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source: code/branches/steering/data/levels/templates/spaceshipAssff.oxt @ 8474

Last change on this file since 8474 was 8430, checked in by mastalde, 14 years ago

added lift_ and stallSpeed_ for better flight behavior

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 60;
17
18   lift = 0.2;
19   stallSpeed = 220;
20
21   collisionType     = "dynamic"
22   mass              = 100
23   linearDamping     = 0.7
24   angularDamping    = 0.9999999
25  >
26    <attached>
27      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
28      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
29      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
30    </attached>
31    <collisionShapes>
32      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
33      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
34      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
35      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
36      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
37      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
38    </collisionShapes>
39<?lua
40  include("includes/weaponSettingsAssff.oxi")
41?>
42  </SpaceShip>
43</Template>
44
45<Template name=spaceshipassffcameras defaults=0>
46  <SpaceShip>
47    <camerapositions>
48      <CameraPosition position="0,10, 40" drag=true mouselook=true />
49      <CameraPosition position="0,20, 80" drag=true mouselook=true />
50      <CameraPosition position="0,30,120" drag=true mouselook=true />
51      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
52      <CameraPosition position="0,0,-40" yaw=180 drag=true />
53      <CameraPosition position="0,3,-14" yaw=0 />
54      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
55      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
56    </camerapositions>
57  </SpaceShip>
58</Template>
59
60<Template name=spaceshipassffengine baseclass=MultiStateEngine>
61  <MultiStateEngine
62   boostfactor    = 2
63
64   speedfront     = 150
65   speedback      =  50
66   speedleftright =  50
67   speedupdown    =  50
68
69   defEngineSndNormal = "sounds/Engine_low.ogg"
70   defEngineSndBoost = "sounds/Engine_high.ogg"
71
72   accelerationfront     = 500
73   accelerationbrake     = 500
74   accelerationback      =  125
75   accelerationleftright =  125
76   accelerationupdown    =  125
77  >
78    <EffectContainer condition="idle">
79      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
80    </EffectContainer>
81    <EffectContainer condition="not idle">
82      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
83<!--
84      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
85      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
86-->
87    </EffectContainer>
88    <EffectContainer condition="normal or brake">
89
90    </EffectContainer>
91    <EffectContainer condition="normal or boost">
92      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
93      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
94    </EffectContainer>
95    <EffectContainer condition="boost">
96      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
97      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
98    </EffectContainer>
99    <EffectContainer condition="brake">
100      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
102      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
103      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
104    </EffectContainer>
105  </MultiStateEngine>
106</Template>
107
108<!--Template name=spaceshippirate>
109  <SpaceShip
110   health            = 100
111   maxhealth         = 200
112   initialhealth     = 100
113
114   maxspeed          = 250
115   maxsecondaryspeed = 50
116   maxrotation       = 100
117   transacc          = 200
118   rotacc            = 140
119   transdamp         = 75
120  >
121    <attached>
122      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
123    </attached>
124  </SpaceShip>
125</Template>
126
127<Template name=spaceshipspacecruiser>
128  <SpaceShip
129   health            = 100
130   maxhealth         = 200
131   initialhealth     = 100
132
133   maxspeed          = 250
134   maxsecondaryspeed = 50
135   maxrotation       = 100
136   transacc          = 200
137   rotacc            = 140
138   transdamp         = 75
139  >
140    <attached>
141      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
142    </attached>
143  </SpaceShip>
144</Template-->
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