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source: code/branches/spaceNavigation/src/libraries/core/input/KeyBinder.cc @ 9529

Last change on this file since 9529 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 25.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "KeyBinder.h"
30
31#include <algorithm>
32#include <sstream>
33#include "util/Convert.h"
34#include "util/Output.h"
35#include "util/Exception.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/ConfigFileManager.h"
39#include "core/PathConfig.h"
40#include "InputCommands.h"
41#include "JoyStick.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Constructor that does as little as necessary.
48    */
49    KeyBinder::KeyBinder(const std::string& filename)
50        : deriveTime_(0.0f)
51        , filename_(filename)
52        , configFile_(NULL)
53        , fallbackConfigFile_(NULL)
54    {
55        mouseRelative_[0] = 0;
56        mouseRelative_[1] = 0;
57        mousePosition_[0] = 0.0;
58        mousePosition_[1] = 0.0;
59
60        RegisterRootObject(KeyBinder);
61
62        // initialise all buttons and half axes to avoid creating everything with 'new'
63        // keys
64        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
65        {
66            const std::string& keyname = KeyCode::ByString[i];
67            if (!keyname.empty())
68                keys_[i].name_ = std::string("Key") + keyname;
69            else
70                keys_[i].name_.clear();
71            keys_[i].paramCommandBuffer_ = &paramCommandBuffer_;
72            keys_[i].groupName_ = "Keys";
73        }
74        // mouse buttons plus 4 mouse wheel buttons only 'generated' by KeyBinder
75        const char* const mouseWheelNames[] = { "Wheel1Down", "Wheel1Up", "Wheel2Down", "Wheel2Up" };
76        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
77        {
78            std::string nameSuffix;
79            if (i < MouseButtonCode::numberOfButtons)
80                nameSuffix = MouseButtonCode::ByString[i];
81            else
82                nameSuffix = mouseWheelNames[i - MouseButtonCode::numberOfButtons];
83            mouseButtons_[i].name_ = nameSuffix;
84            mouseButtons_[i].paramCommandBuffer_ = &paramCommandBuffer_;
85            mouseButtons_[i].groupName_ = "MouseButtons";
86        }
87        // mouse axes
88        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
89        {
90            mouseAxes_[i].name_ = MouseAxisCode::ByString[i / 2];
91            if (i & 1)
92                mouseAxes_[i].name_ += "Pos";
93            else
94                mouseAxes_[i].name_ += "Neg";
95            mouseAxes_[i].paramCommandBuffer_ = &paramCommandBuffer_;
96            mouseAxes_[i].groupName_ = "MouseAxes";
97        }
98
99        // initialise joy sticks separatly to allow for reloading
100        this->JoyStickQuantityChanged(this->getJoyStickList());
101
102        // set them here to use allHalfAxes_
103        setConfigValues();
104
105        // Load the bindings if filename was given
106        if (!this->filename_.empty())
107            this->loadBindings();
108    }
109
110    /**
111    @brief
112        Destructor
113    */
114    KeyBinder::~KeyBinder()
115    {
116        // almost no destructors required because most of the arrays are static.
117        clearBindings(); // does some destruction work
118        if (this->configFile_)
119            delete this->configFile_;
120        if (this->fallbackConfigFile_)
121            delete this->fallbackConfigFile_;
122    }
123
124    /**
125    @brief
126        Loader for the key bindings, managed by config values.
127    */
128    void KeyBinder::setConfigValues()
129    {
130        SetConfigValue(analogThreshold_, 0.05f)
131            .description("Threshold for analog axes until which the state is 0.");
132        SetConfigValue(bFilterAnalogNoise_, false)
133            .description("Specifies whether to filter small analog values like joy stick fluctuations.");
134        SetConfigValue(mouseSensitivity_, 3.0f)
135            .description("Mouse sensitivity.");
136        this->totalMouseSensitivity_ = this->mouseSensitivity_ / this->mouseClippingSize_;
137        SetConfigValue(bDeriveMouseInput_, false)
138            .description("Whether or not to derive moues movement for the absolute value.");
139        SetConfigValue(derivePeriod_, 0.05f)
140            .description("Accuracy of the mouse input deriver. The higher the more precise, but laggier.");
141        SetConfigValue(mouseSensitivityDerived_, 1.0f)
142            .description("Mouse sensitivity if mouse input is derived.");
143        SetConfigValue(mouseWheelStepSize_, 120)
144            .description("Equals one step of the mousewheel.");
145        SetConfigValue(buttonThreshold_, 0.80f)
146            .description("Threshold for analog axes until which the button is not pressed.")
147            .callback(this, &KeyBinder::buttonThresholdChanged);
148    }
149
150    void KeyBinder::buttonThresholdChanged()
151    {
152        for (unsigned int i = 0; i < allHalfAxes_.size(); i++)
153            if (!allHalfAxes_[i]->bButtonThresholdUser_)
154                allHalfAxes_[i]->buttonThreshold_ = this->buttonThreshold_;
155    }
156
157    void KeyBinder::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
158    {
159        unsigned int oldValue = joySticks_.size();
160        joySticks_ = joyStickList;
161
162        // initialise joy stick bindings
163        initialiseJoyStickBindings();
164
165        // collect all Buttons and HalfAxes again
166        compilePointerLists();
167
168        // load the bindings if required
169        if (configFile_ != NULL)
170        {
171            for (unsigned int iDev = oldValue; iDev < joySticks_.size(); ++iDev)
172            {
173                for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; ++i)
174                    (*joyStickButtons_[iDev])[i].readBinding(this->configFile_, this->fallbackConfigFile_);
175                for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; ++i)
176                    (*joyStickAxes_[iDev])[i].readBinding(this->configFile_, this->fallbackConfigFile_);
177            }
178        }
179
180        // Set the button threshold for potential new axes
181        buttonThresholdChanged();
182    }
183
184    void KeyBinder::initialiseJoyStickBindings()
185    {
186        while (joyStickAxes_.size() < joySticks_.size())
187            joyStickAxes_.push_back(shared_ptr<JoyStickAxisVector>(new JoyStickAxisVector()));
188        while (joyStickButtons_.size() < joySticks_.size())
189            joyStickButtons_.push_back(shared_ptr<JoyStickButtonVector>(new JoyStickButtonVector()));
190        // For the case the new size is smaller
191        this->joyStickAxes_.resize(joySticks_.size());
192        this->joyStickButtons_.resize(joySticks_.size());
193
194        // reinitialise all joy stick bindings (doesn't overwrite the old ones)
195        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
196        {
197            const std::string& deviceName = joySticks_[iDev]->getDeviceName();
198            // joy stick buttons
199            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
200            {
201                (*joyStickButtons_[iDev])[i].name_ = JoyStickButtonCode::ByString[i];
202                (*joyStickButtons_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
203                (*joyStickButtons_[iDev])[i].groupName_ = "JoyStickButtons_" + deviceName;
204            }
205            // joy stick axes
206            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
207            {
208                (*joyStickAxes_[iDev])[i].name_ = JoyStickAxisCode::ByString[i / 2];
209                if (i & 1)
210                    (*joyStickAxes_[iDev])[i].name_ += "Pos";
211                else
212                    (*joyStickAxes_[iDev])[i].name_ += "Neg";
213                (*joyStickAxes_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
214                (*joyStickAxes_[iDev])[i].groupName_ = "JoyStickAxes_" + deviceName;
215            }
216        }
217    }
218
219    void KeyBinder::compilePointerLists()
220    {
221        allButtons_.clear();
222        allHalfAxes_.clear();
223
224        // Note: Don't include the dummy keys which don't actually exist in OIS but have a number
225        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
226            if (!keys_[i].name_.empty())
227                allButtons_[keys_[i].groupName_ + '.' + keys_[i].name_] = keys_ + i;
228        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
229            allButtons_[mouseButtons_[i].groupName_ + '.' + mouseButtons_[i].name_] = mouseButtons_ + i;
230        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
231        {
232            allButtons_[mouseAxes_[i].groupName_ + '.' + mouseAxes_[i].name_] = mouseAxes_ + i;
233            allHalfAxes_.push_back(mouseAxes_ + i);
234        }
235        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
236        {
237            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
238                allButtons_[(*joyStickButtons_[iDev])[i].groupName_ + '.' + (*joyStickButtons_[iDev])[i].name_] = &((*joyStickButtons_[iDev])[i]);
239            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
240            {
241                allButtons_[(*joyStickAxes_[iDev])[i].groupName_ + '.' + (*joyStickAxes_[iDev])[i].name_] = &((*joyStickAxes_[iDev])[i]);
242                allHalfAxes_.push_back(&((*joyStickAxes_[iDev])[i]));
243            }
244        }
245    }
246
247    /**
248    @brief
249        Loads the key and button bindings.
250    */
251    void KeyBinder::loadBindings()
252    {
253        orxout(internal_info, context::input) << "KeyBinder: Loading key bindings..." << endl;
254
255        this->configFile_ = new ConfigFile(this->filename_, !PathConfig::buildDirectoryRun());
256        this->configFile_->load();
257
258        if (PathConfig::buildDirectoryRun())
259        {
260            // Dev users should have combined key bindings files
261            std::string defaultFilepath(PathConfig::getDataPathString() + ConfigFile::DEFAULT_CONFIG_FOLDER + '/' + this->filename_);
262            std::ifstream file(defaultFilepath.c_str());
263            if (file.is_open())
264            {
265                file.close();
266                // Open the default file for later use (use absolute path!)
267                this->fallbackConfigFile_ = new ConfigFile(defaultFilepath, false);
268                this->fallbackConfigFile_->load();
269            }
270        }
271
272        // Parse bindings and create the ConfigValueContainers if necessary
273        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
274        {
275            it->second->readBinding(this->configFile_, this->fallbackConfigFile_);
276            addButtonToCommand(it->second->bindingString_, it->second);
277        }
278
279        orxout(internal_info, context::input) << "KeyBinder: Loading key bindings done." << endl;
280    }
281
282    bool KeyBinder::setBinding(const std::string& binding, const std::string& name, bool bTemporary)
283    {
284        std::map<std::string, Button*>::iterator it = allButtons_.find(name);
285        if (it != allButtons_.end())
286        {
287            addButtonToCommand(binding, it->second);
288            std::string str = binding;
289            if (PathConfig::buildDirectoryRun() && binding.empty())
290                str = "NoBinding";
291            it->second->setBinding(this->configFile_, this->fallbackConfigFile_, binding, bTemporary);
292            return true;
293        }
294        else
295        {
296            orxout(internal_warning, context::input) << "Could not find key/button/axis with name '" << name << "'." << endl;
297            return false;
298        }
299    }
300
301     void KeyBinder::addButtonToCommand(const std::string& command, Button* button)
302     {
303        std::ostringstream stream;
304        stream << button->groupName_  << '.' << button->name_;
305
306        std::vector<std::string>& oldKeynames = this->allCommands_[button->bindingString_];
307        std::vector<std::string>::iterator it = std::find(oldKeynames.begin(), oldKeynames.end(), stream.str());
308        if (it != oldKeynames.end())
309            oldKeynames.erase(it);
310
311        if (!command.empty())
312        {
313            std::vector<std::string>& keynames = this->allCommands_[command];
314            if (std::find(keynames.begin(), keynames.end(), stream.str()) == keynames.end())
315                this->allCommands_[command].push_back(stream.str());
316        }
317     }
318
319    /**
320    @brief
321        Return the first key name for a specific command
322    */
323    const std::string& KeyBinder::getBinding(const std::string& commandName)
324    {
325        if (this->allCommands_.find(commandName) != this->allCommands_.end())
326        {
327            std::vector<std::string>& keynames = this->allCommands_[commandName];
328            return keynames.front();
329        }
330
331        return BLANKSTRING;
332    }
333
334    /**
335    @brief
336        Return the key name for a specific command at a given index.
337    @param commandName
338        The command name the key name is returned for.
339    @param index
340        The index at which the key name is returned for.
341    */
342    const std::string& KeyBinder::getBinding(const std::string& commandName, unsigned int index)
343    {
344        if (this->allCommands_.find(commandName) != this->allCommands_.end())
345        {
346            std::vector<std::string>& keynames = this->allCommands_[commandName];
347            if (index < keynames.size())
348                return keynames[index];
349
350            return BLANKSTRING;
351        }
352
353        return BLANKSTRING;
354    }
355
356    /**
357    @brief
358        Get the number of different key bindings of a specific command.
359    @param commandName
360        The command.
361    */
362    unsigned int KeyBinder::getNumberOfBindings(const std::string& commandName)
363    {
364        if (this->allCommands_.find(commandName) != this->allCommands_.end())
365        {
366            std::vector<std::string>& keynames = this->allCommands_[commandName];
367            return keynames.size();
368        }
369
370        return 0;
371    }
372
373    /**
374    @brief
375        Overwrites all bindings with ""
376    */
377    void KeyBinder::clearBindings()
378    {
379        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
380            it->second->clear();
381
382        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
383            delete paramCommandBuffer_[i];
384        paramCommandBuffer_.clear();
385    }
386
387    /**
388        @brief Changes the keybind mode of a given console command.
389    */
390    void KeyBinder::changeMode(ConsoleCommand* command, KeybindMode::Value new_mode)
391    {
392        // iterate over all buttons
393        for (std::map<std::string, Button*>::iterator it = this->allButtons_.begin(); it != this->allButtons_.end(); ++it)
394        {
395            Button* button = it->second;
396
397            // iterate over all modes
398            for (int mode_index = 0; mode_index < 3; ++mode_index)
399            {
400                if (mode_index == new_mode) // skip commands that are already in the desired mode
401                    continue;
402
403                // iterate over all commands of the given mode at the given button
404                for (size_t command_index = 0; command_index < button->nCommands_[mode_index]; ++command_index)
405                {
406                    if (button->commands_[mode_index][command_index]->hasFixedKeybindMode())
407                        continue;
408
409                    CommandEvaluation* evaluation = button->commands_[mode_index][command_index]->getEvaluation();
410
411                    // compare the command
412                    if (evaluation && evaluation->getConsoleCommand() == command)
413                    {
414                        // increase array of new mode
415                        BaseCommand** array_new_mode = new BaseCommand*[button->nCommands_[new_mode] + 1];
416                        // copy array content
417                        for (size_t c = 0; c < button->nCommands_[new_mode]; ++c)
418                            array_new_mode[c] = button->commands_[new_mode][c];
419                        // insert changed command at the end
420                        array_new_mode[button->nCommands_[new_mode]] = button->commands_[mode_index][command_index];
421                        // delete old array
422                        delete[] button->commands_[new_mode];
423                        // assign new array
424                        button->commands_[new_mode] = array_new_mode;
425                        // increase counter
426                        button->nCommands_[new_mode]++;
427
428                        // erase command from old array
429                        for (size_t c = command_index; c < button->nCommands_[mode_index] - 1; ++c)
430                            button->commands_[mode_index][c] = button->commands_[mode_index][c + 1];
431                        // decrease counter
432                        button->nCommands_[mode_index]--;
433                        // old array would not get deleted if nCommands_ is now 0
434                        // otherwise: nobody cares about an array that is one element too large - nCommands_ defines the size
435                        if (button->nCommands_[mode_index] == 0)
436                        {
437                            delete[] button->commands_[mode_index];
438                            button->commands_[mode_index] = 0;
439                        }
440
441                        // decrement the index since we shifted the array and continue searching for more occurrences of the command
442                        command_index--;
443                    }
444                }
445            }
446        }
447    }
448
449    void KeyBinder::resetJoyStickAxes()
450    {
451        for (unsigned int iDev = 0; iDev < joySticks_.size(); ++iDev)
452            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
453                (*joyStickAxes_[iDev])[i].reset();
454    }
455
456    /**
457        @brief Sets the position of the mouse back to 0/0.
458    */
459    void KeyBinder::resetMouseAxes()
460    {
461        this->mousePosition_[0] = 0.0f;
462        this->mousePosition_[1] = 0.0f;
463
464        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
465            mouseAxes_[i].reset();
466    }
467
468    void KeyBinder::mouseUpdated(float dt)
469    {
470        if (bDeriveMouseInput_)
471        {
472            // only update when derivation dt has passed
473            if (deriveTime_ > derivePeriod_)
474            {
475                for (int i = 0; i < 2; i++)
476                {
477                    if (mouseRelative_[i] < 0)
478                    {
479                        mouseAxes_[2*i + 0].absVal_
480                            = -mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
481                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
482                    }
483                    else if (mouseRelative_[i] > 0)
484                    {
485                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
486                        mouseAxes_[2*i + 1].absVal_
487                            =  mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
488                    }
489                    else
490                    {
491                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
492                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
493                    }
494                    mouseRelative_[i] = 0;
495                    mouseAxes_[2*i + 0].hasChanged_ = true;
496                    mouseAxes_[2*i + 1].hasChanged_ = true;
497                }
498                deriveTime_ = 0.0f;
499            }
500            else
501                deriveTime_ += dt;
502        }
503
504        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
505        {
506            // Why dividing relative value by dt? The reason lies in the simple fact, that when you
507            // press a button that has relative movement, that value has to be multiplied by dt to be
508            // frame rate independent. This can easily (and only) be done in updateInput(float).
509            // Hence we need to divide by dt here for the mouse to compensate, because the relative
510            // move movements have nothing to do with dt.
511            if (dt != 0.0f)
512            {
513                // just ignore if dt == 0.0 because we have multiplied by 0.0 anyway..
514                mouseAxes_[i].relVal_ /= dt;
515            }
516
517            tickHalfAxis(mouseAxes_[i]);
518        }
519    }
520
521    void KeyBinder::joyStickUpdated(unsigned int joyStick, float dt)
522    {
523        for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
524        {
525            tickHalfAxis((*joyStickAxes_[joyStick])[i]);
526        }
527    }
528
529    void KeyBinder::tickHalfAxis(HalfAxis& halfAxis)
530    {
531        // button mode
532        // TODO: optimize out all the half axes that don't act as a button at the moment
533        if (halfAxis.hasChanged_)
534        {
535            if (!halfAxis.pressed_ && halfAxis.absVal_ > halfAxis.buttonThreshold_)
536            {
537                // key pressed event
538                halfAxis.pressed_ = true;
539                if (halfAxis.nCommands_[KeybindMode::OnPress])
540                    halfAxis.execute(KeybindMode::OnPress);
541            }
542            else if (halfAxis.pressed_ && halfAxis.absVal_ < halfAxis.buttonThreshold_)
543            {
544                // key released event
545                halfAxis.pressed_ = false;
546                if (halfAxis.nCommands_[KeybindMode::OnRelease])
547                    halfAxis.execute(KeybindMode::OnRelease);
548            }
549            halfAxis.hasChanged_ = false;
550        }
551
552        if (halfAxis.pressed_)
553        {
554            // key held event
555            if (halfAxis.nCommands_[KeybindMode::OnHold])
556                halfAxis.execute(KeybindMode::OnHold);
557        }
558
559        // these are the actually useful axis bindings for analog input
560        halfAxis.execute();
561    }
562
563    /**
564    @brief
565        Event handler for the mouseMoved Event.
566    @param abs_
567        The absolute position of the mouse
568    @param rel_
569        The relative movement of the mouse
570    @param clippingSize
571        Mouse screen area in pixels (usually 1024x1024)
572    */
573    void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize)
574    {
575        // y axis of mouse input is inverted
576        int rel[] = { rel_.x, -rel_.y };
577
578        if (bDeriveMouseInput_)
579        {
580            mouseRelative_[0] += rel[0];
581            mouseRelative_[1] += rel[1];
582        }
583        else
584        {
585            for (int i = 0; i < 2; i++)
586            {
587                if (rel[i]) // performance opt. for the case that rel[i] == 0
588                {
589                    // write absolute values
590                    mouseAxes_[2*i + 0].hasChanged_ = true;
591                    mouseAxes_[2*i + 1].hasChanged_ = true;
592                    mousePosition_[i] += rel[i] * totalMouseSensitivity_;
593
594                    // clip absolute position
595                    if (mousePosition_[i] > 1.0)
596                        mousePosition_[i] =  1.0;
597                    if (mousePosition_[i] < -1.0)
598                        mousePosition_[i] = -1.0;
599
600                    if (mousePosition_[i] < 0.0)
601                    {
602                        mouseAxes_[2*i + 0].absVal_ = -mousePosition_[i];
603                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
604                    }
605                    else
606                    {
607                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
608                        mouseAxes_[2*i + 1].absVal_ =  mousePosition_[i];
609                    }
610                }
611            }
612        }
613
614        // relative
615        for (int i = 0; i < 2; i++)
616        {
617            if (rel[i] < 0)
618                mouseAxes_[0 + 2*i].relVal_ = -rel[i] * totalMouseSensitivity_;
619            else
620                mouseAxes_[1 + 2*i].relVal_ =  rel[i] * totalMouseSensitivity_;
621        }
622    }
623
624    /**
625    @brief Event handler for the mouseScrolled Event.
626    @param abs The absolute position of the scroll wheel
627    @param rel The relative movement of the scroll wheel
628    */
629    void KeyBinder::mouseScrolled(int abs, int rel)
630    {
631        if (rel < 0)
632            for (int i = 0; i < -rel/mouseWheelStepSize_; i++)
633                mouseButtons_[8].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
634        else
635            for (int i = 0; i < rel/mouseWheelStepSize_; i++)
636                mouseButtons_[9].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
637    }
638
639    void KeyBinder::axisMoved(unsigned int device, unsigned int axisID, float value)
640    {
641        // Filter analog noise
642        if (this->bFilterAnalogNoise_ && std::abs(value) < this->analogThreshold_)
643            value = 0.0;
644        int i = axisID * 2;
645        JoyStickAxisVector& axis = *joyStickAxes_[device];
646        if (value < 0)
647        {
648            axis[i].absVal_ = -value;
649            axis[i].relVal_ = -value;
650            axis[i].hasChanged_ = true;
651            if (axis[i + 1].absVal_ > 0.0f)
652            {
653                axis[i + 1].absVal_ = -0.0f;
654                axis[i + 1].relVal_ = -0.0f;
655                axis[i + 1].hasChanged_ = true;
656            }
657        }
658        else
659        {
660            axis[i + 1].absVal_ = value;
661            axis[i + 1].relVal_ = value;
662            axis[i + 1].hasChanged_ = true;
663            if (axis[i].absVal_ > 0.0f)
664            {
665                axis[i].absVal_ = -0.0f;
666                axis[i].relVal_ = -0.0f;
667                axis[i].hasChanged_ = true;
668            }
669        }
670    }
671}
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