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source: code/branches/spaceboundaries2/data/levels/includes/weaponSettingsFPS.oxi @ 8614

Last change on this file since 8614 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="0,0,0" yaw=0 pitch=0 roll=0 />
3 <!--      <WeaponSlot position="-0.5,0.8,2.5" yaw=0 pitch=0 roll=0 />
4      <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
5      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> -->
6    </weaponslots>
7    <weaponsets>
8      <WeaponSet firemode=0 />
9      <WeaponSet firemode=1 />
10    </weaponsets>
11    <weapons>
12      <WeaponPack firemode=0>
13        <links>
14          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
15          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
16          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
17        </links>
18        <Weapon>
19           <HsW01 mode=0 munitionpershot=0 delay=0.0 material="Flares/point_lensflare" muzzleoffset=" 0.7, -0.3, -3" />
20           <LightningGun mode=1 muzzleoffset="0,0,0" />
21        </Weapon>
22        <LaserGun
23            position="0,0,0"
24            munitionType="LaserGunMunition"
25            bulletLoadingTime="0.2"
26            magazineLoadingTime="5.0"
27            speed="1000"
28            unlimitedMunition=true
29        />
30  <!--       <LaserGun
31            position="0,0,0"
32            munitionType="LaserGunMunition"
33            bulletLoadingTime="0.2"
34            magazineLoadingTime="5.0"
35            speed="1250"
36            unlimitedMunition=true
37        />
38      </WeaponPack>
39      <WeaponPack firemode=1>
40        <Fusion
41            position="0,0,0"
42            munitionType="FusionMunition"
43            bulletLoadingTime="0.3"
44            magazineLoadingTime="3"
45            speed="600"
46            unlimitedMunition=true
47        /> -->
48      </WeaponPack>
49    </weapons>
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