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source: code/branches/sound6/src/libraries/core/Loader.h @ 8840

Last change on this file since 8840 was 7963, checked in by rgrieder, 14 years ago

Added "replaceLuaTags" function to the Loader. That allows to load files without parsing it as Lua file.
Bottom line:

  • Compiling the level list is about 30 times faster and takes less than half a second now
  • We need to write level files that are XML-valid even if all the Lua stuff is removed. (or: somebody find a better implementation for speeding up that LevelInfo loading)
  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @defgroup Loader Loader
31    @ingroup XML
32*/
33
34/**
35    @file
36    @ingroup XML Loader
37*/
38
39#ifndef _Loader_H__
40#define _Loader_H__
41
42#include "CorePrereqs.h"
43
44#include <map>
45#include <vector>
46#include "ClassTreeMask.h"
47
48namespace orxonox
49{
50    class _CoreExport Loader
51    {
52        public:
53            static bool open(const XMLFile* file, const ClassTreeMask& mask = ClassTreeMask());
54            static void close();
55            static void close(const XMLFile* file);
56
57            static void add(const XMLFile* file, const ClassTreeMask& mask = ClassTreeMask());
58            static void remove(const XMLFile* file);
59
60            static bool load(const ClassTreeMask& mask = ClassTreeMask(), bool verbose = true);
61            static void unload(const ClassTreeMask& mask = ClassTreeMask());
62            static bool reload(const ClassTreeMask& mask = ClassTreeMask(), bool verbose = true);
63
64            static bool load(const XMLFile* file, const ClassTreeMask& mask = ClassTreeMask(),
65                             bool verbose = true, bool bRemoveLuaTags = false);
66            static void unload(const XMLFile* file, const ClassTreeMask& mask = ClassTreeMask());
67            static bool reload(const XMLFile* file, const ClassTreeMask& mask = ClassTreeMask(), bool verbose = true);
68
69            static std::string replaceLuaTags(const std::string& text);
70            static std::string removeLuaTags(const std::string& text);
71
72            static ClassTreeMask currentMask_s;
73
74        private:
75            static bool getLuaTags(const std::string& text, std::map<size_t, bool>& luaTags);
76
77            static std::vector<std::pair<const XMLFile*, ClassTreeMask> > files_s;
78    };
79}
80
81#endif /* _Loader_H__ */
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