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source: code/branches/storymodeHS14/src/modules/invader/InvaderCenterPoint.cc @ 10233

Last change on this file since 10233 was 9943, checked in by landauf, 11 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderCenterPoint.cc
31    @brief Implementation of the InvaderCenterPoint class.
32*/
33
34#include "InvaderCenterPoint.h"
35
36#include "core/CoreIncludes.h"
37
38#include "Invader.h"
39
40namespace orxonox
41{
42    RegisterClass(InvaderCenterPoint);
43
44    InvaderCenterPoint::InvaderCenterPoint(Context* context) : StaticEntity(context)
45    {
46        RegisterObject(InvaderCenterPoint);
47
48        this->checkGametype();
49    }
50
51    void InvaderCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(InvaderCenterPoint, XMLPort, xmlelement, mode);
54    }
55
56    void InvaderCenterPoint::changedGametype()
57    {
58        SUPER(InvaderCenterPoint, changedGametype);
59
60        // Check, whether it's still Invader.
61        this->checkGametype();
62    }
63
64    void InvaderCenterPoint::checkGametype()
65    {
66        if (this->getGametype() != NULL && this->getGametype()->isA(Class(Invader)))
67        {
68            Invader* InvaderGametype = orxonox_cast<Invader*>(this->getGametype().get());
69            InvaderGametype->setCenterpoint(this);
70        }
71    }
72}
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