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source: code/branches/soundEffects/src/libraries/network/NetworkFunction.cc @ 10317

Last change on this file since 10317 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "NetworkFunction.h"
30#include "core/CoreIncludes.h"
31
32namespace orxonox
33{
34  std::map<uint32_t, bool> NetworkFunctionBase::isStaticMap_;
35
36  std::map<NetworkFunctionPointer, NetworkMemberFunctionBase*> NetworkMemberFunctionBase::functorMap_;
37  std::map<uint32_t, NetworkMemberFunctionBase*> NetworkMemberFunctionBase::idMap_;
38
39  NetworkFunctionBase::NetworkFunctionBase(const std::string& name)
40  {
41    RegisterRootObject(NetworkFunctionBase);
42
43    static uint32_t networkID = 0;
44    this->networkID_ = networkID++;
45
46    this->name_ = name;
47    NetworkFunctionBase::getNameMap()[name] = this;
48  }
49  NetworkFunctionBase::~NetworkFunctionBase()
50  {
51  }
52
53
54  void NetworkFunctionBase::destroyAllNetworkFunctions()
55  {
56    std::map<std::string, NetworkFunctionBase*>& map = NetworkFunctionBase::getNameMap();
57    std::map<std::string, NetworkFunctionBase*>::iterator it;
58    for( it=map.begin(); it!=map.end(); ++it )
59      it->second->destroy();
60  }
61
62
63  /*static*/ std::map<std::string, NetworkFunctionBase*>& NetworkFunctionBase::getNameMap()
64  {
65    static std::map<std::string, NetworkFunctionBase*> nameMap_;
66    return nameMap_;
67  }
68
69
70  NetworkFunctionStatic::NetworkFunctionStatic(const FunctorStaticPtr& functor, const std::string& name, const NetworkFunctionPointer& p):
71    NetworkFunctionBase(name)
72  {
73    RegisterObject(NetworkFunctionStatic);
74
75    this->functor_ = functor;
76    NetworkFunctionStatic::getFunctorMap()[p] = this;
77    NetworkFunctionStatic::getIdMap()[ this->getNetworkID() ] = this;
78  }
79
80  /*static*/ std::map<NetworkFunctionPointer, NetworkFunctionStatic*>& NetworkFunctionStatic::getFunctorMap()
81  {
82    static std::map<NetworkFunctionPointer, NetworkFunctionStatic*> functorMap_;
83    return functorMap_;
84  }
85
86  /*static*/ std::map<uint32_t, NetworkFunctionStatic*>& NetworkFunctionStatic::getIdMap()
87  {
88    static std::map<uint32_t, NetworkFunctionStatic*> idMap_;
89    return idMap_;
90  }
91
92
93  NetworkMemberFunctionBase::NetworkMemberFunctionBase(const std::string& name, const NetworkFunctionPointer& p):
94    NetworkFunctionBase(name)
95  {
96    RegisterObject(NetworkMemberFunctionBase);
97
98    this->functorMap_[p] = this;
99    this->idMap_[ this->getNetworkID() ] = this;
100  }
101
102  NetworkMemberFunctionBase::~NetworkMemberFunctionBase()
103  {
104  }
105
106
107}
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