[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Reto Grieder |
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[8007] | 24 | * |
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| 25 | * Co-authors: |
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[6417] | 26 | * Kevin Young |
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[3060] | 27 | * |
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| 28 | */ |
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[6417] | 29 | |
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[5896] | 30 | #ifndef _AmbientSound_H__ |
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| 31 | #define _AmbientSound_H__ |
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[3060] | 32 | |
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[8007] | 33 | #include <boost/thread.hpp> |
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[3060] | 34 | |
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[8007] | 35 | #include "sound/SoundPrereqs.h" |
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| 36 | |
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[6417] | 37 | #include "BaseSound.h" |
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| 38 | #include "MoodManager.h" |
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[5896] | 39 | |
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[3060] | 40 | namespace orxonox |
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| 41 | { |
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| 42 | /** |
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[8007] | 43 | * The AmbientSound class implements the non-3D sound, i.e. sound files that are used for atmospheric |
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| 44 | * highlighting. |
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| 45 | * It interfaces with BaseSound and is controllable by MoodManager. |
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| 46 | * Ambient sounds are always cross-faded. New sounds are registered and activated/deactivated as needed. |
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| 47 | * |
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[3060] | 48 | */ |
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[7854] | 49 | class _OrxonoxExport AmbientSound : public BaseSound, public MoodListener |
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[3060] | 50 | { |
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[6417] | 51 | friend class SoundManager; |
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[7854] | 52 | friend class WorldAmbientSound; |
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[6417] | 53 | |
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[3060] | 54 | public: |
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[7854] | 55 | AmbientSound(); |
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[3060] | 56 | |
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[6417] | 57 | void play(); |
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[7856] | 58 | bool stop(); |
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[6417] | 59 | void pause(); |
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| 60 | |
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| 61 | void setAmbientSource(const std::string& source); |
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| 62 | inline const std::string& getAmbientSource() const |
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| 63 | { return this->ambientSource_; } |
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| 64 | |
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| 65 | void setPlayOnLoad(bool val); |
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| 66 | bool getPlayOnLoad() const |
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| 67 | { return this->bPlayOnLoad_; } |
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| 68 | |
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| 69 | protected: |
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| 70 | ~AmbientSound() { } |
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| 71 | |
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[8007] | 72 | bool doStop(); |
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| 73 | void doPlay(); |
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| 74 | |
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[3060] | 75 | private: |
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[6417] | 76 | void preDestroy(); |
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| 77 | float getRealVolume(); |
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| 78 | void moodChanged(const std::string& mood); |
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| 79 | inline void ambientSourceChanged() |
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| 80 | { this->setAmbientSource(this->ambientSource_); } |
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| 81 | inline void playOnLoadChanged() |
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| 82 | { this->setPlayOnLoad(this->bPlayOnLoad_); } |
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| 83 | |
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| 84 | std::string ambientSource_; //!< Analogous to source_, but mood independent |
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| 85 | bool bPlayOnLoad_; //!< Play the sound immediately when loaded |
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[8007] | 86 | |
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| 87 | boost::thread soundstreamthread_; // hacky solution for streaming |
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| 88 | void setStreamSource(const std::string& source); |
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[5896] | 89 | }; |
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| 90 | } |
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[3060] | 91 | |
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[5896] | 92 | #endif /* _AmbientSound_H__ */ |
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