1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Kevin Young |
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25 | * Reto Grieder |
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26 | * Co-authors: |
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27 | * ... |
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28 | * |
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29 | */ |
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30 | |
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31 | #include "SoundManager.h" |
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32 | |
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33 | #include <AL/alut.h> |
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34 | #include <utility> |
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35 | |
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36 | #include "util/Exception.h" |
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37 | #include "util/Math.h" |
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38 | #include "util/ScopeGuard.h" |
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39 | #include "util/Clock.h" |
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40 | #include "core/ConfigValueIncludes.h" |
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41 | #include "core/CoreIncludes.h" |
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42 | #include "core/GameMode.h" |
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43 | #include "core/ScopedSingletonManager.h" |
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44 | #include "core/Resource.h" |
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45 | #include "SoundBuffer.h" |
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46 | #include "BaseSound.h" |
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47 | #include "AmbientSound.h" |
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48 | #include "WorldSound.h" |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); |
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53 | |
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54 | // From SoundPrereqs.h |
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55 | std::string getALErrorString(ALenum code) |
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56 | { |
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57 | switch (code) |
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58 | { |
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59 | case AL_NO_ERROR: return "No error"; |
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60 | case AL_INVALID_NAME: return "Invalid AL parameter name"; |
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61 | case AL_INVALID_ENUM: return "Invalid AL enum"; |
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62 | case AL_INVALID_VALUE: return "Invalid AL value"; |
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63 | case AL_INVALID_OPERATION: return "Invalid AL operation"; |
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64 | case AL_OUT_OF_MEMORY: return "AL reports out of memory"; |
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65 | default: return "Unknown AL error"; |
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66 | } |
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67 | } |
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68 | |
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69 | SoundManager::SoundManager() |
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70 | : effectsPoolSize_(0) |
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71 | { |
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72 | RegisterRootObject(SoundManager); |
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73 | |
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74 | // See whether we even want to load |
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75 | bool bDisableSound_ = false; |
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76 | SetConfigValue(bDisableSound_, false); |
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77 | if (bDisableSound_) |
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78 | ThrowException(InitialisationAborted, "Sound: Not loading at all"); |
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79 | |
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80 | if (!alutInitWithoutContext(NULL, NULL)) |
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81 | ThrowException(InitialisationFailed, "Sound: Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); |
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82 | Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); |
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83 | |
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84 | /* |
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85 | // Get list of available sound devices and display them |
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86 | const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); |
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87 | char* device = new char[strlen(devices)+1]; |
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88 | strcpy(device, devices); |
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89 | std::string renderDevice; |
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90 | SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); |
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91 | COUT(4) << "Sound: Available devices: "; |
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92 | while (true) |
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93 | { |
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94 | this->deviceNames_.push_back(devices); |
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95 | COUT(4) << '"' << devices << "\", "; |
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96 | devices += strlen(devices) + 1; |
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97 | if (*devices == '\0') |
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98 | break; |
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99 | } |
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100 | COUT(4) << std::endl; |
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101 | |
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102 | // Open the selected device |
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103 | COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; |
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104 | this->device_ = alcOpenDevice(renderDevice.c_str()); |
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105 | */ |
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106 | this->device_ = alcOpenDevice(NULL); |
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107 | if (this->device_ == NULL) |
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108 | { |
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109 | COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl; |
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110 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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111 | COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; |
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112 | #endif |
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113 | ThrowException(InitialisationFailed, "Sound: Error: Could not open sound device."); |
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114 | } |
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115 | Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); |
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116 | |
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117 | // Create sound context and make it the currently used one |
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118 | const ALint contattr[] = {ALC_SYNC, 1, 0}; |
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119 | this->context_ = alcCreateContext(this->device_, contattr); |
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120 | if (this->context_ == NULL) |
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121 | ThrowException(InitialisationFailed, "Sound: Error: Could not create ALC context"); |
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122 | Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); |
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123 | if (!alcMakeContextCurrent(this->context_)) |
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124 | ThrowException(InitialisationFailed, "Sound: Error: Could not use ALC context"); |
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125 | |
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126 | GameMode::setPlaysSound(true); |
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127 | Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); |
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128 | |
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129 | // Get some information about the sound |
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130 | if (const char* version = alGetString(AL_VERSION)) |
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131 | COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; |
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132 | if (const char* vendor = alGetString(AL_VENDOR)) |
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133 | COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; |
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134 | if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) |
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135 | COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; |
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136 | else |
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137 | COUT(2) << "Sound: Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; |
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138 | |
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139 | this->mute_[SoundType::All] = 1.0f; |
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140 | this->mute_[SoundType::Music] = 1.0f; |
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141 | this->mute_[SoundType::Effects] = 1.0f; |
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142 | |
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143 | this->setConfigValues(); |
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144 | |
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145 | // Try to get at least one source |
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146 | ALuint source; |
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147 | alGenSources(1, &source); |
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148 | if (!alGetError() && alIsSource(source)) |
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149 | this->availableSoundSources_.push_back(source); |
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150 | else |
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151 | ThrowException(InitialisationFailed, "Sound: Error: Could not create even a single source"); |
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152 | // Create a few initial sources |
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153 | this->createSoundSources(this->minSources_ - 1); |
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154 | |
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155 | // Disarm guards |
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156 | alutExitGuard.Dismiss(); |
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157 | closeDeviceGuard.Dismiss(); |
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158 | desroyContextGuard.Dismiss(); |
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159 | resetPlaysSoundGuard.Dismiss(); |
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160 | |
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161 | COUT(4) << "Sound: Initialisation complete" << std::endl; |
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162 | } |
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163 | |
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164 | SoundManager::~SoundManager() |
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165 | { |
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166 | // Erase fade lists because of the smart pointers |
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167 | this->fadeInList_.clear(); |
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168 | this->fadeOutList_.clear(); |
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169 | |
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170 | // If there are still used buffers around, well, that's just very bad... |
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171 | if (this->soundBuffers_.size() != this->effectsPool_.size()) |
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172 | COUT(1) << "Sound: Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; |
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173 | // Empty buffer pool and buffer list |
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174 | this->effectsPool_.clear(); |
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175 | this->soundBuffers_.clear(); |
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176 | |
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177 | // There should not be any sources in use anymore |
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178 | if (!this->usedSoundSources_.empty()) |
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179 | COUT(1) << "Sound: Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; |
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180 | while (!this->availableSoundSources_.empty()) |
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181 | { |
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182 | alDeleteSources(1, &this->availableSoundSources_.back()); |
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183 | this->availableSoundSources_.pop_back(); |
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184 | } |
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185 | |
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186 | GameMode::setPlaysSound(false); |
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187 | |
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188 | // Relieve context to destroy it |
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189 | if (!alcMakeContextCurrent(NULL)) |
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190 | COUT(1) << "Sound: Error: Could not unset ALC context" << std::endl; |
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191 | alcDestroyContext(this->context_); |
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192 | if (ALCenum error = alcGetError(this->device_)) |
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193 | { |
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194 | if (error == AL_INVALID_OPERATION) |
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195 | COUT(1) << "Sound: Error: Could not destroy ALC context because it is the current one" << std::endl; |
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196 | else |
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197 | COUT(1) << "Sound: Error: Could not destroy ALC context because it is invalid" << std::endl; |
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198 | } |
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199 | #ifdef AL_VERSION_1_1 |
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200 | if (!alcCloseDevice(this->device_)) |
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201 | COUT(1) << "Sound: Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; |
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202 | #else |
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203 | alcCloseDevice(this->device_); |
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204 | #endif |
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205 | if (!alutExit()) |
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206 | COUT(1) << "Sound: Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; |
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207 | } |
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208 | |
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209 | void SoundManager::setConfigValues() |
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210 | { |
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211 | SetConfigValue(crossFadeStep_, 0.2f) |
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212 | .description("Determines how fast sounds should fade, per second.") |
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213 | .callback(this, &SoundManager::checkFadeStepValidity); |
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214 | |
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215 | SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) |
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216 | .description("Defines the overall volume.") |
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217 | .callback(this, &SoundManager::checkSoundVolumeValidity); |
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218 | SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) |
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219 | .description("Defines the ambient volume.") |
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220 | .callback(this, &SoundManager::checkAmbientVolumeValidity); |
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221 | SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) |
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222 | .description("Defines the effects volume.") |
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223 | .callback(this, &SoundManager::checkEffectsVolumeValidity); |
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224 | |
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225 | SetConfigValue(minSources_, 16) |
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226 | .description("Minimum number of sources being generated (if possible)"); |
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227 | SetConfigValue(maxSources_, 1024) |
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228 | .description("Maximum number of sources to be made available"); |
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229 | } |
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230 | |
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231 | void SoundManager::preUpdate(const Clock& time) |
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232 | { |
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233 | this->processCrossFading(time.getDeltaTime()); |
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234 | |
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235 | // Check whether a sound object has stopped playing |
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236 | for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) |
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237 | { |
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238 | ALint state; |
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239 | alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); |
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240 | if (state == AL_STOPPED) |
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241 | { |
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242 | this->usedSoundSources_[i].second->stop(); |
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243 | --i; |
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244 | } |
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245 | } |
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246 | } |
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247 | |
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248 | void SoundManager::checkFadeStepValidity() |
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249 | { |
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250 | if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) |
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251 | { |
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252 | COUT(2) << "Sound: Warning: fade step out of range, ignoring change." << std::endl; |
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253 | ResetConfigValue(crossFadeStep_); |
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254 | } |
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255 | } |
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256 | |
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257 | void SoundManager::checkVolumeValidity(SoundType::Value type) |
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258 | { |
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259 | float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); |
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260 | if (clampedVolume != this->volume_[type]) |
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261 | COUT(2) << "Sound: Warning: Volume setting (" << type << ") out of range, clamping." << std::endl; |
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262 | this->updateVolume(type); |
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263 | } |
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264 | |
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265 | void SoundManager::setVolume(float vol, SoundType::Value type) |
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266 | { |
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267 | if (type < 0 || type > SoundType::Effects) |
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268 | return; |
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269 | this->volume_[type] = vol; |
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270 | this->checkVolumeValidity(type); |
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271 | } |
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272 | |
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273 | float SoundManager::getVolume(SoundType::Value type) |
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274 | { |
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275 | if (type < 0 || type > SoundType::Effects) |
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276 | return 0.0f; |
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277 | return this->volume_[type]; |
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278 | } |
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279 | |
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280 | float SoundManager::getRealVolume(SoundType::Value type) |
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281 | { |
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282 | if (type != SoundType::Music && type != SoundType::Effects) |
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283 | return 0.0f; |
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284 | return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; |
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285 | } |
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286 | |
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287 | void SoundManager::updateVolume(SoundType::Value type) |
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288 | { |
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289 | switch(type) |
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290 | { |
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291 | case SoundType::All: |
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292 | for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) |
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293 | (*it)->updateVolume(); |
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294 | break; |
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295 | case SoundType::Music: |
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296 | for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) |
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297 | (*it)->updateVolume(); |
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298 | break; |
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299 | case SoundType::Effects: |
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300 | for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) |
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301 | (*it)->updateVolume(); |
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302 | break; |
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303 | default: |
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304 | assert(false); |
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305 | } |
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306 | } |
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307 | |
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308 | void SoundManager::toggleMute(SoundType::Value type) |
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309 | { |
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310 | if (type < 0 || type > SoundType::Effects) |
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311 | return; |
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312 | this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; |
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313 | this->updateVolume(type); |
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314 | } |
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315 | |
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316 | bool SoundManager::getMute(SoundType::Value type) |
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317 | { |
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318 | if (type < 0 || type > SoundType::Effects) |
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319 | return true; |
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320 | return (this->mute_[type] == 0); |
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321 | } |
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322 | |
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323 | void SoundManager::setListenerPosition(const Vector3& position) |
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324 | { |
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325 | alListener3f(AL_POSITION, position.x, position.y, position.z); |
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326 | ALenum error = alGetError(); |
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327 | if (error == AL_INVALID_VALUE) |
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328 | COUT(2) << "Sound: OpenAL: Invalid listener position" << std::endl; |
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329 | } |
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330 | |
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331 | void SoundManager::setListenerOrientation(const Quaternion& orientation) |
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332 | { |
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333 | // update listener orientation |
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334 | const Vector3& direction = -orientation.zAxis(); |
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335 | const Vector3& up = orientation.yAxis(); |
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336 | |
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337 | ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; |
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338 | |
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339 | alListenerfv(AL_ORIENTATION, orient); |
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340 | ALenum error = alGetError(); |
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341 | if (error == AL_INVALID_VALUE) |
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342 | COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; |
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343 | } |
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344 | |
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345 | void SoundManager::registerAmbientSound(AmbientSound* newAmbient) |
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346 | { |
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347 | if (newAmbient != NULL) |
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348 | { |
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349 | for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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350 | { |
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351 | if (it->first == newAmbient) |
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352 | { |
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353 | COUT(2) << "Sound: Warning: Will not play an AmbientSound twice." << std::endl; |
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354 | return; |
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355 | } |
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356 | } |
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357 | |
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358 | if (!this->ambientSounds_.empty()) |
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359 | { |
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360 | this->fadeOut(ambientSounds_.front().first); |
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361 | } |
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362 | this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); |
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363 | newAmbient->doPlay(); |
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364 | this->fadeIn(newAmbient); |
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365 | } |
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366 | } |
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367 | |
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368 | void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) |
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369 | { |
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370 | if (oldAmbient == NULL || ambientSounds_.empty()) |
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371 | return; |
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372 | |
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373 | if (this->ambientSounds_.front().first == oldAmbient) |
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374 | { |
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375 | this->fadeOut(oldAmbient); |
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376 | this->ambientSounds_.pop_front(); |
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377 | if (!this->ambientSounds_.empty()) |
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378 | { |
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379 | if (!this->ambientSounds_.front().second) // Not paused before |
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380 | { |
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381 | this->ambientSounds_.front().first->doPlay(); |
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382 | } |
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383 | this->fadeIn(this->ambientSounds_.front().first); |
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384 | } |
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385 | } |
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386 | else |
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387 | { |
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388 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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389 | { |
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390 | if (it->first == oldAmbient) |
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391 | { |
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392 | this->fadeOut(oldAmbient); |
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393 | this->ambientSounds_.erase(it); |
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394 | break; |
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395 | } |
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396 | } |
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397 | } |
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398 | } |
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399 | |
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400 | void SoundManager::pauseAmbientSound(AmbientSound* ambient) |
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401 | { |
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402 | if (ambient != NULL) |
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403 | { |
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404 | for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) |
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405 | { |
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406 | if (it->first == ambient) |
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407 | { |
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408 | it->second = true; |
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409 | this->fadeOut(it->first); |
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410 | return; |
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411 | } |
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412 | } |
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413 | } |
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414 | } |
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415 | |
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416 | void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) |
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417 | { |
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418 | // If we're already fading out --> remove that |
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419 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) |
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420 | { |
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421 | if (*it == sound) |
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422 | { |
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423 | this->fadeOutList_.erase(it); |
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424 | break; |
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425 | } |
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426 | } |
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427 | // No duplicate entries |
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428 | if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) |
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429 | this->fadeInList_.push_back(sound); |
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430 | } |
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431 | |
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432 | void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) |
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433 | { |
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434 | // If we're already fading in --> remove that |
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435 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) |
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436 | { |
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437 | if (*it == sound) |
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438 | { |
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439 | this->fadeInList_.erase(it); |
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440 | break; |
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441 | } |
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442 | } |
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443 | // No duplicate entries |
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444 | if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) |
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445 | this->fadeOutList_.push_back(sound); |
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446 | } |
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447 | |
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448 | void SoundManager::processCrossFading(float dt) |
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449 | { |
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450 | |
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451 | // Hacky solution to the fade delay while loading a level. |
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452 | if(dt > 0.2) |
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453 | { |
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454 | return; |
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455 | } |
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456 | |
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457 | // FADE IN |
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458 | for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) |
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459 | { |
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460 | if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) |
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461 | { |
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462 | (*it)->setVolume(1.0f); |
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463 | this->fadeInList_.erase(it++); |
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464 | } |
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465 | else |
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466 | { |
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467 | (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); |
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468 | ++it; |
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469 | } |
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470 | } |
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471 | |
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472 | // FADE OUT |
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473 | for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) |
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474 | { |
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475 | if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) |
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476 | { |
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477 | (*it)->setVolume(0.0f); |
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478 | |
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479 | // If sound is in the ambient list --> pause |
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480 | for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) |
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481 | { |
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482 | if (it2->first == *it) |
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483 | { |
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484 | (*it)->doPause(); |
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485 | break; |
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486 | } |
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487 | } |
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488 | // If not pause (by loop above for instance) --> stop |
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489 | if (!(*it)->isPaused()) |
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490 | (*it)->doStop(); |
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491 | |
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492 | this->fadeOutList_.erase(it++); |
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493 | } |
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494 | else |
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495 | { |
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496 | (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); |
---|
497 | ++it; |
---|
498 | } |
---|
499 | } |
---|
500 | } |
---|
501 | |
---|
502 | shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) |
---|
503 | { |
---|
504 | shared_ptr<SoundBuffer> buffer; |
---|
505 | // Check active or pooled buffers |
---|
506 | SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); |
---|
507 | if (it != this->soundBuffers_.end()) |
---|
508 | { |
---|
509 | buffer = it->second; |
---|
510 | |
---|
511 | // Remove from effects pool if not active used before |
---|
512 | if (buffer->poolIterator_ != this->effectsPool_.end()) |
---|
513 | { |
---|
514 | this->effectsPoolSize_ -= buffer->getSize(); |
---|
515 | this->effectsPool_.erase(buffer->poolIterator_); |
---|
516 | buffer->poolIterator_ = this->effectsPool_.end(); |
---|
517 | } |
---|
518 | } |
---|
519 | else |
---|
520 | { |
---|
521 | try |
---|
522 | { |
---|
523 | buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); |
---|
524 | } |
---|
525 | catch (...) |
---|
526 | { |
---|
527 | COUT(1) << Exception::handleMessage() << std::endl; |
---|
528 | return buffer; |
---|
529 | } |
---|
530 | this->soundBuffers_[filename] = buffer; |
---|
531 | } |
---|
532 | return buffer; |
---|
533 | } |
---|
534 | |
---|
535 | void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) |
---|
536 | { |
---|
537 | // Check if others are still using the buffer |
---|
538 | if (buffer.use_count() != 2) |
---|
539 | return; |
---|
540 | SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); |
---|
541 | if (it != this->soundBuffers_.end()) |
---|
542 | { |
---|
543 | if (bPoolBuffer) |
---|
544 | { |
---|
545 | // Pool already too large? |
---|
546 | while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) |
---|
547 | { |
---|
548 | shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); |
---|
549 | this->effectsPoolSize_ -= bufferDel->getSize(); |
---|
550 | bufferDel->poolIterator_ = this->effectsPool_.end(); |
---|
551 | this->effectsPool_.pop_back(); |
---|
552 | // Remove from buffer map too |
---|
553 | SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); |
---|
554 | if (itDel != this->soundBuffers_.end()) |
---|
555 | this->soundBuffers_.erase(itDel); |
---|
556 | } |
---|
557 | // Put buffer into the pool |
---|
558 | this->effectsPoolSize_ += it->second->getSize(); |
---|
559 | this->effectsPool_.push_front(it->second); |
---|
560 | it->second->poolIterator_ = this->effectsPool_.begin(); |
---|
561 | } |
---|
562 | else |
---|
563 | this->soundBuffers_.erase(it); |
---|
564 | } |
---|
565 | } |
---|
566 | |
---|
567 | ALuint SoundManager::getSoundSource(BaseSound* object) |
---|
568 | { |
---|
569 | if (!this->availableSoundSources_.empty()) |
---|
570 | { |
---|
571 | ALuint source = this->availableSoundSources_.back(); |
---|
572 | this->availableSoundSources_.pop_back(); |
---|
573 | this->usedSoundSources_.push_back(std::make_pair(source, object)); |
---|
574 | return source; |
---|
575 | } |
---|
576 | else |
---|
577 | { |
---|
578 | if (this->usedSoundSources_.size() < this->maxSources_) |
---|
579 | { |
---|
580 | ALuint source; |
---|
581 | alGenSources(1, &source); |
---|
582 | // Try to create new sources (50% more, but at least one) |
---|
583 | if (alIsSource(source) && !alGetError()) |
---|
584 | { |
---|
585 | this->usedSoundSources_.push_back(std::make_pair(source, object)); |
---|
586 | return source; |
---|
587 | } |
---|
588 | } |
---|
589 | // Return no source ID |
---|
590 | ALuint source = 123456789; |
---|
591 | while (alIsSource(++source)); |
---|
592 | return source; |
---|
593 | } |
---|
594 | } |
---|
595 | |
---|
596 | void SoundManager::releaseSoundSource(ALuint source) |
---|
597 | { |
---|
598 | #ifndef NDEBUG |
---|
599 | for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) |
---|
600 | assert((*it) != source); |
---|
601 | #endif |
---|
602 | this->availableSoundSources_.push_back(source); |
---|
603 | for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); |
---|
604 | it != this->usedSoundSources_.end(); ++it) |
---|
605 | { |
---|
606 | if (it->first == source) |
---|
607 | { |
---|
608 | this->usedSoundSources_.erase(it); |
---|
609 | break; |
---|
610 | } |
---|
611 | } |
---|
612 | int used = std::max((unsigned int)(this->usedSoundSources_.size()), this->minSources_); |
---|
613 | // Subtract those we added in the statement above trough std::max |
---|
614 | int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); |
---|
615 | // Delete sources again to free resources if appropriate (more than 50% more available than used) |
---|
616 | int toDelete = available - used / 2; |
---|
617 | while (toDelete-- > 0) |
---|
618 | { |
---|
619 | alDeleteSources(1, &this->availableSoundSources_.back()); |
---|
620 | if (alGetError()) |
---|
621 | COUT(1) << "Sound: Error: Failed to delete a source --> lost forever" << std::endl; |
---|
622 | this->availableSoundSources_.pop_back(); |
---|
623 | } |
---|
624 | } |
---|
625 | |
---|
626 | unsigned int SoundManager::createSoundSources(unsigned int n) |
---|
627 | { |
---|
628 | unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); |
---|
629 | while (count < this->maxSources_ && count <= n) |
---|
630 | { |
---|
631 | ALuint source; |
---|
632 | alGenSources(1, &source); |
---|
633 | if (alIsSource(source) && !alGetError()) |
---|
634 | this->availableSoundSources_.push_back(source); |
---|
635 | else |
---|
636 | break; |
---|
637 | ++count; |
---|
638 | } |
---|
639 | return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); |
---|
640 | } |
---|
641 | } |
---|