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source: code/branches/spacestationentry/data/levels/dockingToASpaceStation.oxw @ 10181

Last change on this file since 10181 was 9885, checked in by agermann, 11 years ago

The level EntryTest.oxw can be deleted. Finally a nice and working solution.

File size: 6.5 KB
RevLine 
[9714]1<!--  -->
2<LevelInfo
3 name = "Docking to a Space Station"
4 description = "Docking into a spacestation."
5 tags = "showcase"
6 screenshot = "emptylevel.png"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipPirate.oxt")
19  include("templates/spaceshipEscort.oxt")
20  include("templates/bigship.oxt")
21  include("templates/spaceshipTurret.oxt")
22  include("templates/spaceshipCollateralDamage.oxt")
[9715]23  include("templates/FPS.oxt")
[9714]24?>
25
26<Level
27  gametype = Deathmatch
28>
29  <templates>
30    <Template link=lodtemplate_default />
31  </templates>
32
33  <Scene
[9820]34    ambientlight = "0.5, 0.5, 0.5"
[9715]35    skybox       = "Orxonox/Starbox"
[9745]36    negativeWorldRange = "-100000, -100000, -100000"
37    positiveWorldRange = " 100000,  100000,  100000"
38    gravity      = "0,0,0"
39    hasPhysics   = true
[9715]40  >
[9745]41
[9714]42    <?lua
43      include("includes/pickups.oxi")
44    ?>
45
[9820]46    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/>
[9714]47    <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
48
49    <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static >
50      <attached>
51        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
52      </attached>
53      <collisionShapes>
54        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
55        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
56        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
57        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
58        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
59        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
60        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
61        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
62        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
63        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
64        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
65        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
66        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
67        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
68        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
69        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
70      </collisionShapes>
71    </StaticEntity>
72
[9857]73<!-- Docking  -->
[9714]74    <Dock position="2830,20,50" roll=0 yaw=0 >
75        <animations>
76            <MoveToDockingTarget target="destroyer" />
77        </animations>
78        <effects>
79            <DockToShip target="spaceShip" />
80        </effects>
81        <events>
82            <execute>
83                <EventListener event="dockMe" />
84            </execute>
[9857]85
86            <undocking>
87                <EventListener event="undockMe" />
88            </undocking>
[9789]89       
[9714]90            <activity>
91                <EventListener event=notGameEnd />
92            </activity>
93        </events>
94        <attached>
[9885]95        <!-- Trigger for docking with billboard -->
[9789]96            <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
[9714]97            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
98                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
99            />
[9885]100        <!-- Trigger for undocking with billboard -->
101            <Billboard position="-2630,-19970,150" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
102            <DistanceTrigger position="-2630,-19970,150" distance="50" target="Pawn"
[9857]103                beaconMode="identify" targetname="bcnDestroyer" name="undockMe"
104            />
[9714]105        </attached>
106
107    </Dock>
[9885]108
109<!-- FPS Player as destination of the dock -->
[9857]110<FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" >
[9714]111      <attached>
112        <DockingTarget name="spaceShip" />
113        <DistanceTriggerBeacon name="bcnDestroyer" />
114        <DockingTarget name="destroyer" />
115      </attached>
[9715]116</FpsPlayer>
[9714]117
[9776]118
[9885]119<!-- Cube as test SpaceStation
120
121The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet.
122Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship.
123
124-->
[9857]125  <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
[9776]126      <attached>
[9857]127        <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" />
[9776]128      </attached>
129      <collisionShapes>
[9857]130        <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" />
[9776]131      </collisionShapes>
132  </StaticEntity>
133
[9885]134<!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) -->
135<ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" />
[9776]136
137
[9885]138<!-- Some more stuff -->
[9776]139
[9714]140    <!-- triple large belt around the planet  -->
141    <?lua
142        dofile("includes/asteroidField.lua")
143        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
144    ?>
145    <?lua
146        dofile("includes/asteroidField.lua")
147        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
148    ?>
149    <?lua
150        dofile("includes/asteroidField.lua")
151        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
152    ?>
153
154    <Planet
155      position="15000,0,-1000"
156      scale="5000"
157      collisionType="dynamic"
158      linearDamping="0.8"
159      angularDamping="0"
160      mass="10000000"
161      pitch="0"
162      mesh="planets/ganymede.mesh"
163      atmosphere="atmosphere1"
164      rotationaxis="1,0,0"
165      rotationrate="1.0"
166      atmospheresize="80.0f"
167      imagesize="1024.0f"
168      collisiondamage = 2
169      enablecollisiondamage = true
170    >
171      <attached>
172        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
173      </attached>
174      <collisionShapes>
175        <SphereCollisionShape radius="5000" position="0,0,0" />
176      </collisionShapes>
177    </Planet>
178
179  </Scene>
[9745]180
[9714]181</Level>
182
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