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source: code/branches/spacestationentry/src/orxonox/OrxonoxPrereqs.h @ 9903

Last change on this file since 9903 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 5.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#  define _OrxonoxPrivate
56#elif defined (ORXONOX_GCC_VISIBILITY)
57#  define _OrxonoxExport  __attribute__ ((visibility("default")))
58#  define _OrxonoxPrivate __attribute__ ((visibility("hidden")))
59#else
60#  define _OrxonoxExport
61#  define _OrxonoxPrivate
62#endif
63
64//-----------------------------------------------------------------------
65// Forward declarations
66//-----------------------------------------------------------------------
67
68namespace orxonox
69{
70    class CameraManager;
71    class Level;
72    class LevelInfo;
73    class LevelInfoItem;
74    class LevelManager;
75    class PawnManager;
76    class PlayerManager;
77    class Radar;
78    class Scene;
79
80    // chat
81    class ChatHistory;
82    class ChatInputHandler;
83    class ChatListener;
84    class ChatManager;
85
86    // collisionshapes
87    class CollisionShape;
88    class CompoundCollisionShape;
89    class WorldEntityCollisionShape;
90
91    // controllers
92    class AIController;
93    class ArtificialController;
94    class Controller;
95    class DroneController;
96    class HumanController;
97    class ScriptController;
98    class WaypointController;
99    class WaypointPatrolController;
100
101    // gametypes
102    class Asteroids;
103    class Deathmatch;
104    class Dynamicmatch;
105    class Gametype;
106    class LastManStanding;
107    class LastTeamStanding;
108    class TeamBaseMatch;
109    class TeamDeathmatch;
110    class UnderAttack;
111    class TeamGametype;
112
113    // graphics
114    class Backlight;
115    class Billboard;
116    class BlinkingBillboard;
117    class Camera;
118    class FadingBillboard;
119    class GlobalShader;
120    class Light;
121    class Model;
122    class ParticleEmitter;
123    class ParticleSpawner;
124
125    // infos
126    class Bot;
127    class GametypeInfo;
128    class HumanPlayer;
129    class Info;
130    class PlayerInfo;
131
132    // interfaces
133    class GametypeMessageListener;
134    class NotificationListener;
135    class Pickupable;
136    class PickupCarrier;
137    class PlayerTrigger;
138    class RadarListener;
139    class RadarViewable;
140    class Rewardable;
141    class TeamColourable;
142
143    // items
144    class Engine;
145    class Item;
146    class MultiStateEngine;
147
148    // overlays
149    class InGameConsole;
150    class Map;
151    class OrxonoxOverlay;
152    class OverlayGroup;
153
154    //sound
155    class AmbientSound;
156    class BaseSound;
157    class SoundBuffer;
158    class SoundManager;
159    class SoundStreamer;
160    class WorldSound;
161    class WorldAmbientSound;
162
163    // weaponsystem
164    class DefaultWeaponmodeLink;
165    class Munition;
166    class Weapon;
167    class WeaponMode;
168    class WeaponPack;
169    class WeaponSet;
170    class WeaponSlot;
171    class WeaponSystem;
172
173    // worldentities
174    class BigExplosion;
175    class CameraPosition;
176    class ControllableEntity;
177    class Drone;
178    class EffectContainer;
179    class ExplosionChunk;
180    class MobileEntity;
181    class MovableEntity;
182    class SpawnPoint;
183    class StaticEntity;
184    class TeamSpawnPoint;
185    class WorldEntity;
186    class Rocket;
187    // worldentities, pawns
188    class Destroyer;
189    class Pawn;
190    class SpaceShip;
191    class Spectator;
192    class TeamBaseMatchBase;
193}
194
195// Bullet Physics Engine
196class btTransform;
197class btVector3;
198
199class btRigidBody;
200class btCollisionObject;
201class btGhostObject;
202class btManifoldPoint;
203
204class btCollisionShape;
205class btSphereShape;
206class btCompoundShape;
207class btStaticPlaneShape;
208
209class btDiscreteDynamicsWorld;
210class bt32BitAxisSweep3;
211class btDefaultCollisionConfiguration;
212class btCollisionDispatcher;
213class btSequentialImpulseConstraintSolver;
214
215// ALUT
216typedef struct ALCcontext_struct ALCcontext;
217typedef struct ALCdevice_struct ALCdevice;
218typedef unsigned int ALuint;
219typedef int ALint;
220typedef int ALenum;
221
222#endif /* _OrxonoxPrereqs_H__ */
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