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source: code/branches/soundEffects/src/orxonox/controllers/ArtificialController.h @ 10255

Last change on this file since 10255 was 9252, checked in by landauf, 13 years ago

added missing call to RegisterObject (it crashed on windows)
moved XMLPort from WaypointController to ArtificialController

  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "controllers/FormationController.h"
34
35
36namespace orxonox
37{
38    class _OrxonoxExport ArtificialController : public FormationController
39    {
40        public:
41            ArtificialController(BaseObject* creator);
42            virtual ~ArtificialController();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            void abandonTarget(Pawn* target);
47
48            virtual void changedControllableEntity();
49
50            virtual void doFire();
51            void setBotLevel(float level=1.0f);
52            inline float getBotLevel() const
53                { return this->botlevel_; }
54            static void setAllBotLevel(float level);
55            //WAYPOINT FUNCTIONS
56            void addWaypoint(WorldEntity* waypoint);
57            WorldEntity* getWaypoint(unsigned int index) const;
58
59            inline void setAccuracy(float accuracy)
60                { this->squaredaccuracy_ = accuracy*accuracy; }
61            inline float getAccuracy() const
62                { return sqrt(this->squaredaccuracy_); }
63            void updatePointsOfInterest(std::string name, float distance);
64            void manageWaypoints();
65
66
67
68        protected:
69
70            void aimAtTarget();
71
72            bool isCloseAtTarget(float distance) const;
73            bool isLookingAtTarget(float angle) const;
74
75            float botlevel_; //<! Makes the level of a bot configurable.
76            enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes
77            Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_;
78            void setPreviousMode();
79
80
81            //WEAPONSYSTEM DATA
82            std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons()
83            //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons()
84            float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.)
85            void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed.
86            bool bSetupWorked; //<! If false, setupWeapons() is called.
87            int getFiremode(std::string name);
88
89
90            //WAYPOINT DATA
91            std::vector<WeakPtr<WorldEntity> > waypoints_;
92            size_t currentWaypoint_;
93            float squaredaccuracy_;
94            WorldEntity* defaultWaypoint_;
95
96            void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost.
97
98        private:
99    };
100}
101
102#endif /* _ArtificialController_H__ */
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