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source: code/branches/sound6/src/external/bullet/BulletCollision/CollisionShapes/btConcaveShape.h @ 8474

Last change on this file since 8474 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef CONCAVE_SHAPE_H
17#define CONCAVE_SHAPE_H
18
19#include "btCollisionShape.h"
20#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
21#include "btTriangleCallback.h"
22
23/// PHY_ScalarType enumerates possible scalar types.
24/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
25typedef enum PHY_ScalarType {
26        PHY_FLOAT,
27        PHY_DOUBLE,
28        PHY_INTEGER,
29        PHY_SHORT,
30        PHY_FIXEDPOINT88,
31        PHY_UCHAR
32} PHY_ScalarType;
33
34///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
35///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
36class btConcaveShape : public btCollisionShape
37{
38protected:
39        btScalar m_collisionMargin;
40
41public:
42        btConcaveShape();
43
44        virtual ~btConcaveShape();
45
46        virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
47
48        virtual btScalar getMargin() const {
49                return m_collisionMargin;
50        }
51        virtual void setMargin(btScalar collisionMargin)
52        {
53                m_collisionMargin = collisionMargin;
54        }
55
56
57
58};
59
60#endif //CONCAVE_SHAPE_H
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