[5979] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5981] | 23 | * Michael Wirth |
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[5979] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "NewHumanController.h" |
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| 30 | |
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[6033] | 31 | #include <OgreRay.h> |
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| 32 | #include <OgreSceneQuery.h> |
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| 33 | #include <OgreCamera.h> |
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| 34 | #include <OgreSceneManager.h> |
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[5981] | 35 | |
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[5979] | 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/ConsoleCommand.h" |
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| 38 | #include "worldentities/ControllableEntity.h" |
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| 39 | #include "worldentities/pawns/Pawn.h" |
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| 40 | #include "gametypes/Gametype.h" |
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| 41 | #include "infos/PlayerInfo.h" |
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| 42 | #include "overlays/Map.h" |
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| 43 | #include "graphics/Camera.h" |
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| 44 | #include "sound/SoundManager.h" |
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| 45 | #include "Radar.h" |
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| 46 | #include "Scene.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | |
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| 51 | CreateUnloadableFactory(NewHumanController); |
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| 52 | |
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| 53 | NewHumanController::NewHumanController(BaseObject* creator) : HumanController(creator) |
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| 54 | { |
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| 55 | RegisterObject(NewHumanController); |
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[6001] | 56 | |
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[6033] | 57 | overlaySize = 0.08; |
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| 58 | |
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[6001] | 59 | CrossHairOverlay = new OrxonoxOverlay(this); |
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| 60 | CrossHairOverlay->setBackgroundMaterial("Orxonox/Crosshair3"); |
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[6033] | 61 | CrossHairOverlay->setSize(Vector2(overlaySize,overlaySize)); |
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[6001] | 62 | CrossHairOverlay->show(); |
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[5979] | 63 | } |
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| 64 | |
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| 65 | NewHumanController::~NewHumanController() |
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| 66 | { |
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[5981] | 67 | if( this->isInitialized() ) |
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| 68 | { |
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| 69 | } |
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[5979] | 70 | } |
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| 71 | |
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[6001] | 72 | void NewHumanController::tick(float dt) { |
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[6033] | 73 | CrossHairOverlay->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize/2)); |
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[6001] | 74 | |
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| 75 | HumanController::tick(dt); |
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| 76 | } |
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| 77 | |
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[5993] | 78 | /*void NewHumanController::tick(float dt) |
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[5979] | 79 | { |
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| 80 | if (GameMode::playsSound() && NewHumanController::localController_s && NewHumanController::localController_s->controllableEntity_) |
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| 81 | { |
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| 82 | // Update sound listener |
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| 83 | Camera* camera = NewHumanController::localController_s->controllableEntity_->getCamera(); |
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| 84 | if (camera) |
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| 85 | { |
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| 86 | SoundManager::getInstance().setListenerPosition(camera->getWorldPosition()); |
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| 87 | SoundManager::getInstance().setListenerOrientation(camera->getWorldOrientation()); |
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| 88 | } |
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| 89 | else |
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| 90 | COUT(3) << "NewHumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 91 | } |
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[5993] | 92 | }*/ |
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| 93 | |
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[6033] | 94 | void NewHumanController::doFire(unsigned int firemode) |
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| 95 | { |
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| 96 | //if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) { |
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| 97 | |
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| 98 | /* |
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| 99 | |
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| 100 | // Get results, create a node/entity on the position |
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| 101 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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| 102 | { |
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| 103 | if (itr->movable && itr->movable->getName() == "Head") |
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| 104 | { |
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| 105 | soundMgr->StopSound( &jaguarSoundChannel ); |
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| 106 | soundMgr->PlaySound( jaguarSound, headNode, &jaguarSoundChannel ); |
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| 107 | break; |
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| 108 | } // if |
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| 109 | } |
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| 110 | */ |
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| 111 | |
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| 112 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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| 113 | |
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| 114 | std::cout << "X: " << static_cast<float>(this->currentYaw_)/2*-1+.5 << " Y: " << static_cast<float>(this->currentPitch_)/2*-1+.5 << endl; |
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| 115 | |
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| 116 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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| 117 | |
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| 118 | rsq->setRay(mouseRay); |
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| 119 | rsq->setSortByDistance(true); |
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| 120 | |
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| 121 | |
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| 122 | Ogre::RaySceneQueryResult &result = rsq->execute(); |
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| 123 | |
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| 124 | Ogre::RaySceneQueryResult::iterator itr; |
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| 125 | for ( itr = result.begin(); itr != result.end(); itr++ ) |
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| 126 | { |
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| 127 | std::cout << "distance: " << itr->distance << " name: " << itr->movable->getName() << " type: " << itr->movable->getMovableType() << endl; |
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| 128 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity") { |
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| 129 | std::cout << " in scene" << endl; |
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| 130 | itr->movable->getParentSceneNode()->showBoundingBox(true); |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | //if (result.front().movable->isInScene()) std::cout << "in scene" << endl; |
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| 135 | // && result.front().movable->getParentSceneNode() != NULL) result.front().movable->getParentSceneNode()->showBoundingBox(true); |
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| 136 | //result.front().movable->setVisible(false); |
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| 137 | |
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| 138 | std::cout << endl; |
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| 139 | /* |
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| 140 | if (!result.empty()) { |
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| 141 | Ogre::RaySceneQueryResultEntry obj = result.front(); |
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| 142 | std::cout << "distance: " << obj.distance << " name: " << obj.movable->getName() << endl; |
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| 143 | } |
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| 144 | */ |
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| 145 | |
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| 146 | |
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| 147 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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| 148 | //} |
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| 149 | //} |
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| 150 | } |
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| 151 | |
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[5993] | 152 | void NewHumanController::yaw(const Vector2& value) |
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| 153 | { |
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| 154 | // SUPER(NewHumanController, yaw, value); |
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| 155 | HumanController::yaw(value); |
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| 156 | |
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| 157 | this->currentYaw_ = value.x; |
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[6033] | 158 | //std::cout << "Y: " << static_cast<float>(this->currentPitch_) << " X: " << static_cast<float>(this->currentYaw_) << endl; |
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[5979] | 159 | } |
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[5993] | 160 | void NewHumanController::pitch(const Vector2& value) |
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[5981] | 161 | { |
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[5993] | 162 | // SUPER(NewHumanController, pitch, value); |
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| 163 | HumanController::pitch(value); |
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| 164 | |
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| 165 | this->currentPitch_ = value.x; |
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[6033] | 166 | //std::cout << "Y: " << static_cast<float>(this->currentPitch_) << " X: " << static_cast<float>(this->currentYaw_) << endl; |
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[5981] | 167 | } |
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| 168 | |
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[5979] | 169 | } |
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