1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Maurus Kaufmann |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /* TODO: - Sobald Bots im Spiel sind, stürzt das Programm relativ bald ab!!! |
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30 | */ |
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31 | |
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32 | |
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33 | /* REALISIERUNGSIDEEN: |
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34 | |
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35 | Mehrere Instanzen: |
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36 | Im Konstruktor schauen, wer innerhalb der eigenen Grenzen ist und diese in eine Liste geben, die in jeder tick-Funktion |
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37 | durchgearbeitet wird. |
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38 | Moeglichkeit bereitstellen, ein Pawn durch ein Portal einer anderen Instanz von SpaceBoundaries zuzuweisen. |
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39 | Schauen, wie es zu handhaben ist, wenn ein neuer Spieler oder Bot nachtraeglich ins Spiel kommt. |
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40 | |
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41 | */ |
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42 | |
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43 | #ifndef _SpaceBoundaries_H__ |
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44 | #define _SpaceBoundaries_H__ |
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45 | |
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46 | /* Einige, spezifische include-Statements */ |
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47 | #include "core/CoreIncludes.h" |
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48 | #include "tools/interfaces/Tickable.h" |
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49 | #include "interfaces/RadarViewable.h" |
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50 | #include "worldentities/StaticEntity.h" |
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51 | #include "worldentities/WorldEntity.h" |
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52 | |
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53 | #include <string> |
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54 | #include <list> |
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55 | #include <map> |
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56 | #include <vector> |
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57 | |
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58 | /** |
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59 | @brief SpaceBoundaries gives level creators the possibility to bar Pawns from leaving a defined area. |
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60 | |
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61 | Five attributes can/should be defined in the XML-File: |
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62 | - 'position' : absolute position of the SpaceBoundaries class. 'warnDistance' and 'maxDistance' refer to this 'position'. |
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63 | - 'warnDistance' : If the distance between the pawn of the human player and 'position' is bigger than 'warnDistance', a message is displayed to |
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64 | inform the player that he'll soon be leaving the allowed area. |
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65 | - 'maxDistance' : defines the area, where a pawn is allowed to be (radius of a ball). |
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66 | - 'showDistance' : If the distance between the pawn and the boundary of the allowed area is smaller than 'showDistance', the boundary is shown. |
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67 | - 'healthDecrease' : a measure to define how fast the health of a pawn should decrease after leaving the allowed area. |
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68 | Empfohlene Werte: 0.1 (langsame Health-Verminderung) bis 5 (sehr schnelle Health-Verminderung) |
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69 | */ |
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70 | |
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71 | namespace orxonox |
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72 | { |
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73 | class _OrxonoxExport SpaceBoundaries : public StaticEntity, public Tickable |
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74 | { |
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75 | public: |
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76 | SpaceBoundaries(BaseObject* creator); |
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77 | ~SpaceBoundaries(); |
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78 | |
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79 | void checkWhoIsIn(); //!< Update the list 'pawnsIn_'. |
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80 | |
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81 | void positionBillboard(const Vector3 position); |
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82 | void setBillboardOptions(Billboard *billy); |
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83 | void removeAllBillboards(); |
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84 | |
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85 | void setMaxDistance(float r); |
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86 | float getMaxDistance(); |
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87 | |
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88 | void setWarnDistance(float r); |
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89 | float getWarnDistance(); |
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90 | |
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91 | void setShowDistance(float r); |
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92 | float getShowDistance(); |
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93 | |
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94 | void setHealthDecrease(float amount); |
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95 | float getHealthDecrease(); |
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96 | |
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97 | void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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98 | |
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99 | void tick(float dt); |
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100 | |
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101 | private: |
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102 | struct billboardAdministration{ bool usedYet; Billboard* billy; }; |
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103 | |
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104 | std::list<Pawn*> pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle. |
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105 | |
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106 | std::vector<billboardAdministration> billboards_; |
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107 | |
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108 | float maxDistance_; //!< maximal zulaessige Entfernung von 'this->getPosition()'. |
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109 | float warnDistance_; //!< Entfernung von 'this->getPosition()', ab der eine Warnung angezeigt wird, dass man bald das zulaessige Areal verlaesst. |
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110 | float showDistance_; //!< Definiert, wann die Grenzen visualisiert werden sollen. |
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111 | |
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112 | float healthDecrease_; //!< Mass fuer die Anzahl Health-Points, die nach ueberschreiten der Entfernung 'maxDistance_' von 'this->getPosition()' abgezogen werden. |
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113 | //!< Empfohlene Werte: 0.1 (langsame Health-Verminderung) bis 5 (sehr schnelle Health-Verminderung) |
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114 | |
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115 | Billboard *boundary_; |
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116 | |
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117 | RadarViewable* centerRadar_; //!< Repraesentation von SpaceBoundaries auf dem Radar. |
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118 | |
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119 | float computeDistance(WorldEntity *item); //!< Auf den Mittelpunkt 'this->getPosition()' bezogen. |
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120 | void displayWarning(const std::string warnText); |
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121 | void displayBoundaries(Pawn *item); |
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122 | void bounceBack(Pawn *item); |
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123 | bool isHumanPlayer(Pawn *item); |
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124 | |
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125 | }; |
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126 | } |
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127 | |
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128 | #endif /* _SpaceBoundaries_H__ */ |
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