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source: code/branches/sound6/src/orxonox/sound/BaseSound.cc @ 8310

Last change on this file since 8310 was 8007, checked in by rgrieder, 14 years ago

Merged sound5 into sound6 branch.

  • Property svn:eol-style set to native
File size: 9.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "BaseSound.h"
30
31#include <cassert>
32#include <vector>
33#include <al.h>
34
35#include "util/Math.h"
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "core/Resource.h"
39#include "core/XMLPort.h"
40#include "SoundBuffer.h"
41#include "SoundManager.h"
42
43namespace orxonox
44{
45    BaseSound::BaseSound()
46        : bPooling_(false)
47        , volume_(1.0)
48        , bLooping_(false)
49        , state_(Stopped)
50        , pitch_ (1.0)
51    {
52        RegisterRootObject(BaseSound);
53
54        // Initialise audioSource_ to a value that is not a source
55        // 0 is unfortunately not guaranteed to be no source ID.
56        this->audioSource_ = 123456789;
57        while (alIsSource(++this->audioSource_));
58    }
59
60    BaseSound::~BaseSound()
61    {
62        this->stop();
63        // Release buffer
64        if (this->soundBuffer_ != NULL)
65        {
66            assert(GameMode::playsSound());
67            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
68        }
69    }
70
71    void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode)
72    {
73        XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode);
74        XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode);
75        XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode);
76        XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode);
77    }
78
79    void BaseSound::doPlay()
80    {
81        this->state_ = Playing;
82        if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL)
83        {
84            if (!alIsSource(this->audioSource_))
85            {
86                this->audioSource_ = SoundManager::getInstance().getSoundSource(this);
87                if (!alIsSource(this->audioSource_))
88                    return;
89                this->initialiseSource();
90            }
91
92            alSourcePlay(this->audioSource_);
93            if (int error = alGetError())
94                COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl;
95        }
96    }
97
98    bool BaseSound::doStop()
99    {
100        this->state_ = Stopped;
101        if (alIsSource(this->audioSource_))
102        {
103            alSourceStop(this->audioSource_);
104            // Release buffer
105            alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
106            // Release source again
107            SoundManager::getInstance().releaseSoundSource(this->audioSource_);
108            // Get a no source ID
109            this->audioSource_ += 123455;
110            while (alIsSource(++this->audioSource_));
111
112            return true; // sound source destroyed - return true
113        }
114        return false; // nothing done - return false
115    }
116
117    void BaseSound::doPause()
118    {
119        if (this->isStopped())
120            return;
121        this->state_ = Paused;
122        if (alIsSource(this->audioSource_))
123            alSourcePause(this->audioSource_);
124    }
125
126    ALint BaseSound::getSourceState() const
127    {
128        if (alIsSource(this->audioSource_))
129        {
130            ALint state;
131            alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state);
132            return state;
133        }
134        else
135            return AL_INITIAL;
136    }
137
138    void BaseSound::initialiseSource()
139    {
140        this->updateVolume();
141        this->setPitch(this->getPitch());
142        this->setLooping(this->getLooping());
143        alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0);
144        alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0);
145        alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0);
146        if (ALint error = alGetError())
147            COUT(2) << "Sound: Warning: Setting source parameters to 0 failed: " << getALErrorString(error) << std::endl;
148        if(this->soundBuffer_ != NULL) {
149            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
150        }
151        if (ALuint error = alGetError())
152            COUT(1) << "Sound: Error: Could not set buffer \"" << this->source_ << "\": " << getALErrorString(error) << std::endl;
153    }
154
155    void BaseSound::setVolume(float vol)
156    {
157        this->volume_ = clamp(vol, 0.0f, 1.0f);
158        if (this->volume_ != vol)
159            COUT(2) << "Sound: Warning: volume out of range, clamping value." << std::endl;
160        this->updateVolume();
161    }
162
163    void BaseSound::updateVolume()
164    {
165        if (alIsSource(this->audioSource_))
166        {
167            float volume = this->volume_ * this->getRealVolume();
168            alSourcef(this->audioSource_, AL_GAIN, volume);
169            if (int error = alGetError())
170                COUT(2) << "Sound: Error setting volume to " << volume << ": " << getALErrorString(error) << std::endl;
171        }
172    }
173
174    void BaseSound::setLooping(bool val)
175    {
176        this->bLooping_ = val;
177        if (alIsSource(this->audioSource_))
178            alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE));
179    }
180
181    void BaseSound::setPitch(float pitch)
182    {
183        if (pitch > 2 || pitch < 0.5f)
184        {
185            COUT(2) << "Sound: Warning: pitch out of range, cropping value." << std::endl;
186            pitch = pitch > 2.0f ? 2.0f : pitch;
187            pitch = pitch < 0.5f ? 0.5f : pitch;
188        }
189        this->pitch_ = pitch;
190        if (alIsSource(this->audioSource_))
191        {
192            alSourcef(this->audioSource_, AL_PITCH, pitch);
193            if (int error = alGetError())
194                COUT(2) << "Sound: Error setting pitch: " << getALErrorString(error) << std::endl;
195        }
196    }
197
198    void BaseSound::setSource(const std::string& source)
199    {
200        if (!GameMode::playsSound())
201        {
202            this->source_ = source;
203            return;
204        }
205
206        if (this->soundBuffer_ != NULL)
207        {
208            if (this->soundBuffer_->getFilename() == source)
209            {
210                assert(this->source_ == source_);
211                return;
212            }
213            // Stopping is imperative here!
214            if (alIsSource(this->audioSource_))
215            {
216                alSourceStop(this->audioSource_);
217                alSourcei(this->audioSource_, AL_BUFFER, AL_NONE);
218            }
219            SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_);
220            this->soundBuffer_.reset();
221        }
222
223        this->source_ = source;
224        // Don't load ""
225        if (source_.empty())
226            return;
227
228        // Get new sound buffer
229        this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_);
230        if (this->soundBuffer_ == NULL)
231            return;
232
233        if (alIsSource(this->audioSource_)) // already playing or paused
234        {
235            // Set new buffer
236            alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer());
237            if (ALuint error = alGetError())
238            {
239                COUT(1) << "Sound: Error: Could not set buffer \"" << source << "\": " << getALErrorString(error) << std::endl;
240                return;
241            }
242
243            // Sound was already playing or paused because there was a source acquired
244            assert(this->isPlaying() || this->isPaused());
245            alSourcePlay(this->audioSource_);
246            if (int error = alGetError())
247                COUT(2) << "Sound: Error playing sound: " << getALErrorString(error) << std::endl;
248            if (this->isPaused())
249                alSourcePause(this->audioSource_);
250        }
251        else // No source acquired so far, but might be set to playing or paused
252        {
253            State state = static_cast<State>(this->state_); // save
254            if (this->isPlaying() || this->isPaused())
255                doPlay();
256            if (state == Paused)
257            {
258                this->state_ = Paused;
259                doPause();
260            }
261        }
262    }
263
264    void BaseSound::stateChanged()
265    {
266        switch (this->state_)
267        {
268            case Playing:
269                this->play();
270                break;
271            case Paused:
272                this->pause();
273                break;
274            case Stopped:
275            default:
276                this->stop();
277                break;
278        }
279    }
280}
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