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source: code/branches/soundEffects/src/orxonox/weaponsystem/Weapon.h @ 10158

Last change on this file since 10158 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *      Fabian 'x3n' Landau
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _Weapon_H__
31#define _Weapon_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <map>
36#include "tools/Timer.h"
37#include "worldentities/StaticEntity.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Weapon : public StaticEntity
42    {
43        public:
44            Weapon(BaseObject* creator);
45            virtual ~Weapon();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49            void fire(unsigned int mode);
50            void reload();
51
52            void addWeaponmode(WeaponMode* weaponmode);
53            WeaponMode* getWeaponmode(unsigned int index) const;
54
55            inline void setWeaponPack(WeaponPack * weaponPack)
56                { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); }
57            inline WeaponPack * getWeaponPack() const
58                { return this->weaponPack_; }
59
60            inline void setWeaponSlot(WeaponSlot * wSlot)
61                { this->weaponSlot_ = wSlot; }
62            inline WeaponSlot * getWeaponSlot() const
63                { return this->weaponSlot_; }
64
65        private:
66            void reloaded();
67            void notifyWeaponModes();
68
69            WeaponPack* weaponPack_;
70            WeaponSlot* weaponSlot_;
71            std::multimap<unsigned int, WeaponMode*> weaponmodes_;
72
73            Timer reloadTimer_;
74            bool bReloading_;
75            unsigned int reloadingWeaponmode_;
76    };
77}
78
79#endif /* _Weapon_H__ */
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