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source: code/branches/steering/src/orxonox/controllers/Controller.cc @ 6382

Last change on this file since 6382 was 6055, checked in by rgrieder, 15 years ago

Resolved projectile targeting problem by introducing a ClassTreeMask. It's a bit hacky but currently I don't see another quick way.
There is a problem though: The weapons aim into other directions while rolling the space ship…
I just couldn't figure it out.

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Controller.h"
30#include "core/CoreIncludes.h"
31#include "worldentities/ControllableEntity.h"
32
33namespace orxonox
34{
35    CreateUnloadableFactory(Controller);
36
37    Controller::Controller(BaseObject* creator) : BaseObject(creator)
38    {
39        RegisterObject(Controller);
40
41        this->player_ = 0;
42        this->controllableEntity_ = 0;
43    }
44
45    Controller::~Controller()
46    {
47    }
48}
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