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source: code/branches/soundEffects/src/libraries/network/synchronisable/NetworkCallbackManager.cc @ 10422

Last change on this file since 10422 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "NetworkCallbackManager.h"
30#include "NetworkCallback.h"
31
32namespace orxonox{
33
34  std::set<NetworkCallbackBase*> NetworkCallbackManager::callbackSet_;
35  std::queue<NetworkCallbackBase*> NetworkCallbackManager::triggeredCallbacks_;
36
37  void NetworkCallbackManager::registerCallback(NetworkCallbackBase *cb)
38  {
39    callbackSet_.insert(cb);
40  }
41  void NetworkCallbackManager::deleteCallback(NetworkCallbackBase *cb)
42  {
43    std::set<NetworkCallbackBase*>::iterator it = callbackSet_.find(cb);
44    if (it != callbackSet_.end())
45    {
46      callbackSet_.erase(it);
47      delete cb;
48    }
49  }
50
51  void NetworkCallbackManager::triggerCallback(NetworkCallbackBase *cb)
52  {
53    if (triggeredCallbacks_.empty() || triggeredCallbacks_.front() != cb)
54      triggeredCallbacks_.push(cb);
55  }
56
57  void NetworkCallbackManager::callCallbacks()
58  {
59    while( triggeredCallbacks_.empty()==false )
60    {
61      //make sure callback hasn't been deleted before
62      if ( callbackSet_.find(triggeredCallbacks_.front()) != callbackSet_.end() )
63        triggeredCallbacks_.front()->call();
64      triggeredCallbacks_.pop();
65    }
66  }
67}
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