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source: code/branches/spaceraceTwo/data/levels/Spacerace2.oxw @ 9215

Last change on this file since 9215 was 8983, checked in by eceline, 13 years ago

a few changes

File size: 8.4 KB
RevLine 
[8944]1<LevelInfo
2 name = "Spacerace2"
3 description = "Just a few tests"
4 tags = "test"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11
12  include("templates/spaceshipAssff.oxt")
13 
14?>
15
16<?lua
17  include("templates/spaceshipAssff2.oxt")
18  include("templates/spaceshipPirate.oxt")
19?>
20
21<Level
22 name         = "Spacerace2"
23 description  = "Just a few tests"
24gametype = SpaceRace
25>
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31  <Scene
32    ambientlight = "0.8, 0.8, 0.8"
33    skybox       = "Orxonox/Starbox"
34  >
35
36    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
37
38       
39        <SpaceRaceManager>
40<checkpoints>  
[8983]41        <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,2,-1">
[8944]42        <attached>
43            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
44        </attached>
45        <collisionShapes>
46            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
47            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
48            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
49            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
50        </collisionShapes>
51    </RaceCheckPoint>
[8959]52
[8968]53<RaceCheckPoint name="checkpoint2" position="0,2100,2300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="3,-1,-1">
[8959]54        <attached>
55            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
56        </attached>
57        <collisionShapes>
58            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
59            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
60            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
61            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
62        </collisionShapes>
63    </RaceCheckPoint>
64
[8968]65<RaceCheckPoint name="checkpoint3" position="0,700,2700" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
[8959]66        <attached>
67            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
68        </attached>
69        <collisionShapes>
70            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
71            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
72            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
73            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
74        </collisionShapes>
75    </RaceCheckPoint>
76
77<RaceCheckPoint name="checkpoint4" position="0,-400,300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="true">
78        <attached>
79            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
80        </attached>
81        <collisionShapes>
82            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
83            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
84            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
85            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
86        </collisionShapes>
87    </RaceCheckPoint>
[8944]88</checkpoints>
89</SpaceRaceManager>
90
[8959]91 
[8968]92<SpaceShip position="0,0,200" lookat="0,0,0">
93      <templates>
94        <Template link=spaceshipassff />
95      </templates>
96      <controller>
[8983]97        <WaypointPatrolController alertnessradius=0 team=10>
[8968]98          <waypoints>
[8979]99            <Model mesh="cube.mesh" scale=0 position="0,-2000,1000" />
100            <Model mesh="cube.mesh" scale=0 position="0,2100,2300" />
101            <Model mesh="cube.mesh" scale=0 position="0,-400,300" />
[8968]102          </waypoints>
103        </WaypointPatrolController>
104      </controller>
105    </SpaceShip>
[8944]106
[8971]107    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
[8944]108
109
[8979]110    <!-- ------------------Planet----------------- -->
111    <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
112    <StaticEntity position="0,0,0" collisionType=static>
113        <collisionShapes>
114            <SphereCollisionShape radius="399" />
115        </collisionShapes>
116    </StaticEntity>
[8944]117
[8979]118    <!-- ---------------asteroid ellipse----------------- -->
119    <?lua
120    max = 20
121    for i = 0, max, 1
122    do
123    y = math.sin(i/max*6)*2000
124    z = math.cos(i/max*6)*2500
125    x = 0
126    ?>
127    <?lua
128    for k = 1, 15, 1
129    do
130    j = math.random()
131    ?>
132
133    <MovableEntity
134      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
135      collisionType = "dynamic"
136      linearDamping = "0.5"
137      angularDamping = "0.01"
138      collisiondamage = "0.01"
139      enablecollisiondamage = "true"
140      scale="<?lua print(j * 5) ?>" >
141      <attached>
142        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
143      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
144            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
145          </attached> <?lua end ?>
146        </Model>
147      </attached>
148      <collisionShapes>
149        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
150      </collisionShapes>
151    </MovableEntity>
152    <?lua
153    end
154    ?>
155    <?lua end ?>
156
157    <!-- ---------------ForceFields----------------- -->
158    <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
159        <MovableEntity position="0,-400,2700">
160            <attached>
161                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
162                <?lua for i=0,15,1 do ?>
163                    <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
164                    <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
165                <?lua end ?>
166                </attached>
167        </MovableEntity>
168
169     <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
170        <MovableEntity position="0,2500,2000">
171            <attached>
172                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
173                <?lua for i=0,15,1 do ?>
174                    <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
175                    <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
176                <?lua end ?>
177                </attached>
178        </MovableEntity>
179
180    <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
181        <MovableEntity position="0,1300,-800">
182            <attached>
183                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
184                <?lua for i=0,20,1 do ?>
185                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
186                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
187                <?lua end ?>
188                </attached>
189        </MovableEntity>
190
191    <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
192        <MovableEntity position="0,-1400,-700">
193            <attached>
194                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
195                <?lua for i=0,15,1 do ?>
196                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
197                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
198                <?lua end ?>
199                </attached>
200        </MovableEntity>
201
202
[8944]203   
204  </Scene>
205</Level>
206
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