1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @ingroup SingletonScope |
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32 | @brief Declaration of the classes that are needed to use Scopes: |
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33 | orxonox::Scope, orxonox::ScopeListener, and orxonox::ScopeManager. |
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34 | |
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35 | @anchor Scope |
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36 | |
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37 | A virtual scope can be represented by an instance of class orxonox::Scope. orxonox::Scope<@a scope> is a template |
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38 | an its template argument defines the name of the virtual scope. See orxonox::ScopeID for an enumeration of the |
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39 | available values for @a scope. The orxonox::Scope object for a given @a scope can be activated or deactivated. |
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40 | Instances of orxonox::ScopeListener can register for a given @a scope and will get a notification if the |
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41 | corresponding orxonox::Scope object changes its state. |
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42 | |
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43 | To avoid multiple instances of orxonox::Scope<@a scope> in different libraries, each instance of orxonox::Scope |
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44 | registers in orxonox::ScopeManager, where they are linked statically in the util library. |
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45 | |
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46 | Scopes are usually used to control the creation and destruction of Singletons. |
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47 | |
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48 | @see orxonox::ScopedSingletonManager |
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49 | @see orxonox::Singleton |
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50 | */ |
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51 | |
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52 | #ifndef __Util_Scope_H__ |
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53 | #define __Util_Scope_H__ |
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54 | |
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55 | #include "UtilPrereqs.h" |
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56 | |
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57 | #include <cassert> |
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58 | #include <map> |
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59 | #include <set> |
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60 | #include <loki/ScopeGuard.h> |
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61 | |
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62 | #include "Debug.h" |
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63 | |
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64 | namespace orxonox |
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65 | { |
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66 | /** |
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67 | @brief The ScopeManager stores the variables of the Scope templates in a statically linked context. |
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68 | |
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69 | If all Scope objects are managed by this class, they are statically linked in the util library. |
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70 | Without this, a new instance of Scope<T> for each T would be created in every library of Orxonox, |
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71 | which is of course not the desired behavior. |
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72 | |
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73 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. |
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74 | */ |
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75 | class _UtilExport ScopeManager |
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76 | { |
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77 | template <ScopeID::Value scope> |
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78 | friend class Scope; |
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79 | friend class ScopeListener; |
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80 | |
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81 | private: |
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82 | static std::map<ScopeID::Value, int> instanceCounts_s; //!< Counts the number of active instances (>0 means active) for a scope |
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83 | static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope |
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84 | }; |
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85 | |
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86 | /** |
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87 | @brief ScopeListeners register themselves in the corresponding Scope and wait for notifications. |
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88 | Notifications are sent if a Scope is activated or deactivated. |
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89 | |
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90 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. |
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91 | */ |
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92 | class _UtilExport ScopeListener |
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93 | { |
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94 | template <ScopeID::Value scope> |
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95 | friend class Scope; |
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96 | |
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97 | protected: |
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98 | //! Constructor: Registers the instance. |
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99 | ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) |
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100 | { ScopeManager::listeners_s[this->scope_].insert(this); } |
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101 | //! Destructor: Unregisters the instance. |
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102 | virtual ~ScopeListener() |
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103 | { ScopeManager::listeners_s[this->scope_].erase(this); } |
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104 | |
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105 | //! Gets called if the scope is activated |
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106 | virtual void activated() = 0; |
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107 | //! Gets called if the scope is deactivated |
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108 | virtual void deactivated() = 0; |
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109 | |
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110 | private: |
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111 | ScopeID::Value scope_; //!< Store the scope to unregister on destruction |
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112 | bool bActivated_; |
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113 | }; |
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114 | |
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115 | /** |
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116 | @brief A scope for a given template argument is either active or not. |
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117 | |
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118 | Objects inheriting from a ScopeListener are registered in a list (different for each scope). |
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119 | If the scope gets activated or deactivated, all objects in this list are notified. |
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120 | |
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121 | @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager. |
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122 | */ |
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123 | template <ScopeID::Value scope> |
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124 | class Scope |
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125 | { |
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126 | public: |
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127 | //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything. |
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128 | Scope() |
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129 | { |
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130 | try |
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131 | { |
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132 | ScopeManager::instanceCounts_s[scope]++; |
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133 | assert(ScopeManager::instanceCounts_s[scope] > 0); |
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134 | if (ScopeManager::instanceCounts_s[scope] == 1) |
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135 | { |
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136 | Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners); |
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137 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) |
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138 | { |
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139 | (*it)->activated(); |
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140 | (*(it++))->bActivated_ = true; |
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141 | } |
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142 | deactivator.Dismiss(); |
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143 | } |
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144 | } |
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145 | catch (...) |
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146 | { |
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147 | ScopeManager::instanceCounts_s[scope]--; |
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148 | throw; |
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149 | } |
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150 | } |
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151 | |
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152 | //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything. |
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153 | ~Scope() |
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154 | { |
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155 | ScopeManager::instanceCounts_s[scope]--; |
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156 | |
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157 | // This shouldn't happen but just to be sure: check if the count is positive |
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158 | assert(ScopeManager::instanceCounts_s[scope] >= 0); |
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159 | if (ScopeManager::instanceCounts_s[scope] < 0) |
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160 | ScopeManager::instanceCounts_s[scope] = 0; |
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161 | |
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162 | if (ScopeManager::instanceCounts_s[scope] == 0) |
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163 | this->deactivateListeners(); |
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164 | } |
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165 | |
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166 | //! Deactivates the listeners of this scope in case the scope is destroyed or the construction fails. |
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167 | void deactivateListeners() |
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168 | { |
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169 | for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) |
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170 | { |
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171 | if ((*it)->bActivated_) |
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172 | { |
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173 | try |
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174 | { (*it)->deactivated(); } |
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175 | catch (...) |
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176 | { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; } |
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177 | (*(it++))->bActivated_ = false; |
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178 | } |
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179 | else |
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180 | ++it; |
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181 | } |
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182 | } |
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183 | |
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184 | //! Returns true if the scope is active. |
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185 | static bool isActive() |
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186 | { |
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187 | return (ScopeManager::instanceCounts_s[scope] > 0); |
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188 | } |
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189 | }; |
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190 | } |
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191 | |
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192 | #endif /* __Util_Scope_H__ */ |
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