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source: code/branches/steering/src/orxonox/overlays/InGameConsole.h @ 5948

Last change on this file since 5948 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36
37#include "util/OgreForwardRefs.h"
38#include "util/Singleton.h"
39#include "core/Shell.h"
40#include "core/WindowEventListener.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener
45    {
46        friend class Singleton<InGameConsole>;
47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
50
51        void initialise();
52        void setConfigValues();
53
54        void update(const Clock& time);
55
56        static void openConsole();
57        static void closeConsole();
58
59    private: // functions
60        InGameConsole(const InGameConsole& other);
61
62        void activate();
63        void deactivate();
64
65        void linesChanged();
66        void onlyLastLineChanged();
67        void lineAdded();
68        void inputChanged();
69        void cursorChanged();
70        void exit();
71
72        void shiftLines();
73        void colourLine(int colourcode, int index);
74        void setCursorPosition(unsigned int pos);
75        void print(const std::string& text, int index, bool alwaysShift = false);
76
77        void windowResized(unsigned int newWidth, unsigned int newHeight);
78
79        // config value related
80        void bHidesAllInputChanged();
81
82    private: // variables
83        bool bActive_;
84        int windowW_;
85        int windowH_;
86        int desiredTextWidth_;
87        unsigned int maxCharsPerLine_;
88        unsigned int numLinesShifted_;
89        int scroll_;
90        float cursor_;
91        unsigned int inputWindowStart_;
92        bool bShowCursor_;
93        std::string displayedText_;
94        Ogre::Overlay* consoleOverlay_;
95        Ogre::OverlayContainer* consoleOverlayContainer_;
96        Ogre::PanelOverlayElement* consoleOverlayNoise_;
97        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
98        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
99        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
100
101        // input related
102        InputState* inputState_;
103
104        // config values
105        float relativeWidth;
106        float relativeHeight;
107        float blinkTime;
108        float scrollSpeed_;
109        float noiseSize_;
110        char cursorSymbol_;
111        bool bHidesAllInput_;
112
113        static InGameConsole* singletonPtr_s;
114    };
115}
116
117#endif /* _InGameConsole_H__ */
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