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source: code/branches/sound6/src/orxonox/MoodManager.h @ 8150

Last change on this file since 8150 was 8007, checked in by rgrieder, 14 years ago

Merged sound5 into sound6 branch.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MoodManager_H__
30#define _MoodManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "util/Singleton.h"
36#include "core/OrxonoxClass.h"
37
38namespace orxonox
39{
40    /*
41    @brief
42        The MoodListener class is aware of a change in themes and directs that info to dependent classes.
43    */
44    class _OrxonoxExport MoodListener : virtual public OrxonoxClass
45    {
46        friend class MoodManager;
47
48        protected:
49            MoodListener();
50            virtual ~MoodListener() {}
51
52            const std::string& getMood() const { return mood_s; }
53
54        private:
55            virtual void moodChanged(const std::string& mood) = 0;
56
57            static void changedMood(const std::string& mood);
58            static std::string mood_s;
59    };
60
61    /**
62     * The MoodManager class enables the game to set different themes, i.e. audio themes, each
63     * with a set of different audio files. A theme (called mood) is set by the server and applies to
64     * all clients. Existing moods are currently hard-coded in function checkMoodValidity(). Each mood
65     * needs to have a folder with its name in "data_extern/audo/ambient/" containing sound files named like
66     * the ones in mood "default".
67     */
68    class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public OrxonoxClass
69    {
70            friend class Singleton<MoodManager>;
71        public:
72            MoodManager();
73
74            void setConfigValues();
75
76            void setMood(const std::string& mood);
77            inline const std::string& getMood() const { return this->mood_; }
78
79            static MoodManager& getInstance() { return Singleton<MoodManager>::getInstance(); }
80
81        private:
82            ~MoodManager() {}
83            void checkMoodValidity();
84
85            // config values
86            std::string mood_;
87            std::string oldMood_;
88            static const std::string defaultMood_;
89
90            static MoodManager* singletonPtr_s;
91    };
92}
93
94#endif /* _MoodManager_H__ */
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