1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "AmbientSound.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/EventIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | #include "core/Resource.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "SoundManager.h" |
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37 | #include "SoundStreamer.h" |
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38 | |
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39 | #include <AL/alut.h> |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(AmbientSound); |
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44 | |
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45 | AmbientSound::AmbientSound(BaseObject* creator) |
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46 | : BaseObject(creator) |
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47 | , Synchronisable(creator) |
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48 | , bPlayOnLoad_(false) |
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49 | { |
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50 | RegisterObject(AmbientSound); |
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51 | |
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52 | // Ambient sounds always fade in |
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53 | this->setVolume(0); |
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54 | this->registerVariables(); |
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55 | } |
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56 | |
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57 | void AmbientSound::preDestroy() |
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58 | { |
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59 | if (GameMode::playsSound()) |
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60 | { |
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61 | // Smoothly fade out by keeping a SmartPtr |
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62 | SoundManager::getInstance().unregisterAmbientSound(this); |
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63 | this->soundstreamthread_.interrupt(); |
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64 | } |
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65 | } |
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66 | |
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67 | void AmbientSound::registerVariables() |
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68 | { |
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69 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); |
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70 | registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); |
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71 | registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); |
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72 | registerVariable(bPlayOnLoad_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); |
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73 | } |
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74 | |
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75 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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76 | { |
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77 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
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78 | BaseSound::XMLPortExtern(xmlelement, mode); |
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79 | XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); |
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80 | XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); |
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81 | } |
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82 | |
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83 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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84 | { |
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85 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
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86 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
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87 | } |
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88 | |
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89 | void AmbientSound::play() |
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90 | { |
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91 | if (GameMode::playsSound()) |
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92 | SoundManager::getInstance().registerAmbientSound(this); |
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93 | } |
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94 | |
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95 | void AmbientSound::stop() |
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96 | { |
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97 | if (GameMode::playsSound()) |
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98 | SoundManager::getInstance().unregisterAmbientSound(this); |
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99 | } |
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100 | |
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101 | void AmbientSound::pause() |
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102 | { |
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103 | if (GameMode::playsSound()) |
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104 | SoundManager::getInstance().pauseAmbientSound(this); |
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105 | } |
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106 | |
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107 | float AmbientSound::getRealVolume() |
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108 | { |
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109 | assert(GameMode::playsSound()); |
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110 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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111 | } |
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112 | |
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113 | void AmbientSound::setAmbientSource(const std::string& source) |
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114 | { |
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115 | this->ambientSource_ = source; |
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116 | this->moodChanged(this->getMood()); |
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117 | } |
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118 | |
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119 | void AmbientSound::moodChanged(const std::string& mood) |
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120 | { |
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121 | if (GameMode::playsSound()) |
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122 | { |
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123 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; |
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124 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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125 | if (fileInfo != NULL) |
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126 | this->setStreamSource(path); |
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127 | else |
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128 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; |
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129 | } |
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130 | } |
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131 | |
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132 | void AmbientSound::setPlayOnLoad(bool val) |
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133 | { |
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134 | this->bPlayOnLoad_ = val; |
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135 | if (val) |
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136 | this->play(); |
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137 | } |
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138 | |
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139 | void AmbientSound::changedActivity() |
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140 | { |
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141 | SUPER(AmbientSound, changedActivity); |
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142 | if (this->isActive()) |
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143 | this->play(); |
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144 | else |
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145 | this->stop(); |
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146 | } |
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147 | |
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148 | // hacky solution for file streaming |
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149 | void AmbientSound::setStreamSource(const std::string& source) |
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150 | { |
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151 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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152 | if (this->source_ == source) |
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153 | { |
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154 | return; |
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155 | } |
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156 | |
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157 | this->source_ = source; |
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158 | // Don't load "" |
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159 | if (source_.empty()) |
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160 | return; |
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161 | |
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162 | if (this->soundstreamthread_.get_id() != boost::thread::id()) |
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163 | { |
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164 | this->soundstreamthread_.interrupt(); // unhandled interruptions lead to thread terminating ;-) |
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165 | } |
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166 | // Get resource info |
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167 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); |
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168 | if (fileInfo == NULL) |
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169 | { |
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170 | COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; |
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171 | return; |
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172 | } |
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173 | // Open data stream |
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174 | DataStreamPtr dataStream = Resource::open(fileInfo); |
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175 | |
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176 | this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream); |
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177 | if(this->soundstreamthread_ == boost::thread()) |
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178 | COUT(2) << "Sound: Failed to create thread." << std::endl; |
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179 | |
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180 | |
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181 | this->updateVolume(); |
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182 | this->setPitch(this->getPitch()); |
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183 | this->setLooping(this->getLooping()); |
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184 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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185 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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186 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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187 | if (ALint error = alGetError()) |
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188 | COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl; |
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189 | } |
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190 | |
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191 | void AmbientSound::doStop() |
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192 | { |
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193 | BaseSound::doStop(); |
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194 | this->soundstreamthread_.interrupt(); |
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195 | } |
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196 | |
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197 | void AmbientSound::doPlay() |
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198 | { |
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199 | BaseSound::doPlay(); |
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200 | |
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201 | if(GameMode::playsSound() && this->getSourceState() != AL_PLAYING) |
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202 | { |
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203 | if(!alIsSource(this->audioSource_)) |
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204 | { |
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205 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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206 | if(!alIsSource(this->audioSource_)) |
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207 | return; |
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208 | this->initialiseSource(); |
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209 | } |
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210 | |
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211 | alSourcePlay(this->audioSource_); |
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212 | if(int error = alGetError()) |
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213 | COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl; |
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214 | } |
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215 | } |
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216 | } |
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