1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @defgroup Util Util |
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31 | |
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32 | The util library contains several functions, classes, and templates that can be used in different |
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33 | parts of the Orxonox-code. They provide functionalities for mathematical use, string manipulation, |
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34 | typeconversion, multi-types, error- and exception-handling, debug output, and many more. |
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35 | */ |
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36 | |
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37 | /** |
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38 | @defgroup Core Core |
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39 | |
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40 | The core library contains the framework of Orxonox - all important classes, functions, and macros |
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41 | that are used to create and manage classes and objects. Almost all classes in Orxonox need at least |
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42 | one of the core features. |
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43 | */ |
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44 | |
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45 | /** |
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46 | @defgroup Class Class management |
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47 | @ingroup Core |
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48 | */ |
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49 | |
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50 | /** |
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51 | @defgroup Object Object management |
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52 | @ingroup Core |
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53 | */ |
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54 | |
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55 | /** |
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56 | @defgroup Command Command |
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57 | @ingroup Core |
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58 | */ |
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59 | |
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60 | /** |
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61 | @defgroup Config Config |
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62 | @ingroup Core |
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63 | */ |
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64 | |
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65 | /** |
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66 | @defgroup Input Input |
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67 | @ingroup Core |
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68 | */ |
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69 | |
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70 | /** |
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71 | @defgroup Management Management |
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72 | @ingroup Core |
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73 | */ |
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74 | |
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75 | /** |
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76 | @defgroup XML XML |
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77 | @ingroup Core |
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78 | */ |
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79 | |
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80 | /** |
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81 | @defgroup Network Network |
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82 | |
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83 | The network library is used to connect clients and server, to synchronize objects and variables, and |
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84 | to transmit network function calls. It contains the central @ref orxonox::Server "Server" and |
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85 | @ref orxonox::Client "Client" classes as well as several functions and macros for |
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86 | @ref orxonox::Synchronisable "synchronisable" classes. |
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87 | */ |
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88 | |
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89 | /** |
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90 | @defgroup Tools Tools |
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91 | |
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92 | The tools are a bunch of utilities that belong to the Orxonox library, but are independent of other |
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93 | features. |
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94 | */ |
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95 | |
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96 | /** |
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97 | @defgroup Orxonox Orxonox |
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98 | |
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99 | The Orxonox library contains the central and most important classes of the game. Managers, interfaces, |
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100 | base-classes, and more are located in Orxonox. More specialized classes that inherit of the base-classes |
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101 | in Orxonox are often sourced out to the modules. |
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102 | */ |
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103 | |
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104 | /** |
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105 | @defgroup Modules Modules |
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106 | |
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107 | The modules are libraries that depend on the Orxonox library and that are loaded dynamically on runtime |
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108 | (in contrast to statically loaded libraries like util and core). Each module contains some classes that |
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109 | are usually connected to each other, but they are independent of other modules. However modules can still |
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110 | link to other modules, but only in a hierarchical order, no circular dependencies. |
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111 | */ |
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112 | |
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113 | /** |
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114 | @defgroup Designtools Designtools |
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115 | @ingroup Modules |
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116 | */ |
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117 | |
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118 | /** |
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119 | @defgroup Notifications Notifications |
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120 | @ingroup Modules |
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121 | */ |
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122 | |
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123 | /** |
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124 | @defgroup Objects Objects |
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125 | @ingroup Modules |
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126 | |
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127 | @defgroup Collisionshapes Collisionshapes |
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128 | @ingroup Objects |
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129 | |
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130 | @defgroup Eventsystem Eventsystem |
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131 | @ingroup Objects |
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132 | |
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133 | @defgroup Triggers Triggers |
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134 | @ingroup Objects |
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135 | */ |
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136 | |
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137 | /** |
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138 | @defgroup Overlays Overlays |
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139 | @ingroup Modules |
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140 | */ |
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141 | |
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142 | /** |
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143 | @defgroup Pickup Pickup |
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144 | @ingroup Modules |
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145 | */ |
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146 | |
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147 | /** |
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148 | @defgroup Pong Pong |
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149 | @ingroup Modules |
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150 | |
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151 | Pong is a minigame. |
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152 | */ |
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153 | |
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154 | /** |
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155 | @defgroup Questsystem Questsystem |
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156 | @ingroup Modules |
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157 | */ |
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158 | |
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159 | /** |
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160 | @defgroup Weapons Weapons |
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161 | @ingroup Modules |
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162 | */ |
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163 | |
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164 | /** |
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165 | @defgroup SpaceBoundaries Space Boundaries |
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166 | @ingroup Modules |
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167 | */ |
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