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source: code/branches/sound5/src/orxonox/worldentities/pawns/Spectator.h @ 8086

Last change on this file since 8086 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Spectator_H__
30#define _Spectator_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Spectator : public ControllableEntity
40    {
41        public:
42            Spectator(BaseObject* creator);
43            virtual ~Spectator();
44
45            void setConfigValues();
46            void registerVariables();
47            virtual void tick(float dt);
48
49            virtual void moveFrontBack(const Vector2& value);
50            virtual void moveRightLeft(const Vector2& value);
51            virtual void moveUpDown(const Vector2& value);
52
53            virtual void rotateYaw(const Vector2& value);
54            virtual void rotatePitch(const Vector2& value);
55            virtual void rotateRoll(const Vector2& value);
56
57            virtual void fired(unsigned int firemode);
58            virtual void greet();
59
60        protected:
61            virtual void setPlayer(PlayerInfo* player);
62            virtual void startLocalHumanControl();
63
64        private:
65            void changedGreeting();
66            void changedFlareVisibility();
67
68            BillboardSet* greetingFlare_;
69            bool bGreetingFlareVisible_;
70            bool bGreeting_;
71
72            float speed_;
73
74            float yaw_;
75            float pitch_;
76            float roll_;
77
78            Vector3 localVelocity_;
79    };
80}
81
82#endif /* _Spectator_H__ */
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