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source: code/branches/sound6/src/modules/weapons/weaponmodes/SimpleRocketFire.h @ 8740

Last change on this file since 8740 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SimpleRocketFire_H__
30#define _SimpleRocketFire_H__
31
32#include "weapons/WeaponsPrereqs.h"
33#include "weaponsystem/WeaponMode.h"
34
35namespace orxonox
36{
37    /**
38    @brief
39        FireMode for target-seeking Rocket
40    @author
41        Gabriel Nadler (Original file: Oli Scheuss)
42    */
43    class _WeaponsExport SimpleRocketFire : public WeaponMode
44    {
45        public:
46            SimpleRocketFire(BaseObject* creator);
47            virtual ~SimpleRocketFire();
48            void deactivateFire();
49            virtual void fire();
50
51        private:
52            float speed_;
53
54    };
55}
56
57#endif /* _SimpleRocketFire_H__ */
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