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source: code/branches/storymodeHS14/src/libraries/network/GamestateHandler.h @ 10085

Last change on this file since 10085 was 8327, checked in by scheusso, 14 years ago

merging network6 into trunk

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GamestateHandler_H__
30#define _GamestateHandler_H__
31
32#include "NetworkPrereqs.h"
33
34#include <cassert>
35
36namespace orxonox {
37
38/**
39    @author Oliver Scheuss
40*/
41class _NetworkExport GamestateHandler
42{
43  private:
44
45
46  protected:
47    GamestateHandler();
48    virtual ~GamestateHandler();
49
50  public:
51    virtual bool      addGamestate(packet::Gamestate* gs, unsigned int clientID) = 0;
52    virtual bool      ackGamestate(unsigned int gamestateID, unsigned int clientID) = 0;
53    virtual uint32_t  getLastReceivedGamestateID( unsigned int clientID )=0;
54    virtual uint32_t  getCurrentGamestateID()=0;
55};
56
57}
58
59#endif /* _GamestateHandler_H__ */
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