1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * |
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25 | * Co-authors: |
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26 | * Kevin Young |
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27 | * Reto Grieder |
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28 | */ |
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29 | |
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30 | #ifndef _SoundManager_H__ |
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31 | #define _SoundManager_H__ |
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32 | |
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33 | #include "sound/SoundPrereqs.h" |
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34 | |
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35 | #include <list> |
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36 | #include <map> |
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37 | #include <string> |
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38 | #include <boost/shared_ptr.hpp> |
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39 | |
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40 | #include "util/Singleton.h" |
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41 | #include "core/OrxonoxClass.h" |
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42 | #include "core/SmartPtr.h" |
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43 | |
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44 | // tolua_begin |
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45 | namespace orxonox |
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46 | { |
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47 | //! Enum for the sound type. |
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48 | namespace SoundType |
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49 | { |
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50 | enum Value |
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51 | { |
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52 | All = 0, |
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53 | Music = 1, |
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54 | Effects = 2 |
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55 | }; |
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56 | } |
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57 | |
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58 | //! The SoundManager class manages the OpenAL device, context and listener position. |
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59 | class _OrxonoxExport SoundManager |
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60 | // tolua_end |
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61 | : public Singleton<SoundManager>, public OrxonoxClass |
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62 | { // tolua_export |
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63 | friend class Singleton<SoundManager>; |
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64 | |
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65 | public: |
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66 | SoundManager(); |
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67 | ~SoundManager(); |
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68 | |
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69 | void preUpdate(const Clock& time); |
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70 | void setConfigValues(); |
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71 | |
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72 | // tolua_begin |
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73 | static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } |
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74 | |
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75 | std::string getDeviceName(unsigned int index) const |
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76 | { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); } |
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77 | // tolua_end |
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78 | |
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79 | void setListenerPosition(const Vector3& position); |
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80 | void setListenerOrientation(const Quaternion& orientation); |
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81 | |
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82 | void registerAmbientSound(AmbientSound* newAmbient); |
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83 | void unregisterAmbientSound(AmbientSound* oldAmbient); |
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84 | void pauseAmbientSound(AmbientSound* ambient); |
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85 | |
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86 | // tolua_begin |
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87 | void setVolume(float vol, SoundType::Value type); |
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88 | float getVolume(SoundType::Value type); |
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89 | float getRealVolume(SoundType::Value type); |
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90 | |
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91 | void toggleMute(SoundType::Value type); |
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92 | bool getMute(SoundType::Value type); |
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93 | // tolua_end |
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94 | |
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95 | shared_ptr<SoundBuffer> getSoundBuffer(const std::string& filename); |
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96 | void releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer); |
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97 | |
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98 | ALuint getSoundSource(BaseSound* object); |
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99 | void releaseSoundSource(ALuint source); |
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100 | |
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101 | private: |
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102 | void processCrossFading(float dt); |
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103 | void fadeIn(const SmartPtr<AmbientSound>& sound); |
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104 | void fadeOut(const SmartPtr<AmbientSound>& sound); |
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105 | |
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106 | void checkFadeStepValidity(); |
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107 | |
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108 | void checkVolumeValidity(SoundType::Value type); |
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109 | void checkSoundVolumeValidity() { this->checkVolumeValidity(SoundType::All); } |
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110 | void checkAmbientVolumeValidity() { this->checkVolumeValidity(SoundType::Music); } |
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111 | void checkEffectsVolumeValidity() { this->checkVolumeValidity(SoundType::Effects); } |
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112 | void updateVolume(SoundType::Value type); |
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113 | |
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114 | unsigned int createSoundSources(unsigned int n); |
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115 | |
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116 | // OpenAL device/context related |
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117 | std::vector<std::string> deviceNames_; |
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118 | ALCdevice* device_; |
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119 | ALCcontext* context_; |
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120 | |
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121 | // Ambient sound related |
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122 | typedef std::list<std::pair<AmbientSound*, bool> > AmbientList; |
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123 | AmbientList ambientSounds_; |
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124 | //! Absolute change per second (0.1 means 10% of the nominal volume) for cross fading |
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125 | float crossFadeStep_; |
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126 | std::list<SmartPtr<AmbientSound> > fadeInList_; |
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127 | std::list<SmartPtr<AmbientSound> > fadeOutList_; |
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128 | |
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129 | // Volume related |
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130 | float volume_[3]; |
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131 | float mute_[3]; |
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132 | |
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133 | // Sound buffer related |
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134 | static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024; |
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135 | unsigned int effectsPoolSize_; |
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136 | typedef std::list<shared_ptr<SoundBuffer> > EffectsPoolList; |
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137 | EffectsPoolList effectsPool_; |
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138 | typedef std::map<std::string, shared_ptr<SoundBuffer> > SoundBufferMap; |
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139 | SoundBufferMap soundBuffers_; |
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140 | |
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141 | // Sound source related |
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142 | unsigned int minSources_; |
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143 | unsigned int maxSources_; |
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144 | std::vector<ALuint> availableSoundSources_; |
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145 | std::vector<std::pair<ALuint, BaseSound*> > usedSoundSources_; |
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146 | |
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147 | bool bDestructorCalled_; ///< Becomes true if the destructor is called - used to prevent ambient sounds from registering after the lists were cleared |
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148 | |
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149 | static SoundManager* singletonPtr_s; |
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150 | }; // tolua_export |
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151 | } // tolua_export |
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152 | |
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153 | #endif /* _SoundManager_H__ */ |
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