/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _SoundBuffer_H__ #define _SoundBuffer_H__ #include "sound/SoundPrereqs.h" #include #include #include "core/Resource.h" namespace orxonox { /* @brief The SoundBuffer class is to be used for sounds with position and orientation. */ class _OrxonoxExport SoundBuffer { friend class SoundManager; #if !defined(_MSC_VER) || _MSC_VER >= 1500 // Make sure nobody deletes an instance (using smart pointers) template friend void boost::checked_delete(T*); #endif public: #if defined(_MSC_VER) && _MSC_VER < 1500 ~SoundBuffer(); #endif inline ALuint getBuffer() { return this->audioBuffer_; } unsigned int getSize() const; const std::string& getFilename() const { return this->filename_; } private: SoundBuffer(const std::string& filename, std::list >::iterator poolIterator); #if !defined(_MSC_VER) || _MSC_VER >= 1500 ~SoundBuffer(); #endif void loadStandard(const shared_ptr& fileInfo, DataStreamPtr dataStream); void loadOgg(const shared_ptr& fileInfo, DataStreamPtr dataStream); std::string filename_; ALuint audioBuffer_; std::list >::iterator poolIterator_; }; } #endif /* _SoundBuffer_H__ */