1 | <?lua |
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2 | include("HUDTemplates3.oxo") |
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3 | ?> |
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4 | |
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5 | <?lua |
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6 | include("templates/spaceshipAssff.oxt") |
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7 | ?> |
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8 | |
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9 | <Level |
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10 | name = "SpaceStation test Space!" |
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11 | description = "All the new SpaceStations are created here!" |
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12 | > |
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13 | <Scene |
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14 | ambientlight = "0.5, 0.5, 0.5" |
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15 | skybox = "Orxonox/Starbox" |
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16 | > |
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17 | |
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18 | |
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19 | |
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20 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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21 | <?lua |
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22 | dofile("includes/CuboidSpaceStation.lua") |
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23 | ?> |
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24 | |
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25 | <!-- The following examples insert some space station in various ways, so I guess you will understand how to use my .lua file and the functions of it. |
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26 | ---> |
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27 | |
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28 | <!-- Here I add a space station at position 0,0,0 without velocity and no rotation. |
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29 | ---> |
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30 | <?lua |
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31 | createSpaceStation() |
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32 | ?> |
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33 | |
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34 | |
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35 | |
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36 | <!-- Here I add a space station at position 0,0,-5000 without velocity and no rotation. |
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37 | ---> |
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38 | <PositionableEntity scale=1 position="0,0,-5000"> |
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39 | <attached> |
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40 | <?lua |
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41 | createSpaceStation() |
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42 | ?> |
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43 | </attached> |
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44 | </PositionableEntity> |
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45 | |
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46 | |
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47 | |
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48 | <!-- Here I add a space station at position 5000,0,0 with velocity 50,0,0 and a rotation so that the space station faces into the positive x-axis. |
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49 | ---> |
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50 | <MovableEntity scale=1 position="5000,0,0" velocity="50,0,0" yaw=-90> |
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51 | <attached> |
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52 | <?lua |
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53 | createSpaceStation() |
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54 | ?> |
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55 | </attached> |
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56 | </MovableEntity> |
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57 | |
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58 | |
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59 | |
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60 | <!-- Here I add a space station at position -5000,0,0 without velocity but rotation around his own y-axis. |
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61 | ---> |
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62 | <MovableEntity scale=1 position="-5000,0,0" rotationaxis="0,1,0" rotationrate=5> |
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63 | <attached> |
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64 | <?lua |
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65 | createSpaceStation() |
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66 | ?> |
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67 | </attached> |
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68 | </MovableEntity> |
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69 | |
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70 | |
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71 | |
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72 | <!-- Here I add a space station at position 10000,0,0 which will rotate around the position 0,0,0 and around his own axis in flight direction. |
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73 | ---- To do so, I create a MovableEntity at position 0,0,0 and attach another MovableEntity with relative coordinates to the first MovableEntity 10000,0,0. |
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74 | ---- I rotate the first MovableEntity, so the second Entity rotates around 0,0,0 in the x-,z-area with a radius 10000, and so does the space station, |
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75 | ---- because the space station is attached to the second MovableEntity with relative coordinates 0,0,0 (this is defined in the .lua file). |
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76 | ---- Then I rotate also the second MovableEntity around his own z-axis, so the space station rotates also around its own axis. |
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77 | ---> |
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78 | <MovableEntity scale=1 position="0,0,0" rotationaxis="0,1,0" rotationrate=3> |
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79 | <attached> |
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80 | <MovableEntity scale=1 position="10000,0,0" rotationaxis="0,0,1" rotationrate=2> |
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81 | <attached> |
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82 | <?lua |
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83 | -- Here I use the createSpaceStationPar(...) function, which has 8 arguments, see the .lua file at the top to understand them. |
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84 | createSpaceStationPar(0,2,1,2,1,2,1,50) |
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85 | ?> |
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86 | </attached> |
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87 | </MovableEntity> |
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88 | </attached> |
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89 | </MovableEntity> |
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90 | |
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91 | |
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92 | |
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93 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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94 | |
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95 | |
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96 | |
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97 | <ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
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98 | <events> |
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99 | <spawn> |
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100 | <EventTrigger delay=1> |
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101 | <events> |
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102 | <trigger> |
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103 | <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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104 | </trigger> |
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105 | </events> |
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106 | </EventTrigger> |
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107 | </spawn> |
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108 | </events> |
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109 | </ParticleSpawner> |
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110 | |
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111 | </Scene> |
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112 | </Level> |
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