[8087] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Maurus Kaufmann |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceBoundaries.h" |
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| 30 | |
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[8110] | 31 | #include "worldentities/MobileEntity.h" |
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[8164] | 32 | #include "worldentities/ControllableEntity.h" |
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[8110] | 33 | #include "core/ObjectListIterator.h" |
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[8201] | 34 | #include "core/XMLPort.h" |
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| 35 | #include "worldentities/pawns/Pawn.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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| 37 | #include "interfaces/RadarViewable.h" |
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[8244] | 38 | #include "graphics/Billboard.h" |
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[8604] | 39 | #include <OgreBillboardSet.h> |
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[8087] | 40 | |
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[8604] | 41 | |
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[8087] | 42 | namespace orxonox |
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| 43 | { |
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| 44 | CreateFactory(SpaceBoundaries); |
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| 45 | |
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| 46 | SpaceBoundaries::SpaceBoundaries(BaseObject* creator) : StaticEntity(creator) |
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| 47 | { |
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[8201] | 48 | /* Standardwerte, die zum Tragen kommen, |
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| 49 | * falls im XML-File keine Werte spezifiziert wurden. */ |
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| 50 | this->setMaxDistance(3000); |
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[8468] | 51 | this->setWarnDistance(this->getMaxDistance()); |
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| 52 | this->setShowDistance(this->getMaxDistance()); |
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[8404] | 53 | this->setReaction(0); |
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[8201] | 54 | |
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[8087] | 55 | RegisterObject(SpaceBoundaries); |
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[8201] | 56 | |
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[8110] | 57 | // Show Boundaries on the radar. |
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[8201] | 58 | this->centerRadar_ = new RadarViewable(this, this); |
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| 59 | this->centerRadar_->setRadarObjectShape(RadarViewable::Dot); |
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[8609] | 60 | this->centerRadar_->setRadarVisibility(false); |
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[8087] | 61 | } |
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| 62 | SpaceBoundaries::~SpaceBoundaries() |
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| 63 | { |
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[8201] | 64 | delete this->centerRadar_; |
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[8244] | 65 | |
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[8281] | 66 | this->pawnsIn_.clear(); |
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| 67 | |
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[8301] | 68 | for( std::vector<billboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++) |
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| 69 | { |
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| 70 | if( current->billy != NULL) |
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| 71 | { |
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| 72 | delete current->billy; |
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| 73 | } |
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| 74 | } |
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| 75 | this->billboards_.clear(); |
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[8087] | 76 | } |
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[8110] | 77 | |
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[8281] | 78 | void SpaceBoundaries::checkWhoIsIn() |
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| 79 | { |
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| 80 | pawnsIn_.clear(); |
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| 81 | for(ObjectListIterator<Pawn> current = ObjectList<Pawn>::begin(); current != ObjectList<Pawn>::end(); ++current) |
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| 82 | { |
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| 83 | Pawn* currentPawn = *current; |
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[8468] | 84 | if( this->reaction_ == 0 ) |
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[8281] | 85 | { |
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[8468] | 86 | float distance = this->computeDistance(currentPawn); |
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| 87 | if(distance <= this->maxDistance_) |
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| 88 | { |
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| 89 | pawnsIn_.push_back(currentPawn); |
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| 90 | } |
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[8513] | 91 | } else if (this->reaction_ == 2) { |
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| 92 | float distance = this->computeDistance(currentPawn); |
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| 93 | if(distance >= this->maxDistance_) |
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| 94 | { |
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| 95 | pawnsIn_.push_back(currentPawn); |
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| 96 | } |
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[8468] | 97 | } else { |
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[8281] | 98 | pawnsIn_.push_back(currentPawn); |
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| 99 | } |
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| 100 | } |
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| 101 | } |
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| 102 | |
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[8301] | 103 | void SpaceBoundaries::positionBillboard(const Vector3 position) |
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| 104 | { |
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| 105 | std::vector<billboardAdministration>::iterator current; |
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| 106 | for( current = this->billboards_.begin(); current != this->billboards_.end(); current++) |
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| 107 | { |
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| 108 | if(!current->usedYet) |
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| 109 | { |
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| 110 | break; |
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| 111 | } |
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| 112 | } |
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| 113 | if( current == this->billboards_.end() ) |
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| 114 | { |
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| 115 | Billboard *tmp = new Billboard(this); |
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| 116 | tmp->setPosition(position); |
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[8609] | 117 | this->setBillboardOptions( tmp ); |
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| 118 | Vector3 normalisedVec = (position - this->getPosition()).normalisedCopy(); /* Vektor von Kugelmitte nach aussen */ |
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| 119 | tmp->setCommonDirection ( -1.0 * normalisedVec ); |
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| 120 | tmp->setCommonUpVector( Vector3::UNIT_Z ); |
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[8301] | 121 | billboardAdministration tmp2 = { true, tmp }; |
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| 122 | this->billboards_.push_back( tmp2 ); |
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| 123 | } else { |
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| 124 | current->billy->setPosition(position); |
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| 125 | current->billy->setVisible(true); |
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| 126 | current->usedYet = true; |
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[8609] | 127 | Vector3 normalisedVec = (position - this->getPosition()).normalisedCopy(); /* Vektor von Kugelmitte nach aussen */ |
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| 128 | current->billy->setCommonDirection ( -1.0 * normalisedVec ); |
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| 129 | current->billy->setCommonUpVector( Vector3::UNIT_Z ); |
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[8301] | 130 | } |
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| 131 | } |
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| 132 | |
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[8609] | 133 | void SpaceBoundaries::setBillboardOptions(Billboard *billy) |
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[8301] | 134 | { |
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| 135 | if(billy != NULL) |
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| 136 | { |
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[8513] | 137 | billy->setMaterial("Grid"); |
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[8604] | 138 | billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); |
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| 139 | billy->setDefaultDimensions(150, 150); |
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[8301] | 140 | billy->setVisible(true); |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | void SpaceBoundaries::removeAllBillboards() |
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| 145 | { |
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| 146 | for( std::vector<billboardAdministration>::iterator current = this->billboards_.begin(); current != this->billboards_.end(); current++ ) |
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| 147 | { |
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| 148 | current->usedYet = false; |
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| 149 | current->billy->setVisible(false); |
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| 150 | } |
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| 151 | } |
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| 152 | |
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[8110] | 153 | void SpaceBoundaries::setMaxDistance(float r) |
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| 154 | { |
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[8166] | 155 | this->maxDistance_ = r; |
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[8110] | 156 | } |
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| 157 | float SpaceBoundaries::getMaxDistance() |
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| 158 | { |
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[8166] | 159 | return this->maxDistance_; |
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[8110] | 160 | } |
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| 161 | |
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| 162 | void SpaceBoundaries::setWarnDistance(float r) |
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| 163 | { |
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[8166] | 164 | this->warnDistance_ = r; |
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[8110] | 165 | } |
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| 166 | float SpaceBoundaries::getWarnDistance() |
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| 167 | { |
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[8166] | 168 | return this->warnDistance_; |
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[8110] | 169 | } |
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[8201] | 170 | |
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[8244] | 171 | void SpaceBoundaries::setShowDistance(float r) |
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| 172 | { |
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| 173 | this->showDistance_ = r; |
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| 174 | } |
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| 175 | float SpaceBoundaries::getShowDistance() |
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| 176 | { |
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| 177 | return this->showDistance_; |
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| 178 | } |
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| 179 | |
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[8201] | 180 | void SpaceBoundaries::setHealthDecrease(float amount) |
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| 181 | { |
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| 182 | this->healthDecrease_ = amount/1000; |
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| 183 | } |
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| 184 | float SpaceBoundaries::getHealthDecrease() |
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| 185 | { |
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| 186 | return this->healthDecrease_; |
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| 187 | } |
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[8404] | 188 | |
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| 189 | void SpaceBoundaries::setReaction(int mode) |
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| 190 | { |
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| 191 | this->reaction_ = mode; |
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| 192 | } |
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| 193 | int SpaceBoundaries::getReaction() |
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| 194 | { |
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| 195 | return this->reaction_; |
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| 196 | } |
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[8087] | 197 | |
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| 198 | void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 199 | { |
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[8110] | 200 | SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); |
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[8087] | 201 | |
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[8110] | 202 | XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); |
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| 203 | XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); |
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[8468] | 204 | XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); |
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[8201] | 205 | XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); |
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[8404] | 206 | XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); |
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[8087] | 207 | } |
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[8110] | 208 | |
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| 209 | void SpaceBoundaries::tick(float dt) |
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| 210 | { |
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[8404] | 211 | this->checkWhoIsIn(); |
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[8301] | 212 | this->removeAllBillboards(); |
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[8281] | 213 | |
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[8301] | 214 | float distance; |
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| 215 | bool humanItem; |
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[8404] | 216 | for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ ) |
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[8110] | 217 | { |
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[8404] | 218 | Pawn* currentPawn = current->get(); |
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| 219 | if( currentPawn && currentPawn->getNode() ) |
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[8110] | 220 | { |
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[8404] | 221 | distance = this->computeDistance(currentPawn); |
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| 222 | humanItem = this->isHumanPlayer(currentPawn); |
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[8613] | 223 | COUT(5) << "Distance:" << distance << std::endl; // message for debugging |
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| 224 | if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning |
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[8164] | 225 | { |
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[8404] | 226 | if(humanItem) |
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| 227 | { |
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[8468] | 228 | this->displayWarning("Attention! You are close to the boundary!"); |
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[8404] | 229 | } |
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[8201] | 230 | } |
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[8513] | 231 | if(/* humanItem &&*/ abs(this->maxDistance_ - distance) < this->showDistance_ ) |
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[8164] | 232 | { |
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[8613] | 233 | this->displayBoundaries(currentPawn); // Show the boundary |
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[8164] | 234 | } |
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[8404] | 235 | if(distance > this->maxDistance_ && (this->reaction_ == 1) ) |
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| 236 | { |
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| 237 | if( humanItem ) |
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| 238 | { |
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[8468] | 239 | COUT(5) << "Health should be decreasing!" << std::endl; |
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[8404] | 240 | this->displayWarning("You are out of the area now!"); |
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| 241 | } |
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| 242 | currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); |
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| 243 | } |
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[8613] | 244 | if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. |
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[8404] | 245 | { |
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| 246 | this->conditionalBounceBack(currentPawn, distance, dt); |
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| 247 | } |
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[8513] | 248 | if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) |
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| 249 | { |
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| 250 | this->conditionalBounceBack(currentPawn, distance, dt); |
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| 251 | } |
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[8110] | 252 | } |
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| 253 | } |
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| 254 | } |
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| 255 | |
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| 256 | float SpaceBoundaries::computeDistance(WorldEntity *item) |
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| 257 | { |
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[8301] | 258 | if(item != NULL) |
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| 259 | { |
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| 260 | Vector3 itemPosition = item->getPosition(); |
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| 261 | return (itemPosition.distance(this->getPosition())); |
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| 262 | } else { |
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| 263 | return -1; |
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| 264 | } |
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[8110] | 265 | } |
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| 266 | |
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[8164] | 267 | void SpaceBoundaries::displayWarning(const std::string warnText) |
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[8301] | 268 | { |
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[8609] | 269 | // TODO |
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[8164] | 270 | } |
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[8110] | 271 | |
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[8244] | 272 | void SpaceBoundaries::displayBoundaries(Pawn *item) |
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| 273 | { |
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| 274 | |
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| 275 | Vector3 direction = item->getPosition() - this->getPosition(); |
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| 276 | direction.normalise(); |
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| 277 | |
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| 278 | Vector3 boundaryPosition = this->getPosition() + direction * this->maxDistance_; |
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| 279 | |
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[8301] | 280 | this->positionBillboard(boundaryPosition); |
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[8244] | 281 | } |
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| 282 | |
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[8404] | 283 | void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) |
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[8244] | 284 | { |
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| 285 | Vector3 normal = item->getPosition() - this->getPosition(); |
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[8404] | 286 | normal.normalise(); |
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| 287 | Vector3 velocity = item->getVelocity(); |
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| 288 | float normalSpeed = item->getVelocity().dotProduct(normal); |
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| 289 | |
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[8613] | 290 | /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ |
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[8513] | 291 | if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" |
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[8244] | 292 | { |
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[8513] | 293 | bounceBack(item, &normal, &velocity); |
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| 294 | } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" |
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| 295 | { |
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| 296 | normal = normal * (-1); |
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| 297 | bounceBack(item, &normal, &velocity); |
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[8244] | 298 | } |
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| 299 | } |
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| 300 | |
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[8513] | 301 | void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) |
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| 302 | { |
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| 303 | float dampingFactor = 0.5; |
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| 304 | *velocity = velocity->reflect(*normal); |
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| 305 | Vector3 acceleration = item->getAcceleration(); |
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| 306 | acceleration = acceleration.reflect(*normal); |
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| 307 | |
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| 308 | item->lookAt( *velocity + this->getPosition() ); |
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| 309 | |
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| 310 | item->setAcceleration(acceleration * dampingFactor); |
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| 311 | item->setVelocity(*velocity * dampingFactor); |
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| 312 | |
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[8613] | 313 | item->setPosition( item->getPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. |
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[8513] | 314 | } |
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| 315 | |
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[8164] | 316 | bool SpaceBoundaries::isHumanPlayer(Pawn *item) |
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| 317 | { |
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| 318 | if(item != NULL) |
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| 319 | { |
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[8201] | 320 | if(item->getPlayer()) |
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| 321 | { |
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| 322 | return item->getPlayer()->isHumanPlayer(); |
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| 323 | } |
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[8164] | 324 | } |
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[8201] | 325 | return false; |
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[8164] | 326 | } |
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[8110] | 327 | |
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[8087] | 328 | } |
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