1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Kevin 'youngk' Young |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _MoodManager_H__ |
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30 | #define _MoodManager_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include "util/Singleton.h" |
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36 | #include "core/OrxonoxClass.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | /* |
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41 | @brief |
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42 | The MoodListener class is aware of a change in themes and directs that info to dependent classes. |
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43 | */ |
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44 | class _OrxonoxExport MoodListener : virtual public OrxonoxClass |
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45 | { |
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46 | friend class MoodManager; |
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47 | |
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48 | protected: |
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49 | MoodListener(); |
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50 | virtual ~MoodListener() {} |
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51 | |
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52 | const std::string& getMood() const { return mood_s; } |
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53 | |
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54 | private: |
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55 | virtual void moodChanged(const std::string& mood) = 0; |
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56 | |
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57 | static void changedMood(const std::string& mood); |
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58 | static std::string mood_s; |
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59 | }; |
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60 | |
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61 | /** |
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62 | * The MoodManager class enables the game to set different themes, i.e. audio themes, each |
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63 | * with a set of different audio files. A theme (called mood) is set by the server and applies to |
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64 | * all clients. Existing moods are currently hard-coded in function checkMoodValidity(). Each mood |
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65 | * needs to have a folder with its name in "data_extern/audo/ambient/" containing sound files named like |
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66 | * the ones in mood "default". |
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67 | */ |
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68 | class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public OrxonoxClass |
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69 | { |
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70 | friend class Singleton<MoodManager>; |
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71 | public: |
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72 | MoodManager(); |
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73 | |
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74 | void setConfigValues(); |
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75 | |
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76 | void setMood(const std::string& mood); |
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77 | inline const std::string& getMood() const { return this->mood_; } |
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78 | |
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79 | static MoodManager& getInstance() { return Singleton<MoodManager>::getInstance(); } |
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80 | |
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81 | private: |
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82 | ~MoodManager() {} |
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83 | void checkMoodValidity(); |
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84 | |
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85 | // config values |
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86 | std::string mood_; |
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87 | std::string oldMood_; |
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88 | static const std::string defaultMood_; |
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89 | |
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90 | static MoodManager* singletonPtr_s; |
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91 | }; |
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92 | } |
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93 | |
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94 | #endif /* _MoodManager_H__ */ |
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