1 | #include "Ogre.h" |
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2 | #include "spaceship_steering.h" |
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3 | using namespace Ogre; |
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4 | |
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5 | SpaceshipSteering::SpaceshipSteering(float maxSpeedForward, float |
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6 | maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float |
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7 | maxSpeedLoopRightLeft) { |
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8 | moveForward_ = 0; |
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9 | brake_ = 0; |
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10 | rotateUp_ = 0; |
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11 | rotateDown_ = 0; |
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12 | rotateRight_ = 0; |
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13 | rotateLeft_ = 0; |
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14 | loopRight_ = 0; |
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15 | loopLeft_ = 0; |
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16 | speedForward_ = 0; |
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17 | speedRotateUpDown_ = 0; |
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18 | speedRotateRightLeft_ = 0; |
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19 | speedLoopRightLeft_ = 0; |
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20 | maxSpeedForward_ = maxSpeedForward; |
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21 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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22 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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23 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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24 | accelerationForward_ = 0; |
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25 | accelerationRotateUpDown_ = 0; |
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26 | accelerationRotateRightLeft_ = 0; |
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27 | accelerationLoopRightLeft_ = 0; |
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28 | } |
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29 | |
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30 | void SpaceshipSteering::tick(float time) { |
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31 | |
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32 | if(moveForward_ > 0) { |
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33 | accelerationForward_ = moveForward_; |
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34 | if(speedForward_ < maxSpeedForward_) |
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35 | speedForward_ += accelerationForward_; |
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36 | if(speedForward_ > maxSpeedForward_) |
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37 | speedForward_ = maxSpeedForward_; |
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38 | } |
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39 | else { |
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40 | accelerationForward_ = brake_; |
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41 | if(speedForward_ > 0) |
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42 | speedForward_ -= accelerationForward_; |
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43 | if(speedForward_ < 0) |
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44 | speedForward_ = 0; |
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45 | } |
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46 | |
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47 | if(rotateUp_ > 0) { |
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48 | accelerationRotateUpDown_ = rotateUp_; |
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49 | if(speedRotateUpDown_ < maxSpeedRotateUpDown_) |
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50 | speedRotateUpDown_ += accelerationRotateUpDown_; |
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51 | if(speedRotateUpDown_ > maxSpeedRotateUpDown_) |
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52 | speedRotateUpDown_ = maxSpeedRotateUpDown_; |
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53 | } |
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54 | else if(rotateDown_ > 0) { |
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55 | accelerationRotateUpDown_ = rotateDown_; |
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56 | if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) |
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57 | speedRotateUpDown_ -= accelerationRotateUpDown_; |
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58 | if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) |
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59 | speedRotateUpDown_ = -maxSpeedRotateUpDown_; |
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60 | } |
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61 | else { |
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62 | if(speedRotateUpDown_ > 0) |
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63 | speedRotateUpDown_ -= accelerationRotateUpDown_; |
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64 | if(speedRotateUpDown_ < 0) |
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65 | speedRotateUpDown_ += accelerationRotateUpDown_; |
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66 | } |
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67 | |
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68 | if(rotateRight_ > 0) { |
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69 | accelerationRotateRightLeft_ = rotateRight_; |
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70 | if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) |
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71 | speedRotateRightLeft_ -= accelerationRotateRightLeft_; |
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72 | if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) |
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73 | speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; |
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74 | } |
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75 | else if(rotateLeft_ > 0) { |
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76 | accelerationRotateRightLeft_ = rotateLeft_; |
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77 | if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) |
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78 | speedRotateRightLeft_ += accelerationRotateRightLeft_; |
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79 | if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) |
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80 | speedRotateRightLeft_ = maxSpeedRotateRightLeft_; |
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81 | } |
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82 | else { |
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83 | if(speedRotateRightLeft_ > 0) |
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84 | speedRotateRightLeft_ -= accelerationRotateRightLeft_; |
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85 | if(speedRotateRightLeft_ < 0) |
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86 | speedRotateRightLeft_ += accelerationRotateRightLeft_; |
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87 | } |
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88 | |
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89 | if(loopRight_ > 0) { |
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90 | accelerationLoopRightLeft_ = loopRight_; |
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91 | if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) |
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92 | speedLoopRightLeft_ += accelerationLoopRightLeft_; |
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93 | if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) |
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94 | speedLoopRightLeft_ = maxSpeedLoopRightLeft_; |
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95 | } |
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96 | else if(loopLeft_ > 0) { |
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97 | accelerationLoopRightLeft_ = loopLeft_; |
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98 | if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) |
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99 | speedLoopRightLeft_ -= accelerationLoopRightLeft_; |
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100 | if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) |
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101 | speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; |
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102 | } |
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103 | else { |
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104 | if(speedLoopRightLeft_ > 0) |
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105 | speedLoopRightLeft_ -= accelerationLoopRightLeft_; |
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106 | if(speedLoopRightLeft_ < 0) |
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107 | speedLoopRightLeft_ += accelerationLoopRightLeft_; |
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108 | } |
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109 | |
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110 | Vector3 transVector = Vector3::ZERO; |
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111 | transVector.z = 1; |
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112 | steeringNode_->translate(transVector*speedForward_*time, |
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113 | Node::TS_LOCAL); |
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114 | steeringNode_->pitch(Degree(speedRotateUpDown_*time), |
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115 | Node::TS_LOCAL); |
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116 | steeringNode_->yaw(Degree(speedRotateRightLeft_*time), |
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117 | Node::TS_LOCAL); |
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118 | steeringNode_->roll(Degree(speedLoopRightLeft_*time), |
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119 | Node::TS_LOCAL); |
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120 | |
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121 | } |
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122 | |
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123 | void SpaceshipSteering::moveForward(float moveForward) { |
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124 | moveForward_ = moveForward; |
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125 | } |
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126 | |
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127 | void SpaceshipSteering::brake(float brake) { |
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128 | brake_ = brake; |
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129 | } |
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130 | |
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131 | void SpaceshipSteering::rotateUp(float rotateUp) { |
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132 | rotateUp_ = rotateUp; |
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133 | } |
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134 | |
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135 | void SpaceshipSteering::rotateDown(float rotateDown) { |
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136 | rotateDown_ = rotateDown; |
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137 | } |
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138 | |
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139 | void SpaceshipSteering::rotateLeft(float rotateLeft) { |
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140 | rotateLeft_ = rotateLeft; |
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141 | } |
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142 | |
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143 | void SpaceshipSteering::rotateRight(float rotateRight) { |
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144 | rotateRight_ = rotateRight; |
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145 | } |
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146 | |
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147 | void SpaceshipSteering::loopLeft(float loopLeft) { |
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148 | loopLeft_ = loopLeft; |
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149 | } |
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150 | |
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151 | void SpaceshipSteering::loopRight(float loopRight) { |
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152 | loopRight_ = loopRight; |
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153 | } |
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154 | |
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155 | void SpaceshipSteering::maxSpeedForward(float maxSpeedForward) { |
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156 | maxSpeedForward_ = maxSpeedForward; |
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157 | } |
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158 | |
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159 | void SpaceshipSteering::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { |
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160 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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161 | } |
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162 | |
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163 | void SpaceshipSteering::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { |
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164 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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165 | } |
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166 | |
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167 | void SpaceshipSteering::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { |
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168 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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169 | } |
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170 | |
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171 | void SpaceshipSteering::addNode(Ogre::SceneNode *steeringNode) { |
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172 | steeringNode_ = steeringNode; |
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173 | } |
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