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source: code/branches/spaceboundaries/src/orxonox/worldentities/SpaceBoundaries.cc @ 8116

Last change on this file since 8116 was 8110, checked in by kmaurus, 14 years ago

Iteratorschleife aller MobileEntities sowie Funktion zum Berechnen des Abstandes einer MobileEntity vom Zentrun erstellt

File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Maurus Kaufmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceBoundaries.h"
30
31/* Folgender Block ist Copy-Paste und somit teilweise wohl unnoetig */
32#include "core/Template.h"
33#include "core/XMLPort.h"
34#include "gametypes/Gametype.h"
35#include "worldentities/pawns/Pawn.h"
36
37/* Eigene, spezifische include-Statements*/
38#include "worldentities/MobileEntity.h"
39#include "core/ObjectListIterator.h"
40
41namespace orxonox
42{
43    CreateFactory(SpaceBoundaries);
44
45    SpaceBoundaries::SpaceBoundaries(BaseObject* creator) : StaticEntity(creator)
46    {
47        RegisterObject(SpaceBoundaries);
48       
49        // Show Boundaries on the radar.
50    }
51    SpaceBoundaries::~SpaceBoundaries()
52    {
53   
54    }
55   
56    void SpaceBoundaries::setCenter(Vector3 r)
57    {
58        this->center = r;
59    }
60    Vector3 SpaceBoundaries::getCenter()
61    {
62        return this->center;
63    }
64   
65    void SpaceBoundaries::setMaxDistance(float r)
66    {
67        this->maxDistance = r;
68    }
69    float SpaceBoundaries::getMaxDistance()
70    {
71        return this->maxDistance;
72    }
73   
74    void SpaceBoundaries::setWarnDistance(float r)
75    {
76        this->warnDistance = r;
77    }
78    float SpaceBoundaries::getWarnDistance()
79    {
80        return this->warnDistance;
81    }
82
83    void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode)
84    {
85        SUPER(SpaceBoundaries, XMLPort, xmlelement, mode);
86
87        XMLPortParam(SpaceBoundaries, "center", setCenter, getCenter, xmlelement, mode);
88        XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode);
89        XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode);
90    }
91   
92    void SpaceBoundaries::tick(float dt)
93    {
94        for(ObjectListIterator<MobileEntity> item = ObjectList<MobileEntity>::begin(); item != ObjectList<MobileEntity>::end(); ++item)
95        {
96            float distance = computeDistance((WorldEntity *)&item); // fuer casts gibt's scheinbar andere, neuere Variante --> vgl. Coding-Guide und andere Files
97            if(distance > this->warnDistance && distance < this->maxDistance)
98            {
99                COUT(0) << "You are leaving the area" << std::endl; //!< message for debugging
100                // Display Warning on Screen if the humanPlayer (infos/PlayerInfo.h) is leaving the area
101            } else if(distance > maxDistance)
102            {
103                // Decrease Health
104            }
105        }
106    }
107   
108    float SpaceBoundaries::computeDistance(WorldEntity *item)
109    {
110        Vector3 itemPosition = item->getPosition();
111        return (itemPosition.distance(center));
112    }
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138}
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