1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Trigger.cc |
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31 | @brief Implementation of the Trigger class. |
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32 | @ingroup NormalTrigger |
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33 | */ |
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34 | |
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35 | #include "Trigger.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/GameMode.h" |
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39 | #include "core/XMLPort.h" |
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40 | #include "core/command/ConsoleCommand.h" |
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41 | #include "Scene.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | |
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46 | SetConsoleCommand("Trigger", "debugFlares", &Trigger::debugFlares).defaultValues(false); |
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47 | |
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48 | CreateFactory(Trigger); |
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49 | |
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50 | Trigger::Trigger(BaseObject* creator) : TriggerBase(creator) |
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51 | { |
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52 | RegisterObject(Trigger); |
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53 | |
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54 | this->bActive_ = false; |
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55 | this->bTriggered_ = false; |
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56 | this->latestState_ = 0x0; |
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57 | |
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58 | this->remainingTime_ = 0.0f; |
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59 | this->timeSinceLastEvent_ = 0.0f; |
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60 | |
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61 | // this->bUpdating_ = false; |
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62 | |
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63 | if (this->getScene() && GameMode::showsGraphics()) |
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64 | { |
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65 | this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1); |
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66 | this->debugBillboard_.setVisible(false); |
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67 | |
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68 | if (this->debugBillboard_.getBillboardSet()) |
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69 | this->attachOgreObject(this->debugBillboard_.getBillboardSet()); |
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70 | } |
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71 | |
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72 | this->setSyncMode(0x0); |
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73 | } |
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74 | |
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75 | Trigger::~Trigger() |
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76 | { |
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77 | } |
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78 | |
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79 | void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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80 | { |
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81 | SUPER(Trigger, XMLPort, xmlelement, mode); |
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82 | } |
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83 | |
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84 | void Trigger::tick(float dt) |
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85 | { |
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86 | if(this->bFirstTick_) |
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87 | { |
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88 | this->bFirstTick_ = false; |
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89 | this->triggered(false); |
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90 | } |
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91 | |
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92 | // Check if the object is active (this is NOT Trigger::isActive()!) |
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93 | if (!this->BaseObject::isActive()) |
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94 | return; |
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95 | |
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96 | SUPER(Trigger, tick, dt); |
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97 | |
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98 | bool newTriggered = this->isTriggered() ^ this->getInvert(); |
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99 | |
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100 | // check if new triggering event is really new |
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101 | if ((this->latestState_ & 0x1) != newTriggered) |
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102 | { |
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103 | // create new state |
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104 | if (newTriggered) |
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105 | { |
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106 | this->latestState_ |= 1; // set trigger bit to 1 |
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107 | this->switchState(); |
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108 | } |
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109 | else |
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110 | { |
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111 | this->latestState_ &= 0xFE; // set trigger bit to 0 |
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112 | if (!this->getSwitch()) |
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113 | this->switchState(); |
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114 | } |
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115 | } |
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116 | |
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117 | if (this->remainingTime_ > 0.0) |
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118 | { |
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119 | this->remainingTime_ -= dt; |
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120 | // only increase when actually waiting for a state in the queue |
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121 | if (this->timeSinceLastEvent_ >= 0.0) |
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122 | this->timeSinceLastEvent_ += dt; |
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123 | } |
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124 | |
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125 | while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0) |
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126 | { |
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127 | // time ran out, change state to new one |
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128 | char newState = this->stateChanges_.front().second; |
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129 | this->bTriggered_ = (newState & 0x1); |
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130 | this->bActive_ = newState & 2; |
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131 | COUT(4) << this->getIdentifier()->getName() << " '" << this->getName() << "' (&" << this << ") changed state. active: " << this->bActive_ << ", triggered: " << this->bTriggered_ << "." << std::endl; |
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132 | this->triggered(this->bActive_); |
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133 | this->stateChanges_.pop(); |
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134 | if (this->stateChanges_.size() != 0) |
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135 | this->remainingTime_ = this->stateChanges_.front().first; |
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136 | else |
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137 | this->timeSinceLastEvent_ = this->getDelay(); |
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138 | } |
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139 | |
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140 | if (this->bTriggered_ && this->bActive_) |
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141 | this->setBillboardColour(ColourValue(0.5, 1.0, 0.0)); |
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142 | else if (!this->bTriggered_ && this->bActive_) |
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143 | this->setBillboardColour(ColourValue(0.0, 1.0, 0.0)); |
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144 | else if (this->bTriggered_ && !this->bActive_) |
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145 | this->setBillboardColour(ColourValue(1.0, 0.5, 0.0)); |
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146 | else |
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147 | this->setBillboardColour(ColourValue(1.0, 0.0, 0.0)); |
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148 | } |
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149 | |
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150 | void Trigger::triggered(bool bIsTriggered) |
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151 | { |
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152 | this->fireEvent(bIsTriggered); |
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153 | } |
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154 | |
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155 | bool Trigger::isTriggered(TriggerMode::Value mode) |
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156 | { |
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157 | // if (this->bUpdating_) |
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158 | // return this->bTriggered_; |
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159 | |
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160 | // this->bUpdating_ = true; |
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161 | if (this->children_.size() != 0) |
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162 | { |
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163 | bool returnval = false; |
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164 | |
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165 | switch (mode) |
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166 | { |
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167 | case TriggerMode::EventTriggerAND: |
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168 | returnval = checkAnd(); |
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169 | break; |
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170 | case TriggerMode::EventTriggerOR: |
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171 | returnval = checkOr(); |
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172 | break; |
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173 | case TriggerMode::EventTriggerXOR: |
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174 | returnval = checkXor(); |
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175 | break; |
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176 | default: |
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177 | returnval = false; |
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178 | break; |
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179 | } |
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180 | // this->bUpdating_ = false; |
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181 | |
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182 | return returnval; |
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183 | } |
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184 | return true; |
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185 | } |
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186 | |
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187 | bool Trigger::checkAnd() |
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188 | { |
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189 | std::set<TriggerBase*>::iterator it; |
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190 | for(it = this->children_.begin(); it != this->children_.end(); ++it) |
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191 | { |
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192 | if (!(*it)->isActive()) |
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193 | return false; |
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194 | } |
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195 | return true; |
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196 | } |
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197 | |
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198 | bool Trigger::checkOr() |
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199 | { |
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200 | std::set<TriggerBase*>::iterator it; |
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201 | for(it = this->children_.begin(); it != this->children_.end(); ++it) |
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202 | { |
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203 | if ((*it)->isActive()) |
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204 | return true; |
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205 | } |
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206 | return false; |
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207 | } |
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208 | |
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209 | bool Trigger::checkXor() |
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210 | { |
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211 | std::set<TriggerBase*>::iterator it; |
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212 | bool test = false; |
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213 | for(it = this->children_.begin(); it != this->children_.end(); ++it) |
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214 | { |
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215 | if (test && (*it)->isActive()) |
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216 | return false; |
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217 | if ((*it)->isActive()) |
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218 | test = true; |
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219 | } |
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220 | return test; |
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221 | } |
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222 | |
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223 | bool Trigger::switchState() |
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224 | { |
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225 | if (( (this->latestState_ & 2) && this->getStayActive() && (this->remainingActivations_ <= 0)) |
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226 | || (!(this->latestState_ & 2) && (this->remainingActivations_ == 0))) |
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227 | return false; |
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228 | else |
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229 | { |
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230 | this->latestState_ ^= 2; // toggle state bit |
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231 | |
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232 | // increase activation count |
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233 | if (this->latestState_ & 2 && this->remainingActivations_ > 0) |
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234 | this->remainingActivations_--; |
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235 | |
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236 | this->storeState(); |
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237 | |
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238 | return true; |
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239 | } |
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240 | } |
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241 | |
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242 | void Trigger::storeState() |
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243 | { |
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244 | // put state change into queue |
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245 | this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_)); |
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246 | // reset time since last event |
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247 | this->timeSinceLastEvent_ = 0.0; |
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248 | |
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249 | if (this->stateChanges_.size() == 1) |
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250 | this->remainingTime_ = this->stateChanges_.front().first; |
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251 | } |
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252 | |
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253 | void Trigger::delayChanged(void) |
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254 | { |
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255 | this->timeSinceLastEvent_ = this->getDelay(); |
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256 | } |
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257 | |
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258 | void Trigger::debugFlares(bool bVisible) |
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259 | { |
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260 | for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it) |
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261 | it->setVisible(bVisible); |
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262 | } |
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263 | |
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264 | void Trigger::setBillboardColour(const ColourValue& colour) |
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265 | { |
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266 | this->debugBillboard_.setColour(colour); |
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267 | } |
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268 | |
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269 | void Trigger::changedVisibility() |
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270 | { |
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271 | SUPER(Trigger, changedVisibility); |
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272 | |
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273 | this->debugBillboard_.setVisible(this->isVisible()); |
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274 | } |
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275 | } |
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