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source: code/branches/sound6/src/modules/pong/PongBall.h @ 9322

Last change on this file since 9322 was 7885, checked in by landauf, 14 years ago

fixed minor memory leak

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PongBall_H__
30#define _PongBall_H__
31
32#include "pong/PongPrereqs.h"
33
34#include "util/Math.h"
35#include "worldentities/MovableEntity.h"
36
37namespace orxonox
38{
39    class _PongExport PongBall : public MovableEntity
40    {
41        public:
42            PongBall(BaseObject* creator);
43            virtual ~PongBall();
44
45            virtual void tick(float dt);
46
47            void setFieldDimension(float width, float height)
48                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
49            void setFieldDimension(const Vector2& dimension)
50                { this->setFieldDimension(dimension.x, dimension.y); }
51            Vector2 getFieldDimension() const
52                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
53
54            void setSpeed(float speed);
55            float getSpeed() const
56                { return this->speed_; }
57
58            void setAccelerationFactor(float factor)
59                { this->accelerationFactor_ = factor; }
60            float getAccelerationFactor() const
61                { return this->accelerationFactor_; }
62
63            void setBatLength(float batlength)
64                { this->batlength_ = batlength; }
65            float getBatLength() const
66                { return this->batlength_; }
67
68            void setBats(WeakPtr<PongBat>* bats);
69            void applyBats();
70
71            static const float MAX_REL_Z_VELOCITY;
72
73        private:
74            void registerVariables();
75
76            float fieldWidth_;
77            float fieldHeight_;
78            float speed_;
79            float accelerationFactor_;
80            float batlength_;
81            WeakPtr<PongBat>* bat_;
82            bool bDeleteBats_;
83            unsigned int* batID_;
84            float relMercyOffset_;
85    };
86}
87
88#endif /* _PongBall_H__ */
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