/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Erwin 'vaiursch' Herrsche * * Co-authors: * Kevin Young * Reto Grieder */ #ifndef _SoundManager_H__ #define _SoundManager_H__ #include "sound/SoundPrereqs.h" #include #include #include #include #include "util/Singleton.h" #include "core/OrxonoxClass.h" #include "core/SmartPtr.h" // tolua_begin namespace orxonox { //! Enum for the sound type. namespace SoundType { enum Value { All = 0, Music = 1, Effects = 2 }; } //! The SoundManager class manages the OpenAL device, context and listener position. class _OrxonoxExport SoundManager // tolua_end : public Singleton, public OrxonoxClass { // tolua_export friend class Singleton; public: SoundManager(); ~SoundManager(); void preUpdate(const Clock& time); void setConfigValues(); // tolua_begin static SoundManager& getInstance() { return Singleton::getInstance(); } std::string getDeviceName(unsigned int index) const { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); } // tolua_end void setListenerPosition(const Vector3& position); void setListenerOrientation(const Quaternion& orientation); void registerAmbientSound(AmbientSound* newAmbient); void unregisterAmbientSound(AmbientSound* oldAmbient); void pauseAmbientSound(AmbientSound* ambient); // tolua_begin void setVolume(float vol, SoundType::Value type); float getVolume(SoundType::Value type); float getRealVolume(SoundType::Value type); void toggleMute(SoundType::Value type); bool getMute(SoundType::Value type); // tolua_end shared_ptr getSoundBuffer(const std::string& filename); void releaseSoundBuffer(const shared_ptr& buffer, bool bPoolBuffer); ALuint getSoundSource(BaseSound* object); void releaseSoundSource(ALuint source); private: void processCrossFading(float dt); void fadeIn(const SmartPtr& sound); void fadeOut(const SmartPtr& sound); void checkFadeStepValidity(); void checkVolumeValidity(SoundType::Value type); void checkSoundVolumeValidity() { this->checkVolumeValidity(SoundType::All); } void checkAmbientVolumeValidity() { this->checkVolumeValidity(SoundType::Music); } void checkEffectsVolumeValidity() { this->checkVolumeValidity(SoundType::Effects); } void updateVolume(SoundType::Value type); unsigned int createSoundSources(unsigned int n); // OpenAL device/context related std::vector deviceNames_; ALCdevice* device_; ALCcontext* context_; // Ambient sound related typedef std::list > AmbientList; AmbientList ambientSounds_; //! Absolute change per second (0.1 means 10% of the nominal volume) for cross fading float crossFadeStep_; std::list > fadeInList_; std::list > fadeOutList_; // Volume related float volume_[3]; float mute_[3]; // Sound buffer related static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024; unsigned int effectsPoolSize_; typedef std::list > EffectsPoolList; EffectsPoolList effectsPool_; typedef std::map > SoundBufferMap; SoundBufferMap soundBuffers_; // Sound source related unsigned int minSources_; unsigned int maxSources_; std::vector availableSoundSources_; std::vector > usedSoundSources_; bool bDestructorCalled_; ///< Becomes true if the destructor is called - used to prevent ambient sounds from registering after the lists were cleared static SoundManager* singletonPtr_s; }; // tolua_export } // tolua_export #endif /* _SoundManager_H__ */