Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/steering/src/orxonox/gamestates/GSMainMenu.cc @ 6058

Last change on this file since 6058 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 5.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
40#include "Scene.h"
41#include "sound/AmbientSound.h"
42
43namespace orxonox
44{
45    DeclareGameState(GSMainMenu, "mainMenu", false, true);
46
47    GSMainMenu::GSMainMenu(const GameStateInfo& info)
48        : GameState(info)
49        , inputState_(0)
50    {
51        inputState_ = InputManager::getInstance().createInputState("mainMenu");
52        inputState_->setMouseMode(MouseMode::Nonexclusive);
53        inputState_->setHandler(GUIManager::getInstancePtr());
54        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
55        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
56
57        // create an empty Scene
58        this->scene_ = new Scene(NULL);
59        this->scene_->setSyncMode( 0x0 );
60        // and a Camera
61        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
62        if (GameMode::playsSound())
63        {
64            // Load sound
65            this->ambient_ = new AmbientSound(0);
66            this->ambient_->setSource("ambient/mainmenu.wav");
67        }
68    }
69
70    GSMainMenu::~GSMainMenu()
71    {
72        if (GameMode::playsSound())
73            delete this->ambient_;
74
75        InputManager::getInstance().destroyState("mainMenu");
76
77        this->scene_->getSceneManager()->destroyCamera(this->camera_);
78        this->scene_->destroy();
79    }
80
81    void GSMainMenu::activate()
82    {
83        // show main menu
84        GUIManager::getInstance().showGUI("MainMenu");
85        GUIManager::getInstance().setCamera(this->camera_);
86        GraphicsManager::getInstance().setCamera(this->camera_);
87
88        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone), "startGame"));
89        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer), "startServer"));
90        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient), "startClient"));
91        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated), "startDedicated"));
92        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu), "startMainMenu"));
93        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startIOConsole), "startIOConsole"));
94
95        KeyBinderManager::getInstance().setToDefault();
96        InputManager::getInstance().enterState("mainMenu");
97
98        if (GameMode::playsSound())
99        {
100            this->ambient_->setLoop(true);
101            this->ambient_->play();
102        }
103    }
104
105    void GSMainMenu::deactivate()
106    {
107        if (GameMode::playsSound())
108        {
109            this->ambient_->stop();
110        }
111
112        InputManager::getInstance().leaveState("mainMenu");
113
114        GUIManager::getInstance().setCamera(0);
115        GraphicsManager::getInstance().setCamera(0);
116    }
117
118    void GSMainMenu::update(const Clock& time)
119    {
120    }
121
122    void GSMainMenu::startStandalone()
123    {
124        // HACK - HACK
125        Game::getInstance().popState();
126        Game::getInstance().requestStates("standalone, level");
127    }
128
129    void GSMainMenu::startServer()
130    {
131        // HACK - HACK
132        Game::getInstance().popState();
133        Game::getInstance().requestStates("server, level");
134    }
135
136    void GSMainMenu::startClient()
137    {
138        // HACK - HACK
139        Game::getInstance().popState();
140        Game::getInstance().requestStates("client, level");
141    }
142
143    void GSMainMenu::startDedicated()
144    {
145        // HACK - HACK
146        Game::getInstance().popState();
147        Game::getInstance().popState();
148        Game::getInstance().requestStates("dedicated, level");
149    }
150    void GSMainMenu::startMainMenu()
151    {
152        // HACK - HACK
153        Game::getInstance().popState();
154        Game::getInstance().popState();
155        Game::getInstance().requestStates("mainmenu");
156    }
157    void GSMainMenu::startIOConsole()
158    {
159        // HACK - HACK
160        Game::getInstance().popState();
161        Game::getInstance().popState();
162        Game::getInstance().requestStates("ioConsole");
163    }
164}
Note: See TracBrowser for help on using the repository browser.