[9776] | 1 | <!-- --> |
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[8137] | 2 | <LevelInfo |
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| 3 | name = "Transporter" |
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[8560] | 4 | description = "Level with a Transporter. Demonstrates the docking system." |
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[9016] | 5 | tags = "showcase" |
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| 6 | screenshot = "transporter.png" |
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[8137] | 7 | /> |
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| 8 | |
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| 9 | <?lua |
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| 10 | include("HUDTemplates3.oxo") |
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| 11 | include("stats.oxo") |
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| 12 | include("templates/spaceshipAssff.oxt") |
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| 13 | include("templates/lodInformation.oxt") |
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| 14 | ?> |
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| 15 | |
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[9016] | 16 | <Level> |
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[8137] | 17 | <templates> |
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[8382] | 18 | <Template link="lodtemplate_default" /> |
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[8137] | 19 | </templates> |
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[8637] | 20 | <?lua include("includes/notifications.oxi") ?> |
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[8137] | 21 | |
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| 22 | <Scene |
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| 23 | ambientlight = "0.5, 0.5, 0.5" |
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[9348] | 24 | skybox = "Orxonox/skyBoxBasic" |
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[8137] | 25 | > |
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| 26 | |
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[8382] | 27 | <Light type="directional" position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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[8137] | 28 | |
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| 29 | <?lua for i = 1, 10, 1 do ?> |
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[8434] | 30 | <SpawnPoint position="<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>,<?lua print(math.random() * 200 - 100) ?>" lookat="0,0,0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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[8137] | 31 | <?lua end ?> |
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| 32 | |
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[8257] | 33 | |
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| 34 | |
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| 35 | <SpaceShip |
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[8544] | 36 | position = "280, 150, 115" |
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| 37 | orientation = "0.5, 0.5, 0.5, 0.5" |
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[8382] | 38 | hudtemplate = "spaceshiphud" |
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| 39 | camerapositiontemplate = "spaceshipassffcameras" |
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| 40 | engine = "spaceshipassffengine" |
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[8257] | 41 | spawnparticlesource = "Orxonox/fairytwirl" |
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[8382] | 42 | spawnparticleduration = "3" |
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| 43 | explosionchunks = "6" |
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[8257] | 44 | |
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[8382] | 45 | health = "100" |
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| 46 | maxhealth = "200" |
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| 47 | initialhealth = "100" |
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[8257] | 48 | |
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[8382] | 49 | primaryThrust = "100;" |
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| 50 | auxilaryThrust = "30;" |
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| 51 | rotationThrust = "25;" |
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[8257] | 52 | |
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| 53 | collisionType = "dynamic" |
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[8382] | 54 | mass = "100" |
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| 55 | linearDamping = "0.7" |
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| 56 | angularDamping = "0.9999999" |
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[8257] | 57 | > |
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| 58 | <attached> |
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[8493] | 59 | <DistanceTriggerBeacon name="bcnSpaceShip" /> |
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| 60 | <DockingTarget name="spaceShip" /> |
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[8257] | 61 | |
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[8382] | 62 | <Model position="0,0,0" yaw="90" pitch="-90" roll="0" scale="4" mesh="assff.mesh" /> |
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| 63 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude="0.1" frequency="0.5" quadratic="1" /> |
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| 64 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude="0.1" frequency="0.5" phase="180" quadratic="1" /> |
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| 65 | <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> |
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[8257] | 66 | </attached> |
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| 67 | <collisionShapes> |
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| 68 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 69 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 70 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 71 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 72 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 73 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 74 | </collisionShapes> |
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| 75 | <?lua |
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| 76 | include("includes/weaponSettingsAssff.oxi") |
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| 77 | ?> |
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| 78 | </SpaceShip> |
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| 79 | |
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[8382] | 80 | |
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[8257] | 81 | |
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[8382] | 82 | |
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| 83 | <Destroyer |
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[8434] | 84 | position = "100,150,100" |
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[8382] | 85 | collisionType = "dynamic" |
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| 86 | mass = "100000" |
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[8257] | 87 | velocity = "0,0,0" |
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[8382] | 88 | angularDamping = "0.9999999" |
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| 89 | health = "10000" |
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| 90 | maxhealth = "10000" |
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| 91 | initialhealth = "10000" |
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[8257] | 92 | > |
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| 93 | |
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| 94 | <attached> |
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| 95 | |
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[8434] | 96 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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| 97 | <DockingTarget name="destroyer" /> |
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[8257] | 98 | |
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[8382] | 99 | |
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[8544] | 100 | <Dock orientation="0.5, 0.5, 0.5, 0.5"> |
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| 101 | <animations> |
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| 102 | <MoveToDockingTarget target="destroyer" position="10,150,40" /> |
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| 103 | </animations> |
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| 104 | <effects> |
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| 105 | <DockToShip target="spaceShip" /> |
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| 106 | </effects> |
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| 107 | <events> |
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| 108 | <execute> |
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| 109 | <EventListener event="dockMe" /> |
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| 110 | </execute> |
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| 111 | </events> |
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| 112 | <attached> |
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[8560] | 113 | <DistanceTrigger position="0,0,-200" distance="30" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" /> |
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| 114 | <Billboard position="0,0,-200" material="Examples/Flare" colour="1.0, 0, 0" /> |
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[8544] | 115 | </attached> |
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| 116 | </Dock> |
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| 117 | |
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| 118 | |
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[8382] | 119 | <TeamSpawnPoint team="1" position="150,0,7" direction="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 120 | <TeamSpawnPoint team="1" position="0,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 121 | <TeamSpawnPoint team="1" position="-50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 122 | <TeamSpawnPoint team="1" position="100,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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| 123 | <TeamSpawnPoint team="1" position="50,0,7" lookat="-1,0,0" roll="90" yaw="0" spawnclass="SpaceShip" pawndesign="spaceshipassff" /> |
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[8137] | 124 | <?lua for i = 1, 100, 1 do ?> |
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| 125 | <TeamSpawnPoint |
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[8382] | 126 | team="0" |
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[8137] | 127 | position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" |
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| 128 | lookat="0,0,0" |
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[8382] | 129 | spawnclass="SpaceShip" |
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| 130 | pawndesign="spaceshipassff" |
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[8137] | 131 | /> |
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| 132 | <?lua end ?> |
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| 133 | |
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| 134 | <Model mesh="Carrier.mesh" scale="5" /> |
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| 135 | <Backlight |
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[8382] | 136 | mainstate="activity" |
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| 137 | active="false" |
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| 138 | scale="0.4" |
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| 139 | name="bltest" |
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[8137] | 140 | position=" 7.6, 0, 6" |
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| 141 | colour="0.2, 0.65, 1.0, 1.0" |
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[8382] | 142 | width="15" |
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| 143 | length="1500" |
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| 144 | lifetime="2" |
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| 145 | elements="50" |
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[8137] | 146 | trailmaterial="Trail/backlighttrail" |
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[8382] | 147 | turnontime="1" |
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| 148 | turnofftime="1" |
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[8137] | 149 | material="Flares/ThrusterFlare1" |
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| 150 | /> |
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[8382] | 151 | <Backlight |
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| 152 | scale="1" |
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| 153 | position=" 169, 75, -15" |
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| 154 | colour="1, 0.85, 0.5, 0.5" |
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| 155 | width="40" |
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| 156 | length="1000" |
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| 157 | lifetime="5" |
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| 158 | elements="15" |
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| 159 | trailmaterial="Trail/backlighttrail" |
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| 160 | material="Examples/Flare" |
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| 161 | /> |
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| 162 | <Backlight |
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| 163 | scale="1" |
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| 164 | position=" 169, -75, -15" |
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| 165 | colour="1, 0.85, 0.5, 0.5" |
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| 166 | width="40" |
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| 167 | length="1000" |
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| 168 | lifetime="5" |
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| 169 | elements="15" |
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| 170 | trailmaterial="Trail/backlighttrail" |
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| 171 | material="Examples/Flare" |
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| 172 | /> |
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[8137] | 173 | <?lua for i=0,8,1 do ?> |
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| 174 | <BlinkingBillboard |
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| 175 | position="<?lua print(200-270/8*i)?> ,15,2" |
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| 176 | material="Examples/Flare" |
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| 177 | colour="1.0, 0.5, 0.3" |
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| 178 | phase="<?lua print(-360/8*i)?>" |
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[8382] | 179 | amplitude="0.1" |
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| 180 | frequency="0.5" |
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| 181 | quadratic="1" |
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[8137] | 182 | /> |
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| 183 | |
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| 184 | <BlinkingBillboard |
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| 185 | position="<?lua print(200-270/8*i)?>,-15,2" |
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| 186 | material="Examples/Flare" |
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| 187 | colour="1.0, 0.5, 0.3" |
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| 188 | phase="<?lua print(-360/8*i)?>" |
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[8382] | 189 | amplitude="0.1" |
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| 190 | frequency="0.5" |
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| 191 | quadratic="1" |
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[8137] | 192 | /> |
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| 193 | <?lua end ?> |
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| 194 | |
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| 195 | </attached> |
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| 196 | <collisionShapes> |
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| 197 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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| 198 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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| 199 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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| 200 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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| 201 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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| 202 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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| 203 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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| 204 | </collisionShapes> |
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[8382] | 205 | |
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[8137] | 206 | </Destroyer> |
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| 207 | |
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| 208 | </Scene> |
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| 209 | </Level> |
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