[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <cassert> |
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| 30 | |
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| 31 | #include "PlayerInfo.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "network/ClientInformation.h" |
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[5735] | 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "worldentities/ControllableEntity.h" |
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[5929] | 37 | #include "controllers/Controller.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
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| 42 | { |
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| 43 | RegisterObject(PlayerInfo); |
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| 44 | |
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[2171] | 45 | this->clientID_ = CLIENTID_UNKNOWN; |
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[2072] | 46 | this->bHumanPlayer_ = false; |
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| 47 | this->bLocalPlayer_ = false; |
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| 48 | this->bReadyToSpawn_ = false; |
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[2662] | 49 | this->bSetUnreadyAfterSpawn_ = true; |
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[2072] | 50 | this->controller_ = 0; |
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| 51 | this->controllableEntity_ = 0; |
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[2171] | 52 | this->controllableEntityID_ = CLIENTID_UNKNOWN; |
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[2072] | 53 | |
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[2973] | 54 | this->gtinfo_ = 0; |
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| 55 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 56 | this->updateGametypeInfo(); |
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| 57 | |
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[2072] | 58 | this->registerVariables(); |
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| 59 | } |
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| 60 | |
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| 61 | PlayerInfo::~PlayerInfo() |
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| 62 | { |
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[2171] | 63 | if (this->BaseObject::isInitialized()) |
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[2072] | 64 | { |
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[3038] | 65 | this->stopControl(); |
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[2072] | 66 | |
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| 67 | if (this->controller_) |
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| 68 | { |
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[5929] | 69 | this->controller_->destroy(); |
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[2072] | 70 | this->controller_ = 0; |
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| 71 | } |
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[2662] | 72 | |
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| 73 | if (this->getGametype()) |
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| 74 | this->getGametype()->playerLeft(this); |
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[2072] | 75 | } |
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| 76 | } |
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| 77 | |
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| 78 | void PlayerInfo::registerVariables() |
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| 79 | { |
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[3280] | 80 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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| 81 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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| 82 | registerVariable(this->bReadyToSpawn_, VariableDirection::ToServer); |
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| 83 | registerVariable(this->gtinfoID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); |
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[2072] | 84 | } |
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| 85 | |
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| 86 | void PlayerInfo::changedName() |
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| 87 | { |
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[2662] | 88 | SUPER(PlayerInfo, changedName); |
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| 89 | |
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[2171] | 90 | if (this->isInitialized() && this->getGametype()) |
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[2072] | 91 | this->getGametype()->playerChangedName(this); |
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| 92 | } |
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| 93 | |
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| 94 | void PlayerInfo::changedGametype() |
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| 95 | { |
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[2973] | 96 | this->updateGametypeInfo(); |
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| 97 | |
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[2171] | 98 | if (this->isInitialized()) |
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[2072] | 99 | { |
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| 100 | if (this->getOldGametype()) |
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| 101 | { |
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| 102 | if (this->getGametype()) |
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| 103 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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| 104 | else |
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| 105 | this->getOldGametype()->playerLeft(this); |
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| 106 | } |
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| 107 | |
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| 108 | if (this->getGametype()) |
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| 109 | { |
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| 110 | if (this->getOldGametype()) |
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| 111 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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| 112 | else |
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| 113 | this->getGametype()->playerEntered(this); |
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| 114 | } |
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| 115 | } |
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| 116 | } |
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| 117 | |
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[2973] | 118 | void PlayerInfo::updateGametypeInfo() |
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| 119 | { |
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| 120 | this->gtinfo_ = 0; |
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| 121 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 122 | |
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| 123 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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| 124 | { |
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| 125 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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| 126 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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| 127 | } |
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| 128 | } |
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| 129 | |
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[2072] | 130 | void PlayerInfo::createController() |
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| 131 | { |
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[2839] | 132 | if (this->controller_) |
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| 133 | { |
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[5929] | 134 | this->controller_->destroy(); |
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[2839] | 135 | this->controller_ = 0; |
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| 136 | } |
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[2072] | 137 | this->controller_ = this->defaultController_.fabricate(this); |
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| 138 | assert(this->controller_); |
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| 139 | this->controller_->setPlayer(this); |
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[6055] | 140 | if (this->controllableEntity_) |
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| 141 | { |
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[2072] | 142 | this->controller_->setControllableEntity(this->controllableEntity_); |
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[6045] | 143 | this->controllableEntity_->setController(this->controller_); |
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| 144 | } |
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[2662] | 145 | this->changedController(); |
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[2072] | 146 | } |
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| 147 | |
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[3038] | 148 | void PlayerInfo::startControl(ControllableEntity* entity) |
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[2072] | 149 | { |
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[3038] | 150 | if (!entity || entity == this->controllableEntity_) |
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[2662] | 151 | return; |
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| 152 | |
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[2072] | 153 | if (this->controllableEntity_) |
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[3038] | 154 | this->stopControl(); |
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[2072] | 155 | |
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| 156 | this->controllableEntity_ = entity; |
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[3038] | 157 | this->controllableEntityID_ = entity->getObjectID(); |
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[2072] | 158 | |
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[3038] | 159 | entity->setPlayer(this); |
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[2072] | 160 | |
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[3038] | 161 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
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| 162 | |
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[6055] | 163 | if (this->controller_) |
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| 164 | { |
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[2072] | 165 | this->controller_->setControllableEntity(entity); |
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[6045] | 166 | this->controllableEntity_->setController(this->controller_); |
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| 167 | } |
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[2826] | 168 | |
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| 169 | this->changedControllableEntity(); |
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[2072] | 170 | } |
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| 171 | |
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[3038] | 172 | void PlayerInfo::stopControl() |
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[2072] | 173 | { |
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[3038] | 174 | ControllableEntity* entity = this->controllableEntity_; |
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[2072] | 175 | |
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[3038] | 176 | if (!entity) |
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| 177 | return; |
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[2072] | 178 | |
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[6045] | 179 | this->controllableEntity_->setController(0); |
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[3038] | 180 | this->controllableEntity_ = 0; |
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| 181 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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[2826] | 182 | |
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[5993] | 183 | if (this->controller_) |
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[3038] | 184 | this->controller_->setControllableEntity(0); |
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| 185 | |
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| 186 | entity->removePlayer(); |
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| 187 | |
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| 188 | this->changedControllableEntity(); |
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[2072] | 189 | } |
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| 190 | |
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| 191 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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| 192 | { |
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[2171] | 193 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
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[2072] | 194 | { |
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| 195 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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[3325] | 196 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); |
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[2072] | 197 | this->startControl(entity); |
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| 198 | } |
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| 199 | else |
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| 200 | { |
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[3038] | 201 | this->stopControl(); |
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[2072] | 202 | } |
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| 203 | } |
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[2973] | 204 | |
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| 205 | void PlayerInfo::networkcallback_changedgtinfoID() |
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| 206 | { |
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| 207 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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| 208 | { |
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[3325] | 209 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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[2973] | 210 | |
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| 211 | if (!this->gtinfo_) |
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| 212 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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| 213 | } |
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| 214 | } |
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[2072] | 215 | } |
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