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source: code/branches/soundEffects/data/levels/includes/weaponSettingsImmTest.oxi @ 10539

Last change on this file since 10539 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weapons>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20            <!-- HsW01 is the standard Weapon, 4 slots => 4 Projectiles spawned at one click -->
21            <!-- LightningGun is the spiral weapon, 2 slots -->
22            <!-- SimpleRocket is the target-following rocket -->
23            <!-- Rocket is the player-guided rocket -->
24        <Weapon>
25          <attached>
26            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
27            <!--Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /-->
28            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
29          </attached>
30          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
31          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
32          <LightningGun mode=1 muzzleoffset="0,0,0" shielddamage=5 />
33        </Weapon>
34        <Weapon>
35          <attached>
36            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
37            <!--Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /-->
38            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
39          </attached>
40          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
41          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
42          <LightningGun mode=1 muzzleoffset="0,0,0" healthdamage=0 shielddamage=500 />
43        </Weapon>
44        <Weapon>
45          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" shielddamage=50 />
46          <RocketFire mode=3 muzzleoffset="0,0,0" healthdamage=80 shielddamage=20 />
47        </Weapon>
48      </WeaponPack>
49      <WeaponPack>
50        <links>
51          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
52        </links>
53        <!--Weapon>
54          <EnergyDrink mode=0 munitionpershot=0 delay=0  material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" />
55        </Weapon-->
56      </WeaponPack>
57    </weapons>
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