/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Maurus Kaufmann * Co-authors: * ... * */ #include "SpaceBoundaries.h" /* Folgender Block ist Copy-Paste und somit teilweise wohl unnoetig */ #include "core/CoreIncludes.h" #include "core/Template.h" #include "core/XMLPort.h" #include "gametypes/Gametype.h" #include "worldentities/pawns/Pawn.h" /* Eigene, spezifische include-Statements*/ namespace orxonox { CreateFactory(SpaceBoundaries); SpaceBoundaries::SpaceBoundaries(BaseObject* creator) : StaticEntity(creator) { RegisterObject(SpaceBoundaries); } SpaceBoundaries::~SpaceBoundaries() { } void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) { // SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); // XMLPortParam(SpaceBoundaries, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode); // XMLPortParam(SpaceBoundaries, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode); } }