1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Kevin Young |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "AmbientSound.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/EventIncludes.h" |
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33 | #include "core/GameMode.h" |
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34 | #include "core/Resource.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "SoundManager.h" |
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37 | #include "SoundStreamer.h" |
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38 | #include "util/Sleep.h" |
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39 | |
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40 | #include <AL/alut.h> |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(AmbientSound); |
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45 | |
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46 | // vorbis callbacks |
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47 | size_t readVorbis(void* ptr, size_t size, size_t nmemb, void* datasource); |
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48 | int seekVorbis(void* datasource, ogg_int64_t offset, int whence); |
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49 | long tellVorbis(void* datasource); |
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50 | |
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51 | AmbientSound::AmbientSound(BaseObject* creator) |
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52 | : BaseObject(creator) |
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53 | , Synchronisable(creator) |
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54 | , bPlayOnLoad_(false) |
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55 | { |
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56 | RegisterObject(AmbientSound); |
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57 | |
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58 | // Ambient sounds always fade in |
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59 | //this->setVolume(0); |
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60 | this->registerVariables(); |
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61 | } |
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62 | |
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63 | void AmbientSound::preDestroy() |
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64 | { |
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65 | if (GameMode::playsSound()) |
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66 | { |
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67 | // Smoothly fade out by keeping a SmartPtr |
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68 | SoundManager::getInstance().unregisterAmbientSound(this); |
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69 | this->soundstreamthread_.interrupt(); |
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70 | } |
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71 | } |
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72 | |
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73 | void AmbientSound::registerVariables() |
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74 | { |
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75 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); |
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76 | registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); |
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77 | registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); |
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78 | registerVariable(bPlayOnLoad_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); |
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79 | } |
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80 | |
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81 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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82 | { |
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83 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
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84 | BaseSound::XMLPortExtern(xmlelement, mode); |
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85 | XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); |
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86 | XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); |
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87 | } |
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88 | |
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89 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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90 | { |
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91 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
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92 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
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93 | } |
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94 | |
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95 | void AmbientSound::play() |
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96 | { |
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97 | if (GameMode::playsSound()) |
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98 | SoundManager::getInstance().registerAmbientSound(this); |
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99 | } |
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100 | |
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101 | void AmbientSound::stop() |
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102 | { |
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103 | if (GameMode::playsSound()) |
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104 | SoundManager::getInstance().unregisterAmbientSound(this); |
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105 | } |
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106 | |
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107 | void AmbientSound::pause() |
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108 | { |
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109 | if (GameMode::playsSound()) |
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110 | SoundManager::getInstance().pauseAmbientSound(this); |
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111 | } |
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112 | |
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113 | float AmbientSound::getRealVolume() |
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114 | { |
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115 | assert(GameMode::playsSound()); |
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116 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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117 | } |
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118 | |
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119 | void AmbientSound::setAmbientSource(const std::string& source) |
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120 | { |
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121 | this->ambientSource_ = source; |
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122 | this->moodChanged(this->getMood()); |
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123 | } |
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124 | |
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125 | void AmbientSound::moodChanged(const std::string& mood) |
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126 | { |
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127 | if (GameMode::playsSound()) |
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128 | { |
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129 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; |
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130 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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131 | if (fileInfo != NULL) |
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132 | this->setStreamSource(path); |
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133 | else |
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134 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; |
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135 | } |
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136 | } |
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137 | |
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138 | void AmbientSound::setPlayOnLoad(bool val) |
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139 | { |
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140 | this->bPlayOnLoad_ = val; |
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141 | if (val) |
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142 | this->play(); |
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143 | } |
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144 | |
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145 | void AmbientSound::changedActivity() |
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146 | { |
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147 | SUPER(AmbientSound, changedActivity); |
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148 | if (this->isActive()) |
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149 | this->play(); |
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150 | else |
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151 | this->stop(); |
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152 | } |
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153 | |
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154 | // hacky solution for file streaming |
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155 | void AmbientSound::setStreamSource(const std::string& source) |
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156 | { |
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157 | if (!GameMode::playsSound()) |
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158 | { |
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159 | this->source_ = source; |
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160 | return; |
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161 | } |
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162 | |
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163 | if(!alIsSource(this->audioSource_)) |
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164 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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165 | |
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166 | if (this->source_ == source) |
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167 | { |
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168 | return; |
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169 | } |
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170 | |
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171 | this->source_ = source; |
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172 | // Don't load "" |
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173 | if (source_.empty()) |
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174 | return; |
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175 | |
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176 | if (this->soundstreamthread_.get_id() != boost::thread::id()) |
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177 | { |
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178 | this->soundstreamthread_.interrupt(); // terminate an old thread if necessary |
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179 | } |
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180 | |
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181 | // queue some init buffers |
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182 | COUT(4) << "Sound: Creating thread for " << source << std::endl; |
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183 | // Get resource info |
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184 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(source); |
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185 | if (fileInfo == NULL) |
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186 | { |
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187 | COUT(2) << "Sound: Warning: Sound file '" << source << "' not found" << std::endl; |
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188 | return; |
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189 | } |
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190 | // Open data stream |
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191 | DataStreamPtr dataStream = Resource::open(fileInfo); |
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192 | |
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193 | alSourcei(this->audioSource_, AL_BUFFER, 0); |
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194 | |
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195 | // Open file with custom streaming |
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196 | ov_callbacks vorbisCallbacks; |
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197 | vorbisCallbacks.read_func = &readVorbis; |
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198 | vorbisCallbacks.seek_func = &seekVorbis; |
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199 | vorbisCallbacks.tell_func = &tellVorbis; |
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200 | vorbisCallbacks.close_func = NULL; |
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201 | |
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202 | OggVorbis_File* vf = new OggVorbis_File(); |
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203 | int ret = ov_open_callbacks(dataStream.get(), vf, NULL, 0, vorbisCallbacks); |
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204 | if (ret < 0) |
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205 | { |
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206 | COUT(2) << "Sound: libvorbisfile: File does not seem to be an Ogg Vorbis bitstream" << std::endl; |
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207 | ov_clear(vf); |
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208 | return; |
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209 | } |
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210 | vorbis_info* vorbisInfo; |
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211 | vorbisInfo = ov_info(vf, -1); |
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212 | ALenum format; |
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213 | if (vorbisInfo->channels == 1) |
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214 | format = AL_FORMAT_MONO16; |
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215 | else |
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216 | format = AL_FORMAT_STEREO16; |
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217 | |
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218 | char inbuffer[4096]; |
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219 | ALuint initbuffers[10]; |
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220 | alGenBuffers(10, initbuffers); |
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221 | if (ALint error = alGetError()) { |
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222 | COUT(2) << "Sound: Streamer: Could not generate buffer:" << getALErrorString(error) << std::endl; |
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223 | return; |
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224 | } |
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225 | int current_section; |
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226 | |
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227 | for(int i = 0; i < 10; i++) |
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228 | { |
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229 | long ret = ov_read(vf, inbuffer, sizeof(inbuffer), 0, 2, 1, ¤t_section); |
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230 | if (ret == 0) |
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231 | { |
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232 | break; |
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233 | } |
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234 | else if (ret < 0) |
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235 | { |
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236 | COUT(2) << "Sound: libvorbisfile: error reading the file" << std::endl; |
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237 | ov_clear(vf); |
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238 | return; |
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239 | } |
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240 | |
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241 | alBufferData(initbuffers[i], format, &inbuffer, ret, vorbisInfo->rate); |
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242 | if(ALint error = alGetError()) { |
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243 | COUT(2) << "Sound: Could not fill buffer: " << getALErrorString(error) << std::endl; |
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244 | break; |
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245 | } |
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246 | alSourceQueueBuffers(this->audioSource_, 1, &initbuffers[i]); |
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247 | if (ALint error = alGetError()) { |
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248 | COUT(2) << "Sound: Warning: Couldn't queue buffers: " << getALErrorString(error) << std::endl; |
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249 | } |
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250 | } |
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251 | |
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252 | this->soundstreamthread_ = boost::thread(SoundStreamer(), this->audioSource_, dataStream, vf, current_section); |
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253 | if(this->soundstreamthread_ == boost::thread()) |
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254 | COUT(2) << "Sound: Failed to create thread." << std::endl; |
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255 | //SoundStreamer streamer; |
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256 | //streamer(this->audioSource_, dataStream); |
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257 | |
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258 | alSource3f(this->audioSource_, AL_POSITION, 0, 0, 0); |
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259 | alSource3f(this->audioSource_, AL_VELOCITY, 0, 0, 0); |
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260 | alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); |
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261 | if (ALint error = alGetError()) |
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262 | COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl; |
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263 | } |
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264 | |
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265 | void AmbientSound::doStop() |
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266 | { |
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267 | BaseSound::doStop(); |
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268 | this->soundstreamthread_.interrupt(); |
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269 | } |
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270 | |
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271 | void AmbientSound::doPlay() |
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272 | { |
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273 | BaseSound::doPlay(); |
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274 | |
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275 | if(GameMode::playsSound() && this->getSourceState() != AL_PLAYING) |
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276 | { |
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277 | if(!alIsSource(this->audioSource_)) |
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278 | { |
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279 | this->audioSource_ = SoundManager::getInstance().getSoundSource(this); |
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280 | if(!alIsSource(this->audioSource_)) |
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281 | return; |
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282 | this->initialiseSource(); |
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283 | } |
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284 | |
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285 | alSourcePlay(this->audioSource_); |
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286 | if(int error = alGetError()) |
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287 | COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl; |
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288 | } |
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289 | } |
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290 | } |
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