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source: code/branches/sound5/src/orxonox/sound/AmbientSound.h @ 8740

Last change on this file since 8740 was 6767, checked in by youngk, 15 years ago

Added descriptions and missing documentation to the classes I edited last semester. Thanks!

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[3060]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[5896]23 *      Reto Grieder
[6767]24 *     
25 *   Co-authors:
[6417]26 *      Kevin Young
[3060]27 *
28 */
[6417]29
[5896]30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
[3060]32
[6506]33#include <boost/thread.hpp>
[3060]34
[6506]35#include "sound/SoundPrereqs.h"
36
[5896]37#include "core/BaseObject.h"
[6417]38#include "network/synchronisable/Synchronisable.h"
39#include "BaseSound.h"
40#include "MoodManager.h"
[5896]41
[3060]42namespace orxonox
43{
44    /**
[6767]45     * The AmbientSound class implements the non-3D sound, i.e. sound files that are used for atmospheric
46     * highlighting.
47     * It interfaces with BaseSound and is controllable by MoodManager.
48     * Ambient sounds are always cross-faded. New sounds are registered and activated/deactivated as needed.
[3060]49     *
50     */
[6417]51    class _OrxonoxExport AmbientSound : public BaseSound, public BaseObject, public Synchronisable, public MoodListener
[3060]52    {
[6417]53        friend class SoundManager;
54
[3060]55    public:
[5896]56        AmbientSound(BaseObject* creator);
[3060]57
[6417]58        void XMLPort(Element& xmlelement, XMLPort::Mode mode);
59        void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
60        void changedActivity();
[3060]61
[6417]62        void play();
63        void stop();
64        void pause();
65
66        void setAmbientSource(const std::string& source);
67        inline const std::string& getAmbientSource() const
68            { return this->ambientSource_; }
69
70        void setPlayOnLoad(bool val);
71        bool getPlayOnLoad() const
72            { return this->bPlayOnLoad_; }
73
74    protected:
75        ~AmbientSound() { }
76
[6506]77        void doStop();
[6674]78        void doPlay();
[6506]79
[3060]80    private:
[6417]81        void preDestroy();
82        void registerVariables();
83        float getRealVolume();
84        void moodChanged(const std::string& mood);
85        inline void ambientSourceChanged()
86            { this->setAmbientSource(this->ambientSource_); }
87        inline void playOnLoadChanged()
88            { this->setPlayOnLoad(this->bPlayOnLoad_); }
89
90        std::string ambientSource_; //!< Analogous to source_, but mood independent
91        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
[6506]92
93        boost::thread soundstreamthread_; // hacky solution for streaming
94        void setStreamSource(const std::string& source);
[5896]95    };
96}
[3060]97
[5896]98#endif /* _AmbientSound_H__ */
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