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source: code/branches/soundEffects/data/levels/templates/FPS.oxt @ 10240

Last change on this file since 10240 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1<Template name=fps>
2  <FpsPlayer
3   spawnparticlesource    = "Orxonox/fairytwirl"
4   spawnparticleduration  = 3
5   explosionchunks        = 6
6
7   health            = 100
8   maxhealth         = 200
9   initialhealth     = 100
10
11   primaryThrust     = 0;
12   auxilaryThrust    = 0;
13   rotationThrust    = 0;
14
15   collisionType     = "dynamic"
16   mass              = 100
17   linearDamping     = 0.7
18   angularDamping    = 0.9999999
19   friction          = 0.01
20
21   weapon            = "hs-w01.mesh"
22  >
23    <collisionShapes>
24      <BoxCollisionShape position="0,-20,0" halfExtents="15,25,15" />
25    </collisionShapes>
26
27    <camerapositions>
28      <CameraPosition position="-1,1,2.2" drag=false mouselook=true />
29    </camerapositions>
30
31    <?lua
32        include("../includes/weaponSettingsFPS.oxi")
33    ?>
34
35  </FpsPlayer>
36</Template>
37<!--
38<Template name=fpscamera defaults=0>
39  <FpsPlayer>
40    <camerapositions>
41      <CameraPosition position="0,0,20" drag=false mouselook=true />
42
43      <!--
44      CameraPosition position="0,150,-25" pitch=-90 drag=true />
45      <CameraPosition position="0,0,-40" yaw=180 drag=true />
46      <CameraPosition position="0,3,-14" yaw=0 />
47      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
48      <CameraPosition position="50,5,-8" yaw=90 drag=true /
49
50    </camerapositions>
51  </FpsPlayer>
52</Template>
53-->
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