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source: code/branches/sound6/src/modules/questsystem/effects/AddQuest.cc @ 8004

Last change on this file since 8004 was 7552, checked in by dafrick, 14 years ago

Resolving some TODOs and doing some additional cleanup. Almost done now…

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file AddQuest.cc
31    @brief Implementation of the AddQuest class.
32*/
33
34#include "AddQuest.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "util/Exception.h"
39
40#include "questsystem/Quest.h"
41#include "questsystem/QuestManager.h"
42
43namespace orxonox
44{
45    CreateFactory(AddQuest);
46
47    /**
48    @brief
49        Constructor. Registers the object.
50    */
51    AddQuest::AddQuest(BaseObject* creator) : ChangeQuestStatus(creator)
52    {
53        RegisterObject(AddQuest);
54    }
55
56    /**
57    @brief
58        Destructor.
59    */
60    AddQuest::~AddQuest()
61    {
62    }
63
64    /**
65    @brief
66        Method for creating a AddQuest object through XML.
67    */
68    void AddQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(AddQuest, XMLPort, xmlelement, mode);
71
72        COUT(4) << "New AddQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
73    }
74
75    /**
76    @brief
77        Invokes the QuestEffect.
78    @param player
79        The player the QuestEffect is invoked on.
80    @return
81        Returns true if the QuestEffect was successfully invoked.
82    */
83    bool AddQuest::invoke(PlayerInfo* player)
84    {
85        assert(player);
86
87        COUT(5) << "AddQuest on player: " << player << " ." << std::endl;
88
89        try
90        {
91            Quest* quest = QuestManager::getInstance().findQuest(this->getQuestId());
92            if(quest == NULL || !quest->start(player))
93               return false;
94        }
95        catch(const orxonox::Exception& ex)
96        {
97            COUT(2) << ex.getFullDescription() << std::endl;
98            return false;
99        }
100
101        COUT(4) << "Quest {" << this->getQuestId() << "} successfully added to player: " << player << " ." << std::endl;
102        return true;
103    }
104
105
106}
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