1 | <?lua |
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2 | include("HUDTemplates3.oxo") |
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3 | include("stats.oxo") |
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4 | include("templates/spaceshipAssff.oxt") |
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5 | include("templates/lodInformation.oxt") |
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6 | ?> |
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7 | |
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8 | <LevelInfo |
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9 | name = "Space Race" |
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10 | description = "Test level for the gametype Space Race." |
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11 | tags = "test" |
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12 | /> |
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13 | |
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14 | <?lua |
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15 | include("stats.oxo") |
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16 | include("HUDTemplates3.oxo") |
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17 | include("templates/lodInformation.oxt") |
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18 | ?> |
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19 | |
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20 | <?lua |
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21 | include("templates/spaceshipAssff.oxt") |
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22 | include("templates/spaceshipPirate.oxt") |
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23 | ?> |
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24 | |
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25 | <Level |
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26 | name = "Space Race" |
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27 | description = "Test level for the gametype Space Race." |
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28 | gametype = SpaceRace |
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29 | > |
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30 | <templates> |
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31 | <Template link=lodtemplate_default /> |
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32 | </templates> |
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33 | |
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34 | <Scene |
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35 | ambientlight = "0.8, 0.8, 0.8" |
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36 | skybox = "Orxonox/skyBoxMoreNebula" |
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37 | > |
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38 | |
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39 | <?lua math.randomseed(98) ?> |
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40 | |
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41 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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42 | |
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43 | <!-- ------------------SpawnPoint----------------- --> |
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44 | <SpawnPoint team=0 position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" > |
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45 | <events> |
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46 | <activity> |
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47 | <EventListener event="trigger1" /> |
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48 | </activity> |
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49 | </events> |
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50 | </SpawnPoint> |
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51 | |
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52 | <!-- ------------------CheckPoints----------------- --> |
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53 | <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false"> |
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54 | <attached> |
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55 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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56 | </attached> |
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57 | <collisionShapes> |
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58 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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59 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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60 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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61 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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62 | </collisionShapes> |
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63 | </RaceCheckPoint> |
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64 | |
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65 | <RaceCheckPoint name="checkpoint2" position="0,-900,2300" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false"> |
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66 | <attached> |
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67 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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68 | <DistanceTrigger name="trigger1" position="0,0,0" distance=40 stayActive="true" /> |
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69 | <SpawnPoint team=0 position="0,0,0" lookat="0,700,2700" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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70 | <events> |
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71 | <activity> |
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72 | <EventListener event="trigger1" /> |
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73 | <EventListener event="trigger2" /> |
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74 | </activity> |
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75 | </events> |
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76 | </SpawnPoint> |
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77 | </attached> |
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78 | <collisionShapes> |
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79 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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80 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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81 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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82 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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83 | </collisionShapes> |
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84 | </RaceCheckPoint> |
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85 | |
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86 | <RaceCheckPoint name="checkpoint3" position="0,700,2700" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false"> |
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87 | <attached> |
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88 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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89 | <DistanceTrigger name="trigger2" position="0,0,0" distance=40 stayActive="true" /> |
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90 | <SpawnPoint team=0 position="0,0,0" lookat="0,2100,2300" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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91 | <events> |
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92 | <activity> |
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93 | <EventListener event="trigger2" /> |
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94 | <EventListener event="trigger3" /> |
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95 | </activity> |
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96 | </events> |
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97 | </SpawnPoint> |
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98 | </attached> |
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99 | <collisionShapes> |
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100 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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101 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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102 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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103 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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104 | </collisionShapes> |
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105 | </RaceCheckPoint> |
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106 | |
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107 | <RaceCheckPoint name="checkpoint4" position="0,2100,2300" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false"> |
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108 | <attached> |
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109 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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110 | <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" /> |
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111 | <SpawnPoint team=0 position="0,0,0" lookat="0,2200,500" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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112 | <events> |
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113 | <activity> |
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114 | <EventListener event="trigger3" /> |
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115 | <EventListener event="trigger4" /> |
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116 | </activity> |
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117 | </events> |
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118 | </SpawnPoint> |
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119 | </attached> |
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120 | <collisionShapes> |
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121 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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122 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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123 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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124 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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125 | </collisionShapes> |
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126 | </RaceCheckPoint> |
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127 | |
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128 | <RaceCheckPoint name="checkpoint5" position="0,2200,500" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false"> |
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129 | <attached> |
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130 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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131 | <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" /> |
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132 | <SpawnPoint team=0 position="0,0,0" lookat="0,1500,-800" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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133 | <events> |
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134 | <activity> |
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135 | <EventListener event="trigger4" /> |
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136 | <EventListener event="trigger5" /> |
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137 | </activity> |
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138 | </events> |
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139 | </SpawnPoint> |
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140 | </attached> |
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141 | <collisionShapes> |
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142 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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143 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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144 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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145 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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146 | </collisionShapes> |
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147 | </RaceCheckPoint> |
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148 | |
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149 | <RaceCheckPoint name="checkpoint6" position="0,1500,-800" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false"> |
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150 | <attached> |
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151 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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152 | <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" /> |
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153 | <SpawnPoint team=0 position="0,0,0" lookat="0,200,-1900" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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154 | <events> |
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155 | <activity> |
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156 | <EventListener event="trigger5" /> |
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157 | <EventListener event="trigger6" /> |
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158 | </activity> |
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159 | </events> |
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160 | </SpawnPoint> |
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161 | </attached> |
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162 | <collisionShapes> |
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163 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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164 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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165 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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166 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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167 | </collisionShapes> |
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168 | </RaceCheckPoint> |
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169 | |
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170 | <RaceCheckPoint name="checkpoint7" position="0,200,-1900" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false"> |
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171 | <attached> |
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172 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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173 | <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" /> |
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174 | <SpawnPoint team=0 position="0,0,0" lookat="0,-700,-1400" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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175 | <events> |
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176 | <activity> |
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177 | <EventListener event="trigger6" /> |
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178 | <EventListener event="trigger7" /> |
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179 | </activity> |
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180 | </events> |
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181 | </SpawnPoint> |
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182 | </attached> |
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183 | <collisionShapes> |
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184 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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185 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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186 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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187 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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188 | </collisionShapes> |
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189 | </RaceCheckPoint> |
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190 | |
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191 | <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false"> |
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192 | <attached> |
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193 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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194 | <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" /> |
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195 | <SpawnPoint team=0 position="0,0,0" lookat="0,-1300,-800" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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196 | <events> |
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197 | <activity> |
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198 | <EventListener event="trigger7" /> |
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199 | <EventListener event="trigger8" /> |
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200 | </activity> |
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201 | </events> |
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202 | </SpawnPoint> |
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203 | </attached> |
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204 | <collisionShapes> |
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205 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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206 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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207 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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208 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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209 | </collisionShapes> |
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210 | </RaceCheckPoint> |
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211 | |
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212 | <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false"> |
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213 | <attached> |
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214 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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215 | <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" /> |
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216 | <SpawnPoint team=0 position="0,0,0" lookat="0,-2400,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" > |
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217 | <events> |
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218 | <activity> |
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219 | <EventListener event="trigger8" /> |
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220 | </activity> |
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221 | </events> |
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222 | </SpawnPoint> |
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223 | </attached> |
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224 | <collisionShapes> |
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225 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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226 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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227 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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228 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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229 | </collisionShapes> |
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230 | </RaceCheckPoint> |
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231 | |
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232 | <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150"> |
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233 | <attached> |
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234 | <Model mass="50" scale="50" mesh="checkPoint.mesh" /> |
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235 | </attached> |
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236 | <collisionShapes> |
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237 | <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" /> |
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238 | <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" /> |
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239 | <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" /> |
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240 | <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" /> |
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241 | </collisionShapes> |
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242 | </RaceCheckPoint> |
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243 | |
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244 | <!-- ------------------Planet----------------- --> |
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245 | <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> |
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246 | <StaticEntity position="0,0,0" collisionType=static> |
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247 | <collisionShapes> |
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248 | <SphereCollisionShape radius="399" /> |
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249 | </collisionShapes> |
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250 | </StaticEntity> |
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251 | |
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252 | <!-- ---------------asteroid ellypse----------------- --> |
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253 | <?lua |
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254 | max = 20 |
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255 | for i = 0, max, 1 |
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256 | do |
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257 | y = math.sin(i/max*6)*2000 |
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258 | z = math.cos(i/max*6)*2500 |
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259 | x = 0 |
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260 | ?> |
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261 | <?lua |
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262 | for k = 1, 15, 1 |
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263 | do |
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264 | j = math.random() |
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265 | ?> |
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266 | |
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267 | <MovableEntity |
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268 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" |
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269 | collisionType = "dynamic" |
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270 | linearDamping = "0.5" |
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271 | angularDamping = "0.01" |
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272 | collisiondamage = "0.01" |
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273 | enablecollisiondamage = "true" |
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274 | scale="<?lua print(j * 5) ?>" > |
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275 | <attached> |
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276 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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277 | <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- --> |
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278 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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279 | </attached> <?lua end ?> |
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280 | </Model> |
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281 | </attached> |
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282 | <collisionShapes> |
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283 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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284 | </collisionShapes> |
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285 | </MovableEntity> |
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286 | <?lua |
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287 | end |
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288 | ?> |
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289 | <?lua end ?> |
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290 | |
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291 | <!-- ---------------ForceFields----------------- --> |
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292 | <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 /> |
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293 | <MovableEntity position="0,-400,2700"> |
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294 | <attached> |
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295 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> |
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296 | <?lua for i=0,15,1 do ?> |
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297 | <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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298 | <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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299 | <?lua end ?> |
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300 | </attached> |
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301 | </MovableEntity> |
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302 | |
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303 | <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 /> |
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304 | <MovableEntity position="0,2500,2000"> |
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305 | <attached> |
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306 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> |
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307 | <?lua for i=0,15,1 do ?> |
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308 | <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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309 | <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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310 | <?lua end ?> |
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311 | </attached> |
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312 | </MovableEntity> |
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313 | |
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314 | <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 /> |
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315 | <MovableEntity position="0,1300,-800"> |
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316 | <attached> |
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317 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> |
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318 | <?lua for i=0,20,1 do ?> |
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319 | <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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320 | <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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321 | <?lua end ?> |
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322 | </attached> |
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323 | </MovableEntity> |
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324 | |
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325 | <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 /> |
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326 | <MovableEntity position="0,-1400,-700"> |
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327 | <attached> |
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328 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/> |
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329 | <?lua for i=0,15,1 do ?> |
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330 | <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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331 | <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/> |
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332 | <?lua end ?> |
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333 | </attached> |
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334 | </MovableEntity> |
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335 | |
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336 | <!-- ---------------SpaceShips----------------- --> |
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337 | <SpaceShip position="0,2000,2000" lookat="0,0,0" > |
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338 | <templates> |
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339 | <Template link=spaceshipassff /> |
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340 | </templates> |
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341 | <controller> |
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342 | <AIController /> |
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343 | </controller> |
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344 | </SpaceShip> |
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345 | |
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346 | </Scene> |
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347 | </Level> |
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