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source: code/branches/sound5/src/orxonox/sound/BaseSound.cc @ 6674

Last change on this file since 6674 was 6506, checked in by scheusso, 15 years ago

merged sound4 into sound5

  • Property svn:eol-style set to native
File size: 8.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "BaseSound.h"
30
31#include <cassert>
32#include <vector>
33#include <al.h>
34
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "core/Resource.h"
38#include "core/XMLPort.h"
39#include "SoundBuffer.h"
40#include "SoundManager.h"
41
42namespace orxonox
43{
44    BaseSound::BaseSound()
45        : bPooling_(false)
46        , volume_(1.0)
47        , bLooping_(false)
48        , state_(Stopped)
49        , pitch_ (1.0)
50    {
51        RegisterRootObject(BaseSound);
52
53        // Initialise audioSource_ to a value that is not a source
54        // 0 is unfortunately not guaranteed to be no source ID.
55        this->audioSource_ = 123456789;
56        while (alIsSource(++this->audioSource_));
57    }
58
59    BaseSound::~BaseSound()
60    {
61        this->stop();
62        // Release buffer
63        if (this->soundBuffer_ != NULL)
64        {
65            assert(GameMode::playsSound());
66            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
67        }
68    }
69
70    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
71    {
72        XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode);
73        XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode);
74        XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode);
75        XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode);
76    }
77
78    void BaseSound::doPlay()
79    {
80        this->state_ = Playing;
81        if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL)
82        {
83            if (!alIsSource(this->audioSource_))
84            {
85                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
86                if (!alIsSource(this->audioSource_))
87                    return;
88                this->initialiseSource();
89            }
90
91            alSourcePlay(this->audioSource_);
92            if (int error = alGetError())
93                COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl;
94        }
95    }
96
97    void BaseSound::doStop()
98    {
99        this->state_ = Stopped;
100        if (alIsSource(this->audioSource_))
101        {
102            alSourceStop(this->audioSource_);
103            // Release buffer
104            alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
105            // Release source again
106            SoundManager::getInstance().releaseSoundSource(this->audioSource_);
107            // Get a no source ID
108            this->audioSource_ += 123455;
109            while (alIsSource(++this->audioSource_));
110        }
111    }
112
113    void BaseSound::doPause()
114    {
115        if (this->isStopped())
116            return;
117        this->state_ = Paused;
118        if (alIsSource(this->audioSource_))
119            alSourcePause(this->audioSource_);
120    }
121
122    ALint BaseSound::getSourceState() const
123    {
124        if (alIsSource(this->audioSource_))
125        {
126            ALint state;
127            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
128            return state;
129        }
130        else
131            return AL_INITIAL;
132    }
133
134    void BaseSound::initialiseSource()
135    {
136        this->updateVolume();
137        this->setPitch(this->getPitch());
138        this->setLooping(this->getLooping());
139        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
140        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
141        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
142        if (ALint error = alGetError())
143            COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl;
144        assert(this->soundBuffer_ != NULL);
145        alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
146        if (ALuint error = alGetError())
147            COUT(1) << "Sound: Error: Could not set buffer \"" << this->source_ << "\": " << getALErrorString(error) << std::endl;
148    }
149
150    void BaseSound::setVolume(float vol)
151    {
152        this->volume_ = clamp(vol, 0.0f, 1.0f);
153        if (this->volume_ != vol)
154            COUT(2) << "Sound: Warning: volume out of range, clamping value." << std::endl;
155        this->updateVolume();
156    }
157
158    void BaseSound::updateVolume()
159    {
160        if (alIsSource(this->audioSource_))
161        {
162            float volume = this->volume_ * this->getRealVolume();
163            alSourcef(this->audioSource_, AL_GAIN, volume);
164            if (int error = alGetError())
165                COUT(2) << "Sound: Error setting volume to " << volume << ": " << getALErrorString(error) << std::endl;
166        }
167    }
168
169    void BaseSound::setLooping(bool val)
170    {
171        this->bLooping_ = val;
172        if (alIsSource(this->audioSource_))
173            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
174    }
175
176    void BaseSound::setPitch(float pitch)
177    {
178        if (pitch > 2 || pitch < 0.5f)
179        {
180            COUT(2) << "Sound: Warning: pitch out of range, cropping value." << std::endl;
181            pitch = pitch > 2.0f ? 2.0f : pitch;
182            pitch = pitch < 0.5f ? 0.5f : pitch;
183        }
184        this->pitch_ = pitch;
185        if (alIsSource(this->audioSource_))
186        {
187            alSourcef(this->audioSource_, AL_PITCH, pitch);
188            if (int error = alGetError())
189                COUT(2) << "Sound: Error setting pitch: " << getALErrorString(error) << std::endl;
190        }
191    }
192
193    void BaseSound::setSource(const std::string& source)
194    {
195        if (!GameMode::playsSound())
196        {
197            this->source_ = source;
198            return;
199        }
200
201        if (this->soundBuffer_ != NULL)
202        {
203            if (this->soundBuffer_->getFilename() == source)
204            {
205                assert(this->source_ == source_);
206                return;
207            }
208            // Stopping is imperative here!
209            if (alIsSource(this->audioSource_))
210            {
211                alSourceStop(this->audioSource_);
212                alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
213            }
214            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
215            this->soundBuffer_.reset();
216        }
217
218        this->source_ = source;
219        // Don't load ""
220        if (source_.empty())
221            return;
222
223        // Get new sound buffer
224        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
225        if (this->soundBuffer_ == NULL)
226            return;
227
228        if (alIsSource(this->audioSource_)) // already playing or paused
229        {
230            // Set new buffer
231            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
232            if (ALuint error = alGetError())
233            {
234                COUT(1) << "Sound: Error: Could not set buffer \"" << source << "\": " << getALErrorString(error) << std::endl;
235                return;
236            }
237
238            // Sound was already playing or paused because there was a source acquired
239            assert(this->isPlaying() || this->isPaused());
240            alSourcePlay(this->audioSource_);
241            if (int error = alGetError())
242                COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl;
243            if (this->isPaused())
244                alSourcePause(this->audioSource_);
245        }
246        else // No source acquired so far, but might be set to playing or paused
247        {
248            State state = this->state_; // save
249            if (this->isPlaying() || this->isPaused())
250                doPlay();
251            if (state == Paused)
252            {
253                this->state_ = Paused;
254                doPause();
255            }
256        }
257    }
258
259    void BaseSound::stateChanged()
260    {
261        switch (this->state_)
262        {
263            case Playing:
264                this->play();
265                break;
266            case Paused:
267                this->pause();
268                break;
269            case Stopped:
270            default:
271                this->stop();
272                break;
273        }
274    }
275}
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