Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/spacestationentry/src/modules/objects/ForceField.h @ 10000

Last change on this file since 10000 was 9857, checked in by agermann, 11 years ago

Docking funktioniert nun mit einem eingebauten Trigger ueber undocking XMLPort. Jedoch immer noch mit cmdUndock(). Forcefield wurde um eine homogenes Kraftfeld erweitert, dass Kugelfoermig und mit einer bestimmten Richtung gemacht werden kann.

  • Property svn:eol-style set to native
File size: 7.6 KB
Line 
1
2/*
3 *   ORXONOX - the hottest 3D action shooter ever to exist
4 *                    > www.orxonox.net <
5 *
6 *
7 *   License notice:
8 *
9 *   This program is free software; you can redistribute it and/or
10 *   modify it under the terms of the GNU General Public License
11 *   as published by the Free Software Foundation; either version 2
12 *   of the License, or (at your option) any later version.
13 *
14 *   This program is distributed in the hope that it will be useful,
15 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 *   GNU General Public License for more details.
18 *
19 *   You should have received a copy of the GNU General Public License
20 *   along with this program; if not, write to the Free Software
21 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
22 *
23 *   Author:
24 *      Aurelian Jaggi
25 *   Co-authors:
26 *      Damian 'Mozork' Frick
27 *      Kevin Young
28 *
29 */
30
31/**
32    @file ForceField.h
33    @brief Definition of the ForceField class.
34    @ingroup Objects
35*/
36
37#ifndef _ForceField_H__
38#define _ForceField_H__
39
40#include "objects/ObjectsPrereqs.h"
41
42#include "tools/interfaces/Tickable.h"
43#include "worldentities/StaticEntity.h"
44
45namespace orxonox
46{
47
48    /**
49    @brief
50        The mode of the ForceField.
51
52    @ingroup Objects
53    */
54    namespace forceFieldMode
55    {
56        enum Value {
57            tube, //!< The ForceField has a tube shape.
58            sphere, //!< The ForceField has a spherical shape.
59            invertedSphere, //!< The ForceField has a spherical shape but "inverted" behavior.
60            newtonianGravity, //!< The ForceField imitates Newtonian gravitation for use in stellar bodies.
61            homogen //!< Local homogenous Force field with changeable direction for the Space Station
62        };
63    }
64
65    /**
66    @brief
67        Implements a force field, that applies a force to any @ref orxonox::MobileEntity "MobileEntity" that enters its range.
68
69        The following parameters can be set to specify the behavior of the ForceField.
70        - @b forcedirection The direction and the strength of the homogenous force field. Default is 0,-400,0.
71        - @b velocity The amount of force the ForceField excerts. Default is 100.
72        - @b diameter The diameter of the ForceField. Default is 500.
73        - @b length The length of the ForceField. Default is 2000.
74        - @b mode The mode the ForceField is in. For mode:
75            - <em>tube</em> A ForceField which exerts force only in the direction it is oriented. The force is only exerted on objects that are in a tube of length <em>length</em> and diameter <em>diameter</em> (with rounded start and end faces, so in fact the <em>length</em> parameter specifies a ball with <code>origin + length/2</code> as the center and <code>length/2</code> as the radius). The magintude of the force is proportional to the <em>velocity</em>, being highest when an object is in the middle of the tube (radius-wise), linearly decreasing with greater radii and finally reaching zero, when the object is <code>diameter/2</code> away from the orientation vector.
76            - <em>sphere</em> A Force Field which exerts force radially away from itself, with the greatest magnitude (proportional to <em>velocity</em>) being in the origin of the ForceField, linearly decreasing with respect to the distance to the origin and finally reaching zero at distance <code>diameter/2</code>.
77            Default is <em>tube</em>.
78            - <em>invertedSphere</em> A ForceField which excerts force radially towards itself, with the highest force at the boundary of the sphere, linear decreasing until reaching a distance of <code>radius-length</code> from the origin, where the force reaches zero.
79
80    @author
81        Aurelian Jaggi
82
83    @author
84        Damian 'Mozork' Frick
85
86    @ingroup Objects
87    */
88    class _ObjectsExport ForceField : public StaticEntity, public Tickable
89    {
90        public:
91            ForceField(Context* context);
92            virtual ~ForceField();
93
94            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Creates a ForceField object through XML.
95            void registerVariables(); //!< Registers the variables that should get synchronised over the network
96            virtual void tick(float dt); //!< A method that is called every tick.
97           
98
99            /**
100            @brief Set the velocity of the ForceField.
101            @param vel The velocity to be set.
102            */
103            inline void setVelocity(float vel)
104                { this->velocity_ = vel; }
105            /**
106            @brief Get the velocity of the ForceField.
107            @return Returns the velocity of the ForceField.
108            */
109            inline float getVelocity()
110                { return this->velocity_; }
111
112            /**
113            @brief Set the diameter of the ForceField. In mode StellarBody this stands for the outer radius.
114            @param diam The diameter to be set.
115            */
116            inline void setDiameter(float diam)
117                { this->radius_ = diam/2; }
118            /**
119            @brief Get the diameter of the ForceField. In mode StellarBody this stands for the outer radius.
120            @return Returns the diameter of the ForceField.
121            */
122            inline float getDiameter()
123                { return this->radius_*2; }
124       
125            /**
126            @brief Set the diameter of the stellar body for the Newtonian ForceField.
127            @param massDiam The diameter of the stellar body.
128            */
129            inline void setMassDiameter(float massDiam)
130                { this->massRadius_ = massDiam/2; }
131       
132            /**
133            @brief Get the diameter of the stellar body for the Newtonian ForceField.
134            @return float Returns the diameter of the stellar body.
135            */
136            inline float getMassDiameter()
137                { return this->massRadius_*2; }
138
139            /**
140            @brief Set the length of the ForceField.
141            @param l The length to be set.
142            */
143            inline void setLength(float l)
144                { this->halfLength_ = l/2; }
145            /**
146            @brief Get the length of the ForceField.
147            @return Returns the length of the ForceField.
148            */
149            inline float getLength()
150                { return this->halfLength_*2; }
151
152            inline void setForceDirection(Vector3 forcedir)
153                { this->forceDirection_ = forcedir; }
154
155            inline Vector3 getForceDirection()
156                { return this->forceDirection_; }
157
158
159            void setMode(const std::string& mode); //!< Set the mode of the ForceField.
160            const std::string& getMode(void); //!< Get the mode of the ForceField.
161
162        private:
163            //! Strings to represent the modes.
164            static const std::string modeTube_s;
165            static const std::string modeSphere_s;
166            static const std::string modeInvertedSphere_s;
167            static const std::string modeNewtonianGravity_s;
168
169            static const std::string modeHomogen_s;
170
171            float velocity_; //!< The velocity of the ForceField.
172            float radius_; //!< The radius of the ForceField.
173            float massRadius_; //!< The radius of the stellar body for the Newtonian ForceField.
174            float halfLength_; //!< Half of the length of the ForceField.
175            int mode_; //!< The mode of the ForceField.
176           
177            //! Gravitational constant for Newtonian ForceFields.
178            static const float gravConstant_;
179            //! Attenuation factor for Newtonian ForceFields
180            static const float attenFactor_;
181            Vector3 forceDirection_;
182  };
183}
184
185#endif
Note: See TracBrowser for help on using the repository browser.