1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Co-authors: |
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25 | * Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _BaseSound_H__ |
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30 | #define _BaseSound_H__ |
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31 | |
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32 | #include "sound/SoundPrereqs.h" |
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33 | |
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34 | #include <string> |
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35 | #include <boost/shared_ptr.hpp> |
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36 | #include <OgreDataStream.h> |
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37 | #include "core/OrxonoxClass.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | /** |
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42 | * The BaseSound class is the base class for all sound file loader classes. |
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43 | * It serves as main interface to the OpenAL library. |
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44 | */ |
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45 | class _OrxonoxExport BaseSound : virtual public OrxonoxClass |
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46 | { |
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47 | public: |
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48 | BaseSound(); |
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49 | |
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50 | void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode); |
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51 | |
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52 | virtual void play() { this->doPlay(); } |
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53 | virtual bool stop() { return this->doStop(); } // returns true if the sound source was destroyed |
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54 | virtual void pause() { this->doPause(); } |
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55 | |
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56 | bool isPlaying() const { return this->state_ == Playing; } |
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57 | bool isPaused() const { return this->state_ == Paused; } |
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58 | bool isStopped() const { return this->state_ == Stopped; } |
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59 | |
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60 | virtual void setSource(const std::string& source); |
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61 | virtual const std::string& getSource() const |
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62 | { return this->source_; } |
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63 | |
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64 | void setVolume(float vol); |
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65 | float getVolume() const |
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66 | { return this->volume_; } |
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67 | void updateVolume(); |
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68 | |
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69 | bool getLooping() const |
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70 | { return this->bLooping_; } |
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71 | void setLooping(bool val); |
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72 | |
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73 | float getPitch() const |
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74 | { return this->pitch_; } |
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75 | void setPitch(float pitch); |
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76 | |
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77 | protected: |
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78 | enum State |
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79 | { |
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80 | Stopped, |
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81 | Playing, |
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82 | Paused |
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83 | }; |
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84 | |
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85 | virtual ~BaseSound(); |
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86 | |
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87 | virtual void doPlay(); |
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88 | virtual bool doStop(); // returns true if the sound source was destroyed |
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89 | virtual void doPause(); |
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90 | |
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91 | // network callbacks |
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92 | inline void pitchChanged() |
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93 | { this->setPitch(this->pitch_); } |
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94 | inline void loopingChanged() |
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95 | { this->setLooping(this->bLooping_); } |
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96 | inline void volumeChanged() |
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97 | { this->setVolume(this->volume_); } |
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98 | inline void sourceChanged() |
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99 | { this->setSource(this->source_); } |
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100 | void stateChanged(); |
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101 | |
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102 | virtual void initialiseSource(); |
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103 | ALint getSourceState() const; |
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104 | |
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105 | virtual float getRealVolume() = 0; |
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106 | |
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107 | ALuint audioSource_; |
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108 | bool bPooling_; |
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109 | shared_ptr<SoundBuffer> soundBuffer_; |
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110 | std::string source_; |
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111 | float volume_; |
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112 | bool bLooping_; |
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113 | uint8_t state_; // This Variable is actually of type State |
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114 | float pitch_; |
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115 | |
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116 | private: |
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117 | DataStreamPtr dataStream_; |
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118 | }; |
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119 | } |
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120 | |
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121 | #endif /* _BaseSound_H__ */ |
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